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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="WayneLigon" data-source="post: 3700924" data-attributes="member: 3649"><p>Then you haven't played a storytelling game; you've played a bad imitation of one done by people who 'don't get it'. 2E modules were especially bad like that, but so were a lot of GM's. </p><p></p><p>They were like this one guy who used to be my boss. Everytime IBM farted, it was The Next Big Thing That Would Solve All Our Problems. So he'd buy up a ton of software, install it on everyone's machines and we'd be told we were now a 'XX shop'. Of course we didn't get any training on it, so he always wondered why the great and wonderful software never performed as advertised. </p><p></p><p>Storytelling was and is much like that. People were told it would Save Their Game, and then it was dumped on them with little explanation or training; not even essays in the book like Vampire had to tell you the intent and such behind the way the game was designed. </p><p></p><p>Is it any wonder that so many people did it so badly that it soured people on the very term sight unseen? It didn't matter that what they disliked <em>had no relationship to actual storytelling gaming. </em> Most of the dislike (ironically, much like the so-called Satanist accusations against D&D) is born from a combination of hearsay, rumor, and outright lies.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3700924, member: 3649"] Then you haven't played a storytelling game; you've played a bad imitation of one done by people who 'don't get it'. 2E modules were especially bad like that, but so were a lot of GM's. They were like this one guy who used to be my boss. Everytime IBM farted, it was The Next Big Thing That Would Solve All Our Problems. So he'd buy up a ton of software, install it on everyone's machines and we'd be told we were now a 'XX shop'. Of course we didn't get any training on it, so he always wondered why the great and wonderful software never performed as advertised. Storytelling was and is much like that. People were told it would Save Their Game, and then it was dumped on them with little explanation or training; not even essays in the book like Vampire had to tell you the intent and such behind the way the game was designed. Is it any wonder that so many people did it so badly that it soured people on the very term sight unseen? It didn't matter that what they disliked [I]had no relationship to actual storytelling gaming. [/I] Most of the dislike (ironically, much like the so-called Satanist accusations against D&D) is born from a combination of hearsay, rumor, and outright lies. [/QUOTE]
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