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Ryrok's Feat Tweaks
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<blockquote data-quote="CapnZapp" data-source="post: 6945533" data-attributes="member: 12731"><p>What I mean by this is: </p><p></p><p>Look at the recent UA feats focusing on individual weapons (or groups of weapons). </p><p></p><p>That is what I'd call a fruitful avenue for Elemental Adepts. Let's whip up an example or two to show you what I'm after:</p><p></p><p><strong>Acid Adept:</strong> your acid spells deal damage twice. The round after you successfully damage a foe with acid damage, you deal the same damage again.</p><p></p><p><strong>Poison Adept:</strong> you can imbue your poison spells with smokey tendrils. A target that is about to take poison damage from your spells is immobilized until the start of your next turn, even if the target is resistant or immune to poison.</p><p></p><p>Just to present two quick examples (that probably needs to go through a round of balancing).</p><p></p><p>The idea is to make elements more different. And to give greater bonuses to the weaker elements than to Fire. </p><p></p><p>In the case of Poison Adept above, the idea is to make the feat remove the key weakness of the element: that it does diddly squat against immune opponents. Something like that (removing immunity) would be highly inappropriate for Fire. Fire desperately needs to face immune monsters once in a while, to not run away as the by far most minmaxed element to choose.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6945533, member: 12731"] What I mean by this is: Look at the recent UA feats focusing on individual weapons (or groups of weapons). That is what I'd call a fruitful avenue for Elemental Adepts. Let's whip up an example or two to show you what I'm after: [B]Acid Adept:[/B] your acid spells deal damage twice. The round after you successfully damage a foe with acid damage, you deal the same damage again. [B]Poison Adept:[/B] you can imbue your poison spells with smokey tendrils. A target that is about to take poison damage from your spells is immobilized until the start of your next turn, even if the target is resistant or immune to poison. Just to present two quick examples (that probably needs to go through a round of balancing). The idea is to make elements more different. And to give greater bonuses to the weaker elements than to Fire. In the case of Poison Adept above, the idea is to make the feat remove the key weakness of the element: that it does diddly squat against immune opponents. Something like that (removing immunity) would be highly inappropriate for Fire. Fire desperately needs to face immune monsters once in a while, to not run away as the by far most minmaxed element to choose. [/QUOTE]
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