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<blockquote data-quote="Ry" data-source="post: 3563610" data-attributes="member: 8314"><p><strong>Religion in the Mashup</strong></p><p></p><p>Ptolus will be the hub of my campaign, and more specifically, <a href="http://www.enworld.org/showpost.php?p=3563580&postcount=7" target="_blank">Water Street</a> in the Guildsmen's district.</p><p></p><p>[sblock='Origins of Water Street']Let me tell you about Water Street.</p><p></p><p>So I'm setting up my new campaign, and I've pulled things in from several different sources, and I'm prepping like mad before my players show up. I've got Ptolus, but I'm not sure if I should use it, not sure if what I want to do fits with the city. </p><p></p><p>To give the players something to work with, and to create a kind of anchor for the campaign, I've decided to get them to all create characters that have some kind of association with an orphanage.</p><p></p><p>So I'm thinking (partially out loud) as I'm getting the campaign ready, and my wife is cooking in the kitchen. Here's my thought process:</p><p></p><p>Why not use the Lantern Street orphanage from Shackled City? That lets me use Shackled City plots which I really like, and they work in any city with a bit of fudging for the volcano. But I also want the players to get out of the cities sometimes, and my preferred method is boats. So let's put docks at the end of the street... and a lighthouse. That way the street is exposed to the sea, and there's fun locations if battle starts there. I want it to be out of the way so guards and such aren't plentiful, so it has to be in a somewhat poorer area, fewer guards there. My second adventure has a fair, so I want some parkland nearby... so I figure a dockfront street south of the city. Since I'm not in Cauldron, there's no need to call it Lantern Street, and a dockside street in such situations would probably be called Water Street or something. A few smaller ships can unload here to try to skirt some of the city's taxes, and there will be warehouses and a run-down inn there too. The Water Street Orphanage has a good ring to it.</p><p></p><p>Now I'm agonizing over which city to use. I've got maps of Sasserine, and a few other cities in front of me. Ptolus is cool, but of course Water Street, as I've imagined it, won't fit there.</p><p></p><p>That's when, hearing me going over this out loud, my wife walks up to the gaming table where I'm prepping, looks down at the map, and says. "Isn't this Water Street here? And isn't that a lighthouse with a park around it?" (See the map, it's south of the docks and south of the warrens)</p><p></p><p>It's perfect. But it left me thinking... "How the hell did Monte know I was going to need Water Street, with a park around it, and a lighthouse, and... Holy crap. This city's amazing. Plus, my wife has super non-gamer gaming powers... and those sandwiches she made look <a href="http://www.penny-arcade.com/comic/2004/12/10" target="_blank">delicious</a>."[/sblock]</p><p></p><p>There will be a few competing faiths in the campaign, which matches a lot of outside material. These include Lothianism (a Ptolus analogue of Christianity) and three flavors of D&D-style pantheon worship: Angelic, Demonic, and Fey. Ancient, exotic, or esoteric religions and philosophies will also be part of the campaign, but not as central.</p></blockquote><p></p>
[QUOTE="Ry, post: 3563610, member: 8314"] [b]Religion in the Mashup[/b] Ptolus will be the hub of my campaign, and more specifically, [url=http://www.enworld.org/showpost.php?p=3563580&postcount=7]Water Street[/url] in the Guildsmen's district. [sblock='Origins of Water Street']Let me tell you about Water Street. So I'm setting up my new campaign, and I've pulled things in from several different sources, and I'm prepping like mad before my players show up. I've got Ptolus, but I'm not sure if I should use it, not sure if what I want to do fits with the city. To give the players something to work with, and to create a kind of anchor for the campaign, I've decided to get them to all create characters that have some kind of association with an orphanage. So I'm thinking (partially out loud) as I'm getting the campaign ready, and my wife is cooking in the kitchen. Here's my thought process: Why not use the Lantern Street orphanage from Shackled City? That lets me use Shackled City plots which I really like, and they work in any city with a bit of fudging for the volcano. But I also want the players to get out of the cities sometimes, and my preferred method is boats. So let's put docks at the end of the street... and a lighthouse. That way the street is exposed to the sea, and there's fun locations if battle starts there. I want it to be out of the way so guards and such aren't plentiful, so it has to be in a somewhat poorer area, fewer guards there. My second adventure has a fair, so I want some parkland nearby... so I figure a dockfront street south of the city. Since I'm not in Cauldron, there's no need to call it Lantern Street, and a dockside street in such situations would probably be called Water Street or something. A few smaller ships can unload here to try to skirt some of the city's taxes, and there will be warehouses and a run-down inn there too. The Water Street Orphanage has a good ring to it. Now I'm agonizing over which city to use. I've got maps of Sasserine, and a few other cities in front of me. Ptolus is cool, but of course Water Street, as I've imagined it, won't fit there. That's when, hearing me going over this out loud, my wife walks up to the gaming table where I'm prepping, looks down at the map, and says. "Isn't this Water Street here? And isn't that a lighthouse with a park around it?" (See the map, it's south of the docks and south of the warrens) It's perfect. But it left me thinking... "How the hell did Monte know I was going to need Water Street, with a park around it, and a lighthouse, and... Holy crap. This city's amazing. Plus, my wife has super non-gamer gaming powers... and those sandwiches she made look [URL=http://www.penny-arcade.com/comic/2004/12/10]delicious[/URL]."[/sblock] There will be a few competing faiths in the campaign, which matches a lot of outside material. These include Lothianism (a Ptolus analogue of Christianity) and three flavors of D&D-style pantheon worship: Angelic, Demonic, and Fey. Ancient, exotic, or esoteric religions and philosophies will also be part of the campaign, but not as central. [/QUOTE]
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