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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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<blockquote data-quote="Bagpuss" data-source="post: 3713860" data-attributes="member: 3987"><p>Again I agree in theory, if there was only one variable to power gamers reasons for playing an RPG, but it fails to take into account cost (although a PG that is too cheap to afford a $15 a month MMORPG subscription is perhaps not the sort of RPG customer they want?), another is the social side. Chatting with strangers or even friends over the internet is not the same as meeting up with mates on a Sunday night and having a chat over pizza before gaming.</p><p></p><p>Considering the Power Gamers generally have the least amount of time invested in RPGs "away from table" (IE: They level up their characters, but they aren't writing essays about their backstory), I don't see why they can't find the time for both MMORPG and table-top.</p><p></p><p>I don't think writing off 22% of your existing customer base is a good way to save the industry.</p><p></p><p>They could do with doing that survey again to see if RPGs are really looseing that part of the demographic, becuase according to Ryan the balance should be very different now.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3713860, member: 3987"] Again I agree in theory, if there was only one variable to power gamers reasons for playing an RPG, but it fails to take into account cost (although a PG that is too cheap to afford a $15 a month MMORPG subscription is perhaps not the sort of RPG customer they want?), another is the social side. Chatting with strangers or even friends over the internet is not the same as meeting up with mates on a Sunday night and having a chat over pizza before gaming. Considering the Power Gamers generally have the least amount of time invested in RPGs "away from table" (IE: They level up their characters, but they aren't writing essays about their backstory), I don't see why they can't find the time for both MMORPG and table-top. I don't think writing off 22% of your existing customer base is a good way to save the industry. They could do with doing that survey again to see if RPGs are really looseing that part of the demographic, becuase according to Ryan the balance should be very different now. [/QUOTE]
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Ryan Dancey on Redefining the Hobby (Updated: time elements in a storytelling game)
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