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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="barsoomcore" data-source="post: 2802765" data-attributes="member: 812"><p>Shrug.</p><p></p><p>This all seems like so much unecessary drama.</p><p></p><p>TRPGs have never been very popular and never will be. The very things that make them a unique pastime (utter freedom of creativity, endless expandability, easily improvised) make them difficult for many folks to enjoy -- they require a lot of reading, a lot of weighing options and a lot of spontaneity, which don't always add up to a fun time for plenty of people. MMORPGs place less of these requirements on players, but also offer less of those virtues.</p><p></p><p>I don't relish power-ups or button-mashing or cool graphics, so MMORPGs have so far failed to win me over. I'd rather be making up stories with my friends, and I enjoy memorizing thousands of obscure facts, so TRPGs are just the thing for me and my little brain. And I haven't seen MMORPGs cannabilizing my players -- quite the opposite. Most folks I know who play both have eagerly put aside WoW in order to jump into my games, often citing that they're tired of online play and look forward to some dice-rolling, paper-pushing fun.</p><p></p><p>I don't doubt that MMORGPs are growing, and that sales of TRPGs are shrinking. And yet Privateer Press sells out every print run. And PDF sales continue to rocket upwards.</p><p></p><p>We're seeing a "hobbyization" of most creative industries these days -- music and publishing and all, where the barriers to entry keep falling, and that means that the profitability of the industry declines. It doesn't mean that less good material is getting created, nor does it mean that less people are consuming that material. It just means less people are getting rich on it.</p><p></p><p>Is that sustainable? Does it spell doom and irrelevance for TRPGs? I guess we'll find out. But my thirteen-year-old nephews can hardly wait for the next game we play together. And the recent suggestion that the infamous flight attendants get together for another game was met with nothing less than squeals of delight.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2802765, member: 812"] Shrug. This all seems like so much unecessary drama. TRPGs have never been very popular and never will be. The very things that make them a unique pastime (utter freedom of creativity, endless expandability, easily improvised) make them difficult for many folks to enjoy -- they require a lot of reading, a lot of weighing options and a lot of spontaneity, which don't always add up to a fun time for plenty of people. MMORPGs place less of these requirements on players, but also offer less of those virtues. I don't relish power-ups or button-mashing or cool graphics, so MMORPGs have so far failed to win me over. I'd rather be making up stories with my friends, and I enjoy memorizing thousands of obscure facts, so TRPGs are just the thing for me and my little brain. And I haven't seen MMORPGs cannabilizing my players -- quite the opposite. Most folks I know who play both have eagerly put aside WoW in order to jump into my games, often citing that they're tired of online play and look forward to some dice-rolling, paper-pushing fun. I don't doubt that MMORGPs are growing, and that sales of TRPGs are shrinking. And yet Privateer Press sells out every print run. And PDF sales continue to rocket upwards. We're seeing a "hobbyization" of most creative industries these days -- music and publishing and all, where the barriers to entry keep falling, and that means that the profitability of the industry declines. It doesn't mean that less good material is getting created, nor does it mean that less people are consuming that material. It just means less people are getting rich on it. Is that sustainable? Does it spell doom and irrelevance for TRPGs? I guess we'll find out. But my thirteen-year-old nephews can hardly wait for the next game we play together. And the recent suggestion that the infamous flight attendants get together for another game was met with nothing less than squeals of delight. [/QUOTE]
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