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<blockquote data-quote="Rystil Arden" data-source="post: 2779125" data-attributes="member: 29014"><p>Oh, the House Rules thread actually has a different Troubadour <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> I'm not talking about my gestalt Troubadour but instead my non-gestalt Troubadour. I'll put it here in SBLOCKs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>[SBLOCK=Troubadour]Troubadour</p><p>BAB Ref Fort Will Special</p><p>+0 +0 +0 +2 Minne, Minuet</p><p>+1 +0 +0 +3 Paean, Requiem</p><p>+2 +1 +1 +3 Pastoral, Holy Thre, Madrigal</p><p>+3 +1 +1 +4 Unholy Thre, Mambo, Kybele's Thre</p><p>+3 +1 +1 +4 Liquefying Thre, Lullaby, Aerial Thre</p><p>+4 +2 +2 +5 Operetta, Flame Thre, Bewitching E, Boreal Thre</p><p>+5 +2 +2 +5 Spirited E, Electric Thre, Arcane Ballad, Sage E</p><p>+6 +2 +2 +6 Mass Lullaby, Andante March, Vivacious E </p><p>+6 +3 +3 +6 Prelude, Swift E</p><p>+7 +3 +3 +7 Aubade, Finale, Herculean Etude</p><p>+8 +3 +3 +7 Holy Carol, Kybele's Carol, Wistful Elegy</p><p>+9 +4 +4 +8 Liquefying Carol, Aerial Carol, Flame Carol</p><p>+9 +4 +4 +8 Boreal Carol, Electric Carol, Gavotte</p><p>+10 +4 +4 +9 Unholy Carol, Capriccio</p><p>+11 +5 +5 +9 Eldritch Ballad, Shining Fantasia</p><p>+12 +5 +5 +10 Woeful Elegy, Allegro March</p><p>+12 +5 +5 +10 Goddess Hymnus</p><p>+13 +6 +6 +11 Warding Round</p><p>+14 +6 +6 +11 Pegasus Mazurka</p><p>+15 +6 +6 +12 Maiden's Virelai</p><p></p><p>Hit Dice: 1d6</p><p>Skill Points: 4+Int Bonus (Use Bard skill list)</p><p></p><p>Melodies once per day per Troubadour level (Only one melody per Troubadour can affect the same creature at a single time)-</p><p>Guardian Minne: DR 1/-, + 1/- per 5 levels</p><p>Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels</p><p>Healing Paean: Fast Healing 1, + 1 per 5 levels</p><p>Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves</p><p>Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10</p><p>Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation)</p><p>Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels </p><p>Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels</p><p>Lullaby: As the Sleep spell, but one target only</p><p>Intransigent Operetta: +4 Morale Bonus to saves against Compulsions, Immunity to Compulsion at 15</p><p>Etudes: +2 Morale Bonus to Stat, +2 per 10 levels (Bewitching = Charisma, Spirited = Wisdom, Sage = Intelligence, Vivacious = Constitution, Swift = Dexterity, Herculean = Strength) </p><p>Arcane Ballad: Enchantresses count spells as 1 level lower for Channeling, Magicians get +4 to Strength and Constitution of summoned creatures, Necromancers get +4 to Strength and +2 hp/HD of their undead, Witches may have two of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell in one of his spellbooks he can browse through as a full-round action </p><p>Mass Lullaby: As the Deep Slumber spell, multiple targets allowed</p><p>Andante March: Allies gain an extra Move-Equivalent Action per round</p><p>Archer's Prelude: +1 Morale Bonus to Ranged Attack and Damage, +1 per 5 levels </p><p>Vigilant Aubade: +4 Morale Bonus to saves against Sleep, Immunity to Sleep at 15</p><p>Dispelling Finale: Dispels spells active on an opponent</p><p>Carols: Resistance 2 vs element and +1 to saves vs school, + Res 2 and + 1 saves per 5 levels (same correspondance as Threnody)</p><p>Wistful Elegy: Affected opponent is limited to one partial action per round</p><p>Freedom Gavotte: +4 Morale Bonus to saves against Paralysis, Immunity to Paralysis at 20</p><p>Calcification Capriccio: +4 Morale Bonus to saves against Petrification, Immunity to Petrification at 20</p><p>Eldritch Ballad: Enchantresses count spells as 2 level lower for Channeling, Magicians get +8 to Strength and Constitution of summoned creatures, Necromancers get +8 to Strength and +4 hp/HD of their undead, Witches may have all three of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell he has learned as a move-equivalent action</p><p>Shining Fantasia: +4 Morale Bonus to saves against Level Drain and Death Effects, Immunity to Level Drain and Death Effects at 20</p><p>Woeful Elegy: Affected opponent is limited to one move-equivalent action per round</p><p>Allegro March: Allies gain an extra partial action per round</p><p>Goddess Hymnus: Allies' hit point total remains at 1 or above unless a blow would knock them dead, in which case they become unconscious but stabilised one hit point above death, with the excess damage taken as nonlethal damage</p><p>Warding Round: Allies gain SR 10, + 5 per 5 levels</p><p>Pegasus Mazurka: Allies gain a flight speed equal to twice their base movement speed</p><p>Maiden's Virelai: As the Dominate Monster spell[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2779125, member: 29014"] Oh, the House Rules thread actually has a different Troubadour :o I'm not talking about my gestalt Troubadour but instead my non-gestalt Troubadour. I'll put it here in SBLOCKs ;) [SBLOCK=Troubadour]Troubadour BAB Ref Fort Will Special +0 +0 +0 +2 Minne, Minuet +1 +0 +0 +3 Paean, Requiem +2 +1 +1 +3 Pastoral, Holy Thre, Madrigal +3 +1 +1 +4 Unholy Thre, Mambo, Kybele's Thre +3 +1 +1 +4 Liquefying Thre, Lullaby, Aerial Thre +4 +2 +2 +5 Operetta, Flame Thre, Bewitching E, Boreal Thre +5 +2 +2 +5 Spirited E, Electric Thre, Arcane Ballad, Sage E +6 +2 +2 +6 Mass Lullaby, Andante March, Vivacious E +6 +3 +3 +6 Prelude, Swift E +7 +3 +3 +7 Aubade, Finale, Herculean Etude +8 +3 +3 +7 Holy Carol, Kybele's Carol, Wistful Elegy +9 +4 +4 +8 Liquefying Carol, Aerial Carol, Flame Carol +9 +4 +4 +8 Boreal Carol, Electric Carol, Gavotte +10 +4 +4 +9 Unholy Carol, Capriccio +11 +5 +5 +9 Eldritch Ballad, Shining Fantasia +12 +5 +5 +10 Woeful Elegy, Allegro March +12 +5 +5 +10 Goddess Hymnus +13 +6 +6 +11 Warding Round +14 +6 +6 +11 Pegasus Mazurka +15 +6 +6 +12 Maiden's Virelai Hit Dice: 1d6 Skill Points: 4+Int Bonus (Use Bard skill list) Melodies once per day per Troubadour level (Only one melody per Troubadour can affect the same creature at a single time)- Guardian Minne: DR 1/-, + 1/- per 5 levels Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels Healing Paean: Fast Healing 1, + 1 per 5 levels Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10 Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation) Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels Lullaby: As the Sleep spell, but one target only Intransigent Operetta: +4 Morale Bonus to saves against Compulsions, Immunity to Compulsion at 15 Etudes: +2 Morale Bonus to Stat, +2 per 10 levels (Bewitching = Charisma, Spirited = Wisdom, Sage = Intelligence, Vivacious = Constitution, Swift = Dexterity, Herculean = Strength) Arcane Ballad: Enchantresses count spells as 1 level lower for Channeling, Magicians get +4 to Strength and Constitution of summoned creatures, Necromancers get +4 to Strength and +2 hp/HD of their undead, Witches may have two of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell in one of his spellbooks he can browse through as a full-round action Mass Lullaby: As the Deep Slumber spell, multiple targets allowed Andante March: Allies gain an extra Move-Equivalent Action per round Archer's Prelude: +1 Morale Bonus to Ranged Attack and Damage, +1 per 5 levels Vigilant Aubade: +4 Morale Bonus to saves against Sleep, Immunity to Sleep at 15 Dispelling Finale: Dispels spells active on an opponent Carols: Resistance 2 vs element and +1 to saves vs school, + Res 2 and + 1 saves per 5 levels (same correspondance as Threnody) Wistful Elegy: Affected opponent is limited to one partial action per round Freedom Gavotte: +4 Morale Bonus to saves against Paralysis, Immunity to Paralysis at 20 Calcification Capriccio: +4 Morale Bonus to saves against Petrification, Immunity to Petrification at 20 Eldritch Ballad: Enchantresses count spells as 2 level lower for Channeling, Magicians get +8 to Strength and Constitution of summoned creatures, Necromancers get +8 to Strength and +4 hp/HD of their undead, Witches may have all three of the participants in a coven use each spell before it fades, and Wizards may substitute any memorised spell for any spell he has learned as a move-equivalent action Shining Fantasia: +4 Morale Bonus to saves against Level Drain and Death Effects, Immunity to Level Drain and Death Effects at 20 Woeful Elegy: Affected opponent is limited to one move-equivalent action per round Allegro March: Allies gain an extra partial action per round Goddess Hymnus: Allies' hit point total remains at 1 or above unless a blow would knock them dead, in which case they become unconscious but stabilised one hit point above death, with the excess damage taken as nonlethal damage Warding Round: Allies gain SR 10, + 5 per 5 levels Pegasus Mazurka: Allies gain a flight speed equal to twice their base movement speed Maiden's Virelai: As the Dominate Monster spell[/SBLOCK] [/QUOTE]
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