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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="Odhanan" data-source="post: 2809020" data-attributes="member: 12324"><p>Depends on the DM. I run adventures that are fairly open, much in the manner of CRPGs actually (and started much before they were born). There's a basic place, with loads of intrigues and sub-intrigues, and the PCs care for whatever they want. The sessions go from there. </p><p></p><p></p><p></p><p>Yes there is. I prefer my own imagination though, as said before.</p><p></p><p></p><p></p><p>Again, depends on the DM.</p><p></p><p></p><p></p><p>That I agree with. There's no question that there is too much compacted information for a newbie to grasp before being at ease with the game. We've talked about that before. There needs to be a Basic Set playable on its own for more than three sessions. Something I can offer to my little cousins and nephews.</p><p></p><p></p><p></p><p>Depends of the DM.</p><p></p><p></p><p></p><p>Depends on the tastes of each and everyone. Depends as well on the RPG group you're playing with and how the DM manages this or that aspect of the gameplay.</p><p></p><p></p><p></p><p>Well, there are so many monster books out there the choice is overwhelmingly in favor of D&D/d20, to be frank. It's rather passive (much like the character's appearance) to let the game (whether computer or tabletop) dictate what a creature looks like in your mind's eye.</p><p></p><p></p><p></p><p>Which kicks the ball in the gamer's park. Conclusion: bring people to the game instead of playing with veterans all the time.</p><p></p><p></p><p></p><p>Instant gratification and passivity/laziness. Much like watching TV instead of reading a book. Look: at some point, we've got to decide if we want to change TRPGs to be main stream or keep some of their core concepts as they are because we like it that way. Whether we want cheap, instantly gratifying entertainment or a hobby that appeals to few but more imaginative people. I am definitely for the later, but we can indeed work on making TRPGs more accessible to this outside world living for fast rewards.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2809020, member: 12324"] Depends on the DM. I run adventures that are fairly open, much in the manner of CRPGs actually (and started much before they were born). There's a basic place, with loads of intrigues and sub-intrigues, and the PCs care for whatever they want. The sessions go from there. Yes there is. I prefer my own imagination though, as said before. Again, depends on the DM. That I agree with. There's no question that there is too much compacted information for a newbie to grasp before being at ease with the game. We've talked about that before. There needs to be a Basic Set playable on its own for more than three sessions. Something I can offer to my little cousins and nephews. Depends of the DM. Depends on the tastes of each and everyone. Depends as well on the RPG group you're playing with and how the DM manages this or that aspect of the gameplay. Well, there are so many monster books out there the choice is overwhelmingly in favor of D&D/d20, to be frank. It's rather passive (much like the character's appearance) to let the game (whether computer or tabletop) dictate what a creature looks like in your mind's eye. Which kicks the ball in the gamer's park. Conclusion: bring people to the game instead of playing with veterans all the time. Instant gratification and passivity/laziness. Much like watching TV instead of reading a book. Look: at some point, we've got to decide if we want to change TRPGs to be main stream or keep some of their core concepts as they are because we like it that way. Whether we want cheap, instantly gratifying entertainment or a hobby that appeals to few but more imaginative people. I am definitely for the later, but we can indeed work on making TRPGs more accessible to this outside world living for fast rewards. [/QUOTE]
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