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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Irda Ranger" data-source="post: 3702366" data-attributes="member: 1003"><p>Two new posts:</p><p></p><p><a href="http://web.mac.com/rsdancey/iWeb/RSDanceyBlog/Blog/1A28B7E7-6D72-4000-8CD8-462FE0BD5E36.html" target="_blank">Step 3: Redefine the Game World</a> </p><p><a href="http://web.mac.com/rsdancey/iWeb/RSDanceyBlog/Blog/E6E3F598-9591-4CFC-AEA4-82036D302600.html" target="_blank">Time Out: Gamer Segmentation</a> </p><p></p><p>To me it looks like Ryan has anticipated many of the "but, but, but ..." posted here. At this time I only have two comments:</p><p></p><p>1. "Adventure Game" is <em>waaaaaaayyyyy</em> better than "Story Game." Way better. If I really tried to express how "way" better it is, I might run out of "a"'s, and I need those. Despite what some posters here may think "Story Game" should mean, or what it means to them, it means to me (and many, I expect), being "told" a story, like in Kindergarten or when your buddy is telling the story about how drunk he got in Cancun. Stories have "tellers" and "listeners". Listening to a story can be fun - but not for 4-6 hours at a stretch once a week. D&D doesn't have "listeners", but I'm pretty durn sure it has "adventurers." </p><p></p><p>To quote:</p><p></p><p></p><p>Right on.</p><p></p><p>2. Co-GM-ing sounds nice at first, but I don't think it works most of the time (session to session maybe, but does the "Mapping GM" share information with the "Monster GM"? At what point is everyone sitting behind the (metaphorical) GM screen, and there's no players left? Part of the joy of playing D&D (as a PC) is that you can pretend that the world is "complete", and that your PC simply doesn't know it all yet. Once you've seen behind the curtain, some of the magic is gone. I have "farmed out" some GM work, like making churches, towns or organizations, but I think only one person can really be in the driver's seat at any given time.</p><p></p><p>I withhold all other comments until after Ryan has had his full say. I'm sure that he's given this a lot of thought, and I want to see the whole picture before I respond. Or even think about it too hard.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3702366, member: 1003"] Two new posts: [URL=http://web.mac.com/rsdancey/iWeb/RSDanceyBlog/Blog/1A28B7E7-6D72-4000-8CD8-462FE0BD5E36.html]Step 3: Redefine the Game World[/URL] [URL=http://web.mac.com/rsdancey/iWeb/RSDanceyBlog/Blog/E6E3F598-9591-4CFC-AEA4-82036D302600.html]Time Out: Gamer Segmentation[/URL] To me it looks like Ryan has anticipated many of the "but, but, but ..." posted here. At this time I only have two comments: 1. "Adventure Game" is [I]waaaaaaayyyyy[/I] better than "Story Game." Way better. If I really tried to express how "way" better it is, I might run out of "a"'s, and I need those. Despite what some posters here may think "Story Game" should mean, or what it means to them, it means to me (and many, I expect), being "told" a story, like in Kindergarten or when your buddy is telling the story about how drunk he got in Cancun. Stories have "tellers" and "listeners". Listening to a story can be fun - but not for 4-6 hours at a stretch once a week. D&D doesn't have "listeners", but I'm pretty durn sure it has "adventurers." To quote: Right on. 2. Co-GM-ing sounds nice at first, but I don't think it works most of the time (session to session maybe, but does the "Mapping GM" share information with the "Monster GM"? At what point is everyone sitting behind the (metaphorical) GM screen, and there's no players left? Part of the joy of playing D&D (as a PC) is that you can pretend that the world is "complete", and that your PC simply doesn't know it all yet. Once you've seen behind the curtain, some of the magic is gone. I have "farmed out" some GM work, like making churches, towns or organizations, but I think only one person can really be in the driver's seat at any given time. I withhold all other comments until after Ryan has had his full say. I'm sure that he's given this a lot of thought, and I want to see the whole picture before I respond. Or even think about it too hard. [/QUOTE]
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