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General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Ry" data-source="post: 3670178" data-attributes="member: 8314"><p>Here's an example of a crappy problem:</p><p></p><p>The dopplegangers in the city are trying to hide from aboleths, who enjoy using them as their slaves.</p><p></p><p>This doesn't actually put anything in front of the players. A better problem would be:</p><p></p><p>Walking down a busy street, a player sees a woman turn around, and just for a second, she has a different face. She flees from the player if approached. If they catch her, or ask after her with the locals, they can eventually find out that she is a member of a doppleganger village that moved to the city fleeing a group of aboleths. They are terrified at discovery because the aboleths, and many skum, have come to the sewers below the city / the lake near the town.</p></blockquote><p></p>
[QUOTE="Ry, post: 3670178, member: 8314"] Here's an example of a crappy problem: The dopplegangers in the city are trying to hide from aboleths, who enjoy using them as their slaves. This doesn't actually put anything in front of the players. A better problem would be: Walking down a busy street, a player sees a woman turn around, and just for a second, she has a different face. She flees from the player if approached. If they catch her, or ask after her with the locals, they can eventually find out that she is a member of a doppleganger village that moved to the city fleeing a group of aboleths. They are terrified at discovery because the aboleths, and many skum, have come to the sewers below the city / the lake near the town. [/QUOTE]
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ry's Threats, Rewards, Assets, and Problems (TRAPs)
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