Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ryan Dancey Predicts Pathfinder RPG in '06
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackelope King" data-source="post: 4155180" data-attributes="member: 31454"><p>The only reason I disagree with this point is the demographic that Paizo is selling to. In theory, the big selling point for Pathfinder is that it's going to keep 3.5 alive. One of the big reasons why many people want to stick to 3.5 is their sunk cost: they're well-invested in a healthy 3.5-compatible library. If Paizo wants to market to people interested in still heavily using this library, they need to strike a very difficult balance. Pathfinder needs to be unique and good enough that people want to replace their tried-and-true 3.5 PHBs with Pathfinder. The good I'm not worried about: whatever I think about the result in terms of being unique enough, Paizo will put out a good product. However, the uniqueness is the key. If it's not unique enough, then what's the point? It'll be more akin to Monte's Book of Experimental Magic: a nice little aid you might pull houserules from (and for 3.5, there are some nice ones in there). Alternatively, they make it unique enough to justify being an independent game. In that case, you start to run into problems with compatibility with a lot of the back-materials that 3.5-fans want to keep using. The class changes in particular alter the assumptions behind how a lot of supplements work in very fundamental ways.</p><p></p><p>The people who are going to convert to Pathfinder from 3.5 are the hard-core Paizo fans (whose support Paizo has more than earned with their years of absolutely excellent products). But how many of those are just going to be "protest votes" against Wizards of the Coast and not true support for a new system? We just don't know. And I'm also a little worried about the 4e fans of Paizo who won't be getting any adventure paths drifting away from the company: tying one of their flagship products to a new system rather than D&D is a gamble. Further, as I mentioned above, the compatibility issues with adventure paths for people still playing 3.5 could be annoying, especially if the paths come to rely on Pathfinder-exclusive features.</p><p></p><p>The real difficulty is going to be whether or not Paizo can find that magical balance where the game will be different enough to justify being a separate product (enough so that people will be playing Pathfinder and not 3.5 with Pathfinder house rules) and still manage to allow direct or near-direct portability of their 3.5 supplements. If Paizo can do both of these with Pathfinder, it will be extremely successful. If not, I worry that it'll be a passing fancy.</p><p></p><p></p><p>How much of their resources are being devoted isn't something I'm familiar with. But considering that the project is being opened, I expect the process to be a little less resource-intensive than a closed-development might be. But this is just pure guess-work on my part. Paizo seems to be keeping their options open in terms of how they'll approach 4e, which at this point is good business sense.</p><p></p><p></p><p>I'd honestly be very happy if you were right: I'm probably converting to 4e for my games, but having a strong team like the one at Paizo helping to establish the Open Gaming market as independent and sustainable even without the 800 lb. gorilla is a dream come true. I want them to succeed, and succeed wildly enough to prove that open gaming works. I'm just not sure if Pathfinder is the game to do it.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4155180, member: 31454"] The only reason I disagree with this point is the demographic that Paizo is selling to. In theory, the big selling point for Pathfinder is that it's going to keep 3.5 alive. One of the big reasons why many people want to stick to 3.5 is their sunk cost: they're well-invested in a healthy 3.5-compatible library. If Paizo wants to market to people interested in still heavily using this library, they need to strike a very difficult balance. Pathfinder needs to be unique and good enough that people want to replace their tried-and-true 3.5 PHBs with Pathfinder. The good I'm not worried about: whatever I think about the result in terms of being unique enough, Paizo will put out a good product. However, the uniqueness is the key. If it's not unique enough, then what's the point? It'll be more akin to Monte's Book of Experimental Magic: a nice little aid you might pull houserules from (and for 3.5, there are some nice ones in there). Alternatively, they make it unique enough to justify being an independent game. In that case, you start to run into problems with compatibility with a lot of the back-materials that 3.5-fans want to keep using. The class changes in particular alter the assumptions behind how a lot of supplements work in very fundamental ways. The people who are going to convert to Pathfinder from 3.5 are the hard-core Paizo fans (whose support Paizo has more than earned with their years of absolutely excellent products). But how many of those are just going to be "protest votes" against Wizards of the Coast and not true support for a new system? We just don't know. And I'm also a little worried about the 4e fans of Paizo who won't be getting any adventure paths drifting away from the company: tying one of their flagship products to a new system rather than D&D is a gamble. Further, as I mentioned above, the compatibility issues with adventure paths for people still playing 3.5 could be annoying, especially if the paths come to rely on Pathfinder-exclusive features. The real difficulty is going to be whether or not Paizo can find that magical balance where the game will be different enough to justify being a separate product (enough so that people will be playing Pathfinder and not 3.5 with Pathfinder house rules) and still manage to allow direct or near-direct portability of their 3.5 supplements. If Paizo can do both of these with Pathfinder, it will be extremely successful. If not, I worry that it'll be a passing fancy. How much of their resources are being devoted isn't something I'm familiar with. But considering that the project is being opened, I expect the process to be a little less resource-intensive than a closed-development might be. But this is just pure guess-work on my part. Paizo seems to be keeping their options open in terms of how they'll approach 4e, which at this point is good business sense. I'd honestly be very happy if you were right: I'm probably converting to 4e for my games, but having a strong team like the one at Paizo helping to establish the Open Gaming market as independent and sustainable even without the 800 lb. gorilla is a dream come true. I want them to succeed, and succeed wildly enough to prove that open gaming works. I'm just not sure if Pathfinder is the game to do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ryan Dancey Predicts Pathfinder RPG in '06
Top