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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="Kinak" data-source="post: 6212670" data-attributes="member: 6694112"><p>Yeah, I'd cheerfully take any of the four you listed. Well, I'd probably do Ravenloft instead of Innistrad, but I'd also add several eras of Dominaria to the list.</p><p></p><p>Heck, even Fallen Empires could make a great "stand against the rising tide of darkness" game. Weatherlight stuff aside, the settings tend to be wide enough to tell multiple stories, but aren't crammed with the details in dozens of supplements.</p><p></p><p>Hmm. They're actually sort of built for a Planescape/Spelljammer World of the Week game: simple hooks, with a couple of obvious things going on, clear factions, and a few secrets to dig up if you decide to spend the time.</p><p></p><p>Could you unpack this? As a fan of both Pathfinder and Ravnica, I can't even guess what you're saying the parallels are.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6212670, member: 6694112"] Yeah, I'd cheerfully take any of the four you listed. Well, I'd probably do Ravenloft instead of Innistrad, but I'd also add several eras of Dominaria to the list. Heck, even Fallen Empires could make a great "stand against the rising tide of darkness" game. Weatherlight stuff aside, the settings tend to be wide enough to tell multiple stories, but aren't crammed with the details in dozens of supplements. Hmm. They're actually sort of built for a Planescape/Spelljammer World of the Week game: simple hooks, with a couple of obvious things going on, clear factions, and a few secrets to dig up if you decide to spend the time. Could you unpack this? As a fan of both Pathfinder and Ravnica, I can't even guess what you're saying the parallels are. Cheers! Kinak [/QUOTE]
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Ryan Dancey: This is why there was no M:tG setting for D&D
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