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General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Ry" data-source="post: 3671507" data-attributes="member: 8314"><p>Now, the flowchart doesn't address the important question of depth.</p><p></p><p>A setting's depth is the ability for changes caused by player-characters to have consequences that cascade through the setting and thereby provide feedback or consequences for the players. If you want a deep setting, relate the elements players can change back onto each other over and over again.</p><p></p><p>So let's say we have a threat - a crotchety old Manticore that eats children near an abandoned mine. To add depth, make related problems, threats, resources, and rewards. </p><p></p><p>Problem: The land around the manticore's lair is prone to rockslides. (Players might turn this into a resource).</p><p></p><p>Threat: The mine is filled with bat swarms that scavenge off of the remains of the manticore's various victims. The bat swarms know well enough not to attack the manticore.</p><p></p><p>Resource: An old mountaineer keeps deadly, trained birds. He lives not far from the manticore, but doesn't want to provoke the manticore because he lives there with his granddaughters.</p><p></p><p>Reward: The manticore has a magical spear from an old adventurer it slew before it moved to this region. The spear is embedded in the brambles in the manticore's lair, but could be removed by a DC 20 strength check.</p></blockquote><p></p>
[QUOTE="Ry, post: 3671507, member: 8314"] Now, the flowchart doesn't address the important question of depth. A setting's depth is the ability for changes caused by player-characters to have consequences that cascade through the setting and thereby provide feedback or consequences for the players. If you want a deep setting, relate the elements players can change back onto each other over and over again. So let's say we have a threat - a crotchety old Manticore that eats children near an abandoned mine. To add depth, make related problems, threats, resources, and rewards. Problem: The land around the manticore's lair is prone to rockslides. (Players might turn this into a resource). Threat: The mine is filled with bat swarms that scavenge off of the remains of the manticore's various victims. The bat swarms know well enough not to attack the manticore. Resource: An old mountaineer keeps deadly, trained birds. He lives not far from the manticore, but doesn't want to provoke the manticore because he lives there with his granddaughters. Reward: The manticore has a magical spear from an old adventurer it slew before it moved to this region. The spear is embedded in the brambles in the manticore's lair, but could be removed by a DC 20 strength check. [/QUOTE]
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