Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ST" data-source="post: 3702379" data-attributes="member: 14053"><p>Well for one thing, a "storytelling game" should probably have the rules (the game part) actually deal with story elements. In the way that you can use D&D 3.5 to arbitrate combat and skills use, these games arbitrate how the story comes together.</p><p></p><p>The indie games that do this already (not too popular on these boards, admittedly) work off the English 101 idea that a story has a theme, or premise. Other games, like Buffy or Primetime Adventures, work more on "We're simulating a TV show" and put a story together like they would.</p><p></p><p>The complaints people have had on the last few pages are mostly dealing with the suck that happens when a GM's trying to impose a story. Something like D&D, where the rules deal with a simulation of what is happening, don't give the player access to the same story elements as the GM, so they have to work at it to get you involved in co-creating the plot and theme.</p><p></p><p>One example: No matter how high your skill roll, you aren't going to find somebody in D&D if the GM's decided they're not around. In some of the storytelling games out there, the outcome of that skill roll might determine whether the person's there, or they're there but uncooperative, or your nosing around got you into trouble -- the mechanics are helping the story develop rather than trying to simulate an objective reality.</p><p></p><p>I'm afraid that's not a very good explanation; you'd be better off looking up something like Primetime Adventures or The Shadow of Yesterday and looking at how they explain it.</p></blockquote><p></p>
[QUOTE="ST, post: 3702379, member: 14053"] Well for one thing, a "storytelling game" should probably have the rules (the game part) actually deal with story elements. In the way that you can use D&D 3.5 to arbitrate combat and skills use, these games arbitrate how the story comes together. The indie games that do this already (not too popular on these boards, admittedly) work off the English 101 idea that a story has a theme, or premise. Other games, like Buffy or Primetime Adventures, work more on "We're simulating a TV show" and put a story together like they would. The complaints people have had on the last few pages are mostly dealing with the suck that happens when a GM's trying to impose a story. Something like D&D, where the rules deal with a simulation of what is happening, don't give the player access to the same story elements as the GM, so they have to work at it to get you involved in co-creating the plot and theme. One example: No matter how high your skill roll, you aren't going to find somebody in D&D if the GM's decided they're not around. In some of the storytelling games out there, the outcome of that skill roll might determine whether the person's there, or they're there but uncooperative, or your nosing around got you into trouble -- the mechanics are helping the story develop rather than trying to simulate an objective reality. I'm afraid that's not a very good explanation; you'd be better off looking up something like Primetime Adventures or The Shadow of Yesterday and looking at how they explain it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
Top