Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoogleEmpMog" data-source="post: 2810947" data-attributes="member: 22882"><p>I have to agree with rounser at least to this extent: published adventures, run as-written, are almost inevitably "railroads" and moreso than most console and almost all PC RPGs in that they offer very little in the way of sidequests.</p><p></p><p>Now, in actual play, does that hold up? Not necessarily. A really excellent GM can roll with player decisions and produce a compelling story and encounters. I suppose he could do so from the basis of a published adventure, though how or why I couldn't say.</p><p></p><p>Most average and even good GMs <u>can't</u>. Unless they purely improvise or have a vast amount of prepared material, they have no choice but to use "soft railroading" (giving players the illusion of choice - if plot hook a. is ignored, proceed to plot hook b.: if the players go south, the dungeon is south, if north, north).</p><p></p><p>Within the course of an adventure (a "quest" in PC RPG terms), players have more choice - though often less than is posited here -, but in choosing what they do? Far less.</p><p></p><p>Ask yourself not, "did I have the choice to switch sides, or leave the village to its fate, or ignore the fate of the world" more, "could the campaign have proceeded without a total rewiring if I had done so?"</p><p></p><p>If the common ENWorlder experience (as opposed to the very best experiences from a long and mixed gaming career) is that, yes, you could and no, the GM wouldn't miss a beat or need to prepare more material... well, you are, I suspect, rather more fortunate than the average player.</p><p></p><p>Now personally, <u>I don't care</u>. I prefer console RPGs to PC because they prize story and gameplay over options. They're "total railroads," which allows them to weave complex plots and characters and still deliver a dynamite gameplay experience. In P&P campaigns, <u>as a player</u>, I'd rather have a good storyline and make a character who fits it, rather than having all the options in the world... as long as they involve dungeon-crawling.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2810947, member: 22882"] I have to agree with rounser at least to this extent: published adventures, run as-written, are almost inevitably "railroads" and moreso than most console and almost all PC RPGs in that they offer very little in the way of sidequests. Now, in actual play, does that hold up? Not necessarily. A really excellent GM can roll with player decisions and produce a compelling story and encounters. I suppose he could do so from the basis of a published adventure, though how or why I couldn't say. Most average and even good GMs [U]can't[/U]. Unless they purely improvise or have a vast amount of prepared material, they have no choice but to use "soft railroading" (giving players the illusion of choice - if plot hook a. is ignored, proceed to plot hook b.: if the players go south, the dungeon is south, if north, north). Within the course of an adventure (a "quest" in PC RPG terms), players have more choice - though often less than is posited here -, but in choosing what they do? Far less. Ask yourself not, "did I have the choice to switch sides, or leave the village to its fate, or ignore the fate of the world" more, "could the campaign have proceeded without a total rewiring if I had done so?" If the common ENWorlder experience (as opposed to the very best experiences from a long and mixed gaming career) is that, yes, you could and no, the GM wouldn't miss a beat or need to prepare more material... well, you are, I suspect, rather more fortunate than the average player. Now personally, [U]I don't care[/U]. I prefer console RPGs to PC because they prize story and gameplay over options. They're "total railroads," which allows them to weave complex plots and characters and still deliver a dynamite gameplay experience. In P&P campaigns, [U]as a player[/U], I'd rather have a good storyline and make a character who fits it, rather than having all the options in the world... as long as they involve dungeon-crawling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
Top