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Ryrok's Feat Tweaks
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<blockquote data-quote="CapnZapp" data-source="post: 6945526" data-attributes="member: 12731"><p>I like your general sensibilities. </p><p></p><p>Let me share mine:</p><p>- feats should either be general or specific, not both. That is, the RAW Greatweapon Master feat irks me because, while it is technically useful for someone using a Longsword, by definition that is always a non-optimal build by virtue of you getting more out of the feat automatically if you switch to a greatweapon.</p><p>- ranged combat can't get rid of all the checks and balances. It breaks the assumptions of the fantasy genre.</p><p></p><p>Now, let's have a look <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First off, congrats on being a good writer and a good rules writer. Your text is clear and concise. Good stuff!</p><p></p><p><strong>Combat Shooter:</strong> </p><p>- I'm afraid I belive the game needs to let Legolas go. Being able to keep shooting when a monster is in your face is massively destabilizing. At the very least, this should be a feat all of its own. If there was a feat called "The Legolas Within", that would allow the players that absolutely need it to get it, but at the considerable cost of spending a feat on nothing else.</p><p>- As for the damage reduction, I see your point. However, you would never use the actual crossbow as a weapon. It would simply break and be useless for further ranged fire. I feel this is better covered by a Tavern Brawler type of ability.</p><p>- the third bullet might be rewritten, but it still massively favors hand crossbows over bows and other crossbows. Also, it still does not fix the oversight that is how you effectively get the two-weapon fighting fighting style for free on this bonus action. (You get to add Dex to damage of this bonus action)</p><p></p><p>I came into this thread with the opinion Crossbow Expert needs to be removed from the game in its entirity. I remain convinced of this: instead of replacing it with Combat Shooter, I simply advise you to drop the feat and its components from the game. </p><p></p><p>If you must, keep only the part where you aren't shut down by melee. If so, phrase the feat to use the arrow or the bolt, not the bow or the crossbow. Say the feat allows you to use ammunition as a finesse d4 melee weapon. (You hold your bow or crossbow in one hand while you stab the foe with the other)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6945526, member: 12731"] I like your general sensibilities. Let me share mine: - feats should either be general or specific, not both. That is, the RAW Greatweapon Master feat irks me because, while it is technically useful for someone using a Longsword, by definition that is always a non-optimal build by virtue of you getting more out of the feat automatically if you switch to a greatweapon. - ranged combat can't get rid of all the checks and balances. It breaks the assumptions of the fantasy genre. Now, let's have a look :) First off, congrats on being a good writer and a good rules writer. Your text is clear and concise. Good stuff! [B]Combat Shooter:[/B] - I'm afraid I belive the game needs to let Legolas go. Being able to keep shooting when a monster is in your face is massively destabilizing. At the very least, this should be a feat all of its own. If there was a feat called "The Legolas Within", that would allow the players that absolutely need it to get it, but at the considerable cost of spending a feat on nothing else. - As for the damage reduction, I see your point. However, you would never use the actual crossbow as a weapon. It would simply break and be useless for further ranged fire. I feel this is better covered by a Tavern Brawler type of ability. - the third bullet might be rewritten, but it still massively favors hand crossbows over bows and other crossbows. Also, it still does not fix the oversight that is how you effectively get the two-weapon fighting fighting style for free on this bonus action. (You get to add Dex to damage of this bonus action) I came into this thread with the opinion Crossbow Expert needs to be removed from the game in its entirity. I remain convinced of this: instead of replacing it with Combat Shooter, I simply advise you to drop the feat and its components from the game. If you must, keep only the part where you aren't shut down by melee. If so, phrase the feat to use the arrow or the bolt, not the bow or the crossbow. Say the feat allows you to use ammunition as a finesse d4 melee weapon. (You hold your bow or crossbow in one hand while you stab the foe with the other) [/QUOTE]
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