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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="rounser" data-source="post: 2809518" data-attributes="member: 1106"><p>It does show that DMs overrate their abilities though; is your view of the typical DM as talented as a potential author, screenwriter or playwright? Yes? I call bollocks.</p><p></p><p>Even if you argue that you don't have to have that quality of storytelling ability to run a D&D game, that's what these DMs are now competing with - story design on a grand scale, with quality control. It's simply not realistic to pretend this doesn't matter.</p><p></p><p>Just because infinite possibilities are possible in theory, doesn't mean your average D&D game even begins to represent them. </p><p></p><p>It's an extrapolation; if WOTC's research suggests that DMs suck at game design but think they're good at it, I'm extending that to their ability to create stories as well. You're allowed to disagree with that extrapolation, as admittedly it is conjecture. Anecdotal evidence of mine seems to support it - obviously not of yours.</p><p></p><p>For time invested, I'll go out on a limb and suggest that WoW is more entertaining than your average P&P D&D campaign, except (and this is the critical part) for the social element. That social element goes a long way if you like your mates, and an excuse to muck around with them.</p></blockquote><p></p>
[QUOTE="rounser, post: 2809518, member: 1106"] It does show that DMs overrate their abilities though; is your view of the typical DM as talented as a potential author, screenwriter or playwright? Yes? I call bollocks. Even if you argue that you don't have to have that quality of storytelling ability to run a D&D game, that's what these DMs are now competing with - story design on a grand scale, with quality control. It's simply not realistic to pretend this doesn't matter. Just because infinite possibilities are possible in theory, doesn't mean your average D&D game even begins to represent them. It's an extrapolation; if WOTC's research suggests that DMs suck at game design but think they're good at it, I'm extending that to their ability to create stories as well. You're allowed to disagree with that extrapolation, as admittedly it is conjecture. Anecdotal evidence of mine seems to support it - obviously not of yours. For time invested, I'll go out on a limb and suggest that WoW is more entertaining than your average P&P D&D campaign, except (and this is the critical part) for the social element. That social element goes a long way if you like your mates, and an excuse to muck around with them. [/QUOTE]
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