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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Delta" data-source="post: 3700540" data-attributes="member: 40269"><p>I also think that the major problems confronting modern D&D are the barrier to entry of new players (rules-wise) and the difficulty DM'ing. Simplifying the game would help both these problems (reduce classes, reduce skills and feats, reduce equipment and spells, nix AOOs and reduce special attack options, etc.). Failing that, a good introductory Basic set is a must.</p><p></p><p>But the problem with the recent "Basic" sets, like the one you link to, is that it seems that they cut out the personalized character-generation step, which is so much what hooks people on D&D that I think it's nigh-madness on the part of WOTC. To my understanding, the Basic set:</p><p></p><p>- Has 4 fixed characters to choose from.</p><p>- Has no character-generation capacity.</p><p>- Doesn't even have ability scores.</p><p></p><p>That's not D&D, and its lacking the whole major point that hooks people on D&D, and the experience is not transferable to D&D. You've got to have a Basic set with "real" D&D character generation (not pregenned characters, not templates) or you've missed the whole point of an RPG. </p><p></p><p>If WOTC finds it technically impossible to present "real" character generation in the context of a stripped-down Basic set, then that is a bright-red flashing sign that the game is simply far too irreducibly complicated. It must be simplified or Dancey's perceived death-spiral will be unavoidable.</p></blockquote><p></p>
[QUOTE="Delta, post: 3700540, member: 40269"] I also think that the major problems confronting modern D&D are the barrier to entry of new players (rules-wise) and the difficulty DM'ing. Simplifying the game would help both these problems (reduce classes, reduce skills and feats, reduce equipment and spells, nix AOOs and reduce special attack options, etc.). Failing that, a good introductory Basic set is a must. But the problem with the recent "Basic" sets, like the one you link to, is that it seems that they cut out the personalized character-generation step, which is so much what hooks people on D&D that I think it's nigh-madness on the part of WOTC. To my understanding, the Basic set: - Has 4 fixed characters to choose from. - Has no character-generation capacity. - Doesn't even have ability scores. That's not D&D, and its lacking the whole major point that hooks people on D&D, and the experience is not transferable to D&D. You've got to have a Basic set with "real" D&D character generation (not pregenned characters, not templates) or you've missed the whole point of an RPG. If WOTC finds it technically impossible to present "real" character generation in the context of a stripped-down Basic set, then that is a bright-red flashing sign that the game is simply far too irreducibly complicated. It must be simplified or Dancey's perceived death-spiral will be unavoidable. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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