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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="billd91" data-source="post: 6212417" data-attributes="member: 3400"><p>That would probably have been its best niche, but I doubt WotC would have wanted to dilute things further with yet another game to compete for consumer dollars within their own shop. And that means they'd have to have licensed out Magic intellectual property - and I don't see them doing that. </p><p></p><p></p><p></p><p></p><p>I don't really think a right balance of campaign settings would fix the issue's currently bedeviling D&D's brand. It's a rules schism behind much of that more than a setting schism. Even in the days of Greyhawk gamers, FR gamers, Dark Sun gamers, you still had all of those players buying the same core rules. That is no longer the case and may not be the case for D&D Next (we'll see how well it does).</p><p></p><p>All that said, and though I acknowledge that the idea that too many settings split the market to TSR's disadvantage, I think there may be ways to support more than one campaign setting. In the 3e era, the Living Greyhawk campaign supported GH while the main product lines supported Forgotten Realms and Eberron. Granted, that's farming things out a bit but it may be a positive model to follow, particularly if there are inexpensive ways for the living campaign support materials to eventually filter out to everybody (something Living GH didn't do).</p></blockquote><p></p>
[QUOTE="billd91, post: 6212417, member: 3400"] That would probably have been its best niche, but I doubt WotC would have wanted to dilute things further with yet another game to compete for consumer dollars within their own shop. And that means they'd have to have licensed out Magic intellectual property - and I don't see them doing that. I don't really think a right balance of campaign settings would fix the issue's currently bedeviling D&D's brand. It's a rules schism behind much of that more than a setting schism. Even in the days of Greyhawk gamers, FR gamers, Dark Sun gamers, you still had all of those players buying the same core rules. That is no longer the case and may not be the case for D&D Next (we'll see how well it does). All that said, and though I acknowledge that the idea that too many settings split the market to TSR's disadvantage, I think there may be ways to support more than one campaign setting. In the 3e era, the Living Greyhawk campaign supported GH while the main product lines supported Forgotten Realms and Eberron. Granted, that's farming things out a bit but it may be a positive model to follow, particularly if there are inexpensive ways for the living campaign support materials to eventually filter out to everybody (something Living GH didn't do). [/QUOTE]
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