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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Sundragon2012" data-source="post: 3700005" data-attributes="member: 7624"><p>I think that Ryan has a point.</p><p></p><p>In 24yrs I have been a DM the vast majority of the time. I don't do dungeoncrawls save as part of the overarching plot (created by myself and my players in concert). I loathe DMing them for anyting but a brief time and loathe playing in them slightly less. The fact is, the best dungeoncrawl I have ever participated in wasn't D&D but was Oblivion for the Xbox360 and the PC. It was more fun than any tabletop dungeoncrawl because that is what it was and that is what it excelled at....ok there was a story but a story that merely linked a number of rather cool dungeons, even dungoens in hell. </p><p></p><p>D&D cannot compete with this, no way. D&D needs to be whatever the players and DMs want it to be, but officially WoTC needs to play to the strengths of the game ie. the social element, the playing of a role and the potential to have an immersive experience in a world of infinite possibiliy. If one is going for the thrill of the kill, cool magical effects, great visuals and a more superficial experience, CRPGs beat D&D any day. CRPGs cannot compete with Tabletop RPGs in the deeper aspects of the game.</p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3700005, member: 7624"] I think that Ryan has a point. In 24yrs I have been a DM the vast majority of the time. I don't do dungeoncrawls save as part of the overarching plot (created by myself and my players in concert). I loathe DMing them for anyting but a brief time and loathe playing in them slightly less. The fact is, the best dungeoncrawl I have ever participated in wasn't D&D but was Oblivion for the Xbox360 and the PC. It was more fun than any tabletop dungeoncrawl because that is what it was and that is what it excelled at....ok there was a story but a story that merely linked a number of rather cool dungeons, even dungoens in hell. D&D cannot compete with this, no way. D&D needs to be whatever the players and DMs want it to be, but officially WoTC needs to play to the strengths of the game ie. the social element, the playing of a role and the potential to have an immersive experience in a world of infinite possibiliy. If one is going for the thrill of the kill, cool magical effects, great visuals and a more superficial experience, CRPGs beat D&D any day. CRPGs cannot compete with Tabletop RPGs in the deeper aspects of the game. Sundragon [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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