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ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Ry" data-source="post: 3859114" data-attributes="member: 8314"><p>Well, Threat is like Monster and Reward is like Treasure. </p><p></p><p>The difference between problems and threats in my mind is that threats are dangerous in a very immediate way. Remembering threats is exactly the same as remembering to put traps and monsters in a dungeon. </p><p></p><p>So for a Threat, I'd design a badass executioner (could be capital E Executioner class or not) that has been sharpening his axe for Senos, or a wyvern that attacks the crowd gathered for the execution. That's just like saying "In d20 games, when the the going gets tough, the weapons come out."</p><p></p><p>A Problem is just like you describe: Something where the PCs are going to be at cross purposes with someone else or have to "solve" something, but not necessarily in immediate danger in the same way. </p><p></p><p>A warlord's plot to take over the city is a Problem - the warlord's dragon lieutenant is a Threat, and his badass but evil sword is an Asset with a Problem, and he himself is probably a Threat that's tied to a bunch of these Threats, Rewards, Assets, and Problems.</p><p></p><p>Good?</p></blockquote><p></p>
[QUOTE="Ry, post: 3859114, member: 8314"] Well, Threat is like Monster and Reward is like Treasure. The difference between problems and threats in my mind is that threats are dangerous in a very immediate way. Remembering threats is exactly the same as remembering to put traps and monsters in a dungeon. So for a Threat, I'd design a badass executioner (could be capital E Executioner class or not) that has been sharpening his axe for Senos, or a wyvern that attacks the crowd gathered for the execution. That's just like saying "In d20 games, when the the going gets tough, the weapons come out." A Problem is just like you describe: Something where the PCs are going to be at cross purposes with someone else or have to "solve" something, but not necessarily in immediate danger in the same way. A warlord's plot to take over the city is a Problem - the warlord's dragon lieutenant is a Threat, and his badass but evil sword is an Asset with a Problem, and he himself is probably a Threat that's tied to a bunch of these Threats, Rewards, Assets, and Problems. Good? [/QUOTE]
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