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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="Tovec" data-source="post: 6212570" data-attributes="member: 95493"><p>I don't really see that as true either.</p><p></p><p>As a brand, if it were true they would have no reason to create either d20 modern or star wars d20 (at least SAGA). Don't <em>those</em> dilute the brand too? As long as the MtG setting is consist with what monsters it needs as the regular DnD settings I don't see this as a valid argument. Especially since they already own magic and don't need to rent it out like they would star wars.</p><p></p><p>Were they losing money .. to themselves and having to fight to compete.. with themselves for consumer dollars with star wars as well? I don't really think so, those who like the classic DnD rules bought them and those who liked star wars would pick up the saga book. I'm assuming magic would have something related to that, its own systems and subsystems.</p><p></p><p>Step 1, release setting book to test the waters. Step 2, release material to turn DnD classic rules (or replace those rules) with something more like the summoning and powers in line with MtG. Step 3, profit.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6212570, member: 95493"] I don't really see that as true either. As a brand, if it were true they would have no reason to create either d20 modern or star wars d20 (at least SAGA). Don't [i]those[/i] dilute the brand too? As long as the MtG setting is consist with what monsters it needs as the regular DnD settings I don't see this as a valid argument. Especially since they already own magic and don't need to rent it out like they would star wars. Were they losing money .. to themselves and having to fight to compete.. with themselves for consumer dollars with star wars as well? I don't really think so, those who like the classic DnD rules bought them and those who liked star wars would pick up the saga book. I'm assuming magic would have something related to that, its own systems and subsystems. Step 1, release setting book to test the waters. Step 2, release material to turn DnD classic rules (or replace those rules) with something more like the summoning and powers in line with MtG. Step 3, profit. [/QUOTE]
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Ryan Dancey: This is why there was no M:tG setting for D&D
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