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General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Woas" data-source="post: 3858752" data-attributes="member: 16317"><p>If you have the time (I understand you have a newborn and all) could you extrapolate more on the conflict-based TRAPs?</p><p>I've been trying to use this method in my current Iron Heroes game as a method of focusing the action and flow/storyline of the game into a better package. And because the game has hit a "new chapter" point where the story and plot is switching gears I'd like to try TRAPs.</p><p></p><p>For example two of the players have created characters that share some character backstory and are both searching for an NPC. For the most part I've been skirting the issue and keeping it on the back burner. But now I would like give the players a chance to fulfill their characters backstory and create a side-plot of it.</p><p></p><p>Threat: ??? To be honest I'm still not 100% sure how a threat is unique from a problem. Senos (The NPC is question) is to be hung in X amount of days? Would that be an appropriate threat?</p><p>Reward: Senos can give the players further info about the story-line.</p><p>Asset: Characters can do favors for the warden or other such figure to gain access to a special session with Senos?</p><p>Problem: Senos was arrested and now is being held in a prison. The characters are not allowed to talk to him.</p><p></p><p>Thanks,</p><p>Woas</p></blockquote><p></p>
[QUOTE="Woas, post: 3858752, member: 16317"] If you have the time (I understand you have a newborn and all) could you extrapolate more on the conflict-based TRAPs? I've been trying to use this method in my current Iron Heroes game as a method of focusing the action and flow/storyline of the game into a better package. And because the game has hit a "new chapter" point where the story and plot is switching gears I'd like to try TRAPs. For example two of the players have created characters that share some character backstory and are both searching for an NPC. For the most part I've been skirting the issue and keeping it on the back burner. But now I would like give the players a chance to fulfill their characters backstory and create a side-plot of it. Threat: ??? To be honest I'm still not 100% sure how a threat is unique from a problem. Senos (The NPC is question) is to be hung in X amount of days? Would that be an appropriate threat? Reward: Senos can give the players further info about the story-line. Asset: Characters can do favors for the warden or other such figure to gain access to a special session with Senos? Problem: Senos was arrested and now is being held in a prison. The characters are not allowed to talk to him. Thanks, Woas [/QUOTE]
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