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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="MulhorandSage" data-source="post: 2806213" data-attributes="member: 751"><p>CRPGs and TRPGs aren't things that should be lumped in the same category, at least not commercially. They're two tracks of entertainment that have developed on parallel paths, have overlapping audiences, and drawn from each other creatively - but you can say the same thing about fantasy movies too. You can't infer that TRPGs are a failure because they don't reach the same audience, anymore than you can call WoW a failure because it didn't match the 1 billion dollar plus worldwide theater/DVD/spinoff revenue of one of the Lord of the Rings movies; they're successful, or unsuccessful, on their own terms. </p><p></p><p>As for fun factor being the reason they're successful... sorry, but if you think running around Ironlag isn't just as frustrating and tedious (or more so) than a tabletop game, or getting drawn by your guildmates over to a stupid raid at Tarran Mill where the only thing that happens is you dying over and over and over again, or wandering around for hours when the clue for a quest points you in the wrong direction, or grinding an area for hours at a time... well, then you and I got different definitions of fun. The advantage of computer RPGs is convenience (for MMORGs) and focus (for single player RPGs), and audio-visual. GMing is *hard*, and so's putting together a good group and keeping it together. But this doesn't negate the advantages of tabletop play; it complements them.</p><p></p><p>Each form does things well, and analyzing the advantages of one form over another is an interesting exercise. On the other hand, running around and saying "look how well they're doing and you're not" is, at best, a rather spiteful thing to do.</p></blockquote><p></p>
[QUOTE="MulhorandSage, post: 2806213, member: 751"] CRPGs and TRPGs aren't things that should be lumped in the same category, at least not commercially. They're two tracks of entertainment that have developed on parallel paths, have overlapping audiences, and drawn from each other creatively - but you can say the same thing about fantasy movies too. You can't infer that TRPGs are a failure because they don't reach the same audience, anymore than you can call WoW a failure because it didn't match the 1 billion dollar plus worldwide theater/DVD/spinoff revenue of one of the Lord of the Rings movies; they're successful, or unsuccessful, on their own terms. As for fun factor being the reason they're successful... sorry, but if you think running around Ironlag isn't just as frustrating and tedious (or more so) than a tabletop game, or getting drawn by your guildmates over to a stupid raid at Tarran Mill where the only thing that happens is you dying over and over and over again, or wandering around for hours when the clue for a quest points you in the wrong direction, or grinding an area for hours at a time... well, then you and I got different definitions of fun. The advantage of computer RPGs is convenience (for MMORGs) and focus (for single player RPGs), and audio-visual. GMing is *hard*, and so's putting together a good group and keeping it together. But this doesn't negate the advantages of tabletop play; it complements them. Each form does things well, and analyzing the advantages of one form over another is an interesting exercise. On the other hand, running around and saying "look how well they're doing and you're not" is, at best, a rather spiteful thing to do. [/QUOTE]
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