Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrimGent" data-source="post: 3701194" data-attributes="member: 35421"><p>Perhaps not a <em>great</em> story, no, but a story nevertheless.</p><p></p><p>A little while ago at another forum someone asked me how a game session can produce any kind of a story if there's a chance that it will all end up with a random TPK. I answered: "Then it's the story of a TPK, of course. And if your character is killed by a housecat right after the game has started, why, then it is the story of how he goes out one day and is killed by a housecat; and before his death, it is just the story of him going out, and right after that it's the story of him getting attacked by the ferocious feline, and finally it's the story of him dying at the claws of the murderous moggie." Only the beginning, the initial circumstances usually determined by the GM, can be fixed in place. After that, you will be in the middle of a story that is generated gradually, action after action, round after round, until the end in which whatever problems were involved with that original situation have been resolved properly. That might mean returning to civilization with newfound fame and loot, or it might mean suffering a gruesome death. Most RPGs don't guarantee <em>happy</em> endings. But a TPK is still an ending in a very concrete sense.</p><p></p><p>It's not the GM who's telling the story, you see. It's everyone at the table, and the tale only takes shape during the telling: as soon as you describe how your paladin slashes at a goblin, and as soon as the GM confirms the results, you have added another detail to it, although it won't be <em>finished</em> until later.</p></blockquote><p></p>
[QUOTE="GrimGent, post: 3701194, member: 35421"] Perhaps not a [I]great[/I] story, no, but a story nevertheless. A little while ago at another forum someone asked me how a game session can produce any kind of a story if there's a chance that it will all end up with a random TPK. I answered: "Then it's the story of a TPK, of course. And if your character is killed by a housecat right after the game has started, why, then it is the story of how he goes out one day and is killed by a housecat; and before his death, it is just the story of him going out, and right after that it's the story of him getting attacked by the ferocious feline, and finally it's the story of him dying at the claws of the murderous moggie." Only the beginning, the initial circumstances usually determined by the GM, can be fixed in place. After that, you will be in the middle of a story that is generated gradually, action after action, round after round, until the end in which whatever problems were involved with that original situation have been resolved properly. That might mean returning to civilization with newfound fame and loot, or it might mean suffering a gruesome death. Most RPGs don't guarantee [I]happy[/I] endings. But a TPK is still an ending in a very concrete sense. It's not the GM who's telling the story, you see. It's everyone at the table, and the tale only takes shape during the telling: as soon as you describe how your paladin slashes at a goblin, and as soon as the GM confirms the results, you have added another detail to it, although it won't be [I]finished[/I] until later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
Top