Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ry" data-source="post: 3563580" data-attributes="member: 8314"><p>Set pieces, such as the hub of my new campaign, are really just more complicated groupings of problems, threats, resources, and rewards.</p><p></p><p><u><strong>Water Street</strong></u></p><p></p><p><em>Problem</em></p><p></p><p>Located not far from the bustle of the Guildsmen district, Water Street was once home to merchants, bankers, and city officials, but is now in decline as those families move to Oldtown or Rivergate. With the closing of the street's pub, Water Street faces a real danger of becoming a slum. The families and small shops remaining on Lantern Street are increasingly threatened by gangs - whose younger members are often recruited from the Water Street orphanage. The community also lacks leadership, with the closest thing being a foolish grocer who deliberately antagonizes the gangs.</p><p></p><p><em>Resource</em></p><p></p><p>At the end of Water street lies the Lantern, a small lighthouse that lights the way to a small set of docks there. Unbeknownst to the residents, one large lantern inside of the lighthouse is home to a Lantern Archon. This archon is rarely active, spending most days contemplating the connection between physical light and spiritual goodness, but with the current danger to the area he may become more active, speaking to the occasional adventurer or even animating the lantern in which he dwells.</p><p></p><p><em>Resource with hook to Threats</em></p><p></p><p>Those who have lived there know about the connected cellars beneath many of the houses on Water Street, even running across the road (these date from an earlier period of the city and luckily do not experience seepage from the sewers). A few loose stones in the cellars hide a tunnel to ruins from even earlier incarnations of the city - if it is not discovered soon by a PC, it may become an entry point for monsters that dwell beneath the city.</p><p></p><p><em>Reward</em></p><p></p><p>At the very end of the street is a hub of a few roads, where they meet at the circular Wyrrith Park. Wyrrith Park is known for the Wyrring Tree, a large oak watched over by a dryad who, though seldom seen, is subject of many local folk tales. The Wyrrith Park is the main location for the holidays celebrated by the people of Lantern Street and is large enough to host a small fair (although this is definitely a local park - the rest of the city celebrates holidays elsewhere, especially in the market district). Both the dryad and Wyrrith park can be portrayed as rewards for nature-loving PCs, especially after any threat to the area. If that portrayal does not work for your campaign, the dryad of the Wyrring tree is also an adept healer. If Gnolls have a chance to raid the area, this could also be a springboard for <a href="http://www.enworld.org/showpost.php?p=3426178&postcount=2" target="_blank">The Missing Dryad</a></p><p></p><p><em>Resource with possible Problem</em></p><p></p><p>Water street is also home to a talented but not very respected alchemist, who operates a lab in the basement against municipal bylaws.</p></blockquote><p></p>
[QUOTE="Ry, post: 3563580, member: 8314"] Set pieces, such as the hub of my new campaign, are really just more complicated groupings of problems, threats, resources, and rewards. [U][B]Water Street[/B][/U] [I]Problem[/I] Located not far from the bustle of the Guildsmen district, Water Street was once home to merchants, bankers, and city officials, but is now in decline as those families move to Oldtown or Rivergate. With the closing of the street's pub, Water Street faces a real danger of becoming a slum. The families and small shops remaining on Lantern Street are increasingly threatened by gangs - whose younger members are often recruited from the Water Street orphanage. The community also lacks leadership, with the closest thing being a foolish grocer who deliberately antagonizes the gangs. [I]Resource[/I] At the end of Water street lies the Lantern, a small lighthouse that lights the way to a small set of docks there. Unbeknownst to the residents, one large lantern inside of the lighthouse is home to a Lantern Archon. This archon is rarely active, spending most days contemplating the connection between physical light and spiritual goodness, but with the current danger to the area he may become more active, speaking to the occasional adventurer or even animating the lantern in which he dwells. [I]Resource with hook to Threats[/I] Those who have lived there know about the connected cellars beneath many of the houses on Water Street, even running across the road (these date from an earlier period of the city and luckily do not experience seepage from the sewers). A few loose stones in the cellars hide a tunnel to ruins from even earlier incarnations of the city - if it is not discovered soon by a PC, it may become an entry point for monsters that dwell beneath the city. [I]Reward[/I] At the very end of the street is a hub of a few roads, where they meet at the circular Wyrrith Park. Wyrrith Park is known for the Wyrring Tree, a large oak watched over by a dryad who, though seldom seen, is subject of many local folk tales. The Wyrrith Park is the main location for the holidays celebrated by the people of Lantern Street and is large enough to host a small fair (although this is definitely a local park - the rest of the city celebrates holidays elsewhere, especially in the market district). Both the dryad and Wyrrith park can be portrayed as rewards for nature-loving PCs, especially after any threat to the area. If that portrayal does not work for your campaign, the dryad of the Wyrring tree is also an adept healer. If Gnolls have a chance to raid the area, this could also be a springboard for [url=http://www.enworld.org/showpost.php?p=3426178&postcount=2]The Missing Dryad[/url] [I]Resource with possible Problem[/I] Water street is also home to a talented but not very respected alchemist, who operates a lab in the basement against municipal bylaws. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
Top