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S@squ@tch's Against the Cult of the Reptile God
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<blockquote data-quote="Ayden" data-source="post: 3763339" data-attributes="member: 53144"><p><strong>Krager</strong></p><p></p><p>[sblock=Krager]<strong><span style="font-size: 12px"><span style="color: red">Krager</span> CR 2 (1000 xp)</span></strong></p><p>Male Dwarf Priest 2 (Hanseath)</p><p>CG Medium humanoid </p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +3, Spot +5</p><p><strong>Languages</strong> Common, Dwarven </p><p>-----------------------------------------------------------------</p><p><strong>AC</strong> 17, touch 11, flat-footed 16 </p><p><strong>hp</strong>: 20 (2d8+6) (2 HD)</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +1, <strong>Will</strong> +6</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 20 ft. (20 ft out of armor) </p><p><strong>Melee</strong> +5 (1d12+3/x3/S) </p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +3</p><p><strong>Combat Possessions</strong> MW Greataxe; <em>3 potions of CLW</em></p><p> -----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 14, Dex 12, Con 16, Int 10, Wis 16, Cha 10</p><p><strong>SQ</strong> 60’ Darkvision; +2 to all saves vs spells and spell-like effects and poisons; Stonecunning; +2 to all Craft skill checks with metal or stone; +2 to all Appraise checks that have to do with stone or metal items; +1 to all Attack rolls against orcs and goblinoid creatures; +4 Dodge bonus against Giants.</p><p><strong>Class Features</strong> Proficient with all Simple Weapons and all types of Armor and Shields, except Tower Shields; Can cast divine spells; Turn Undead; Spontaneous Casting of Cure spells; Cannot cast Evil spells; <strong><em>Strength Domain</em></strong>: Perform a feat of strength as a supernatural ability (enhancement bonus equal to cleric level and effect lasts one round/once per day); <strong><em>War Domain</em></strong>: Martial Weapon Prof and Weapon Focus (Greataxe)</p><p><strong>Feats</strong>: Great Fortitude </p><p><strong>Skills</strong> Concentration +6, Heal +6, Spot +5(cc)</p><p></p><p><strong>Possessions</strong> combat possessions plus MW Banded Mail, Silver Holy symbol of Hanseath, Backpack, Bedroll</p><p></p><p>Total Weight: 55lb</p><p>Money: 0pp 3gp 0sp 0cp</p><p>Max Weight: 58(Lgt) 116(Med) 175(Hvy) 350(Lift) 875(Push) [/sblock]</p><p></p><p>[sblock=Prepared Boons]</p><p><em>Domains:</em><span style="color: red">Strength and War</span></p><p>1st: Enlarge Person*, Command, Shield of Faith</p><p>0: Mending, Detect Poison, Guidance</p><p>Domain: 1st-Enlarge Person (S), Magic Weapon(W)[/sblock]</p><p></p><p>[sblock=Advancement]</p><p><strong>L1->Priest 1</strong> HP: (1d8+3) SP: 8 (+2x4)</p><p>Feats: Great Fortitude</p><p>Skills: Heal +2, Spot +2cc, Concentration +2 </p><p></p><p><strong>L2->Priest 2</strong> HP: (1d8+3, 9 hp (75% avg + Con) SP: 2 (2+0)</p><p>Skills: Heal +1, Concentration +1 [/sblock]</p><p></p><p>[sblock=Background] Krager's family boasted a proud tradition of serving the All Father as Forge priests, but as Krager neared the time of Decision, it was obvious that he would not be following in their steps. However Krager's temper matched the fiery color of his beard, and when the decision was reached, Krager left to join the ranks of those who would serve as the clan's soldiers.</p><p></p><p>Even in this though Krager struggled, as he did not want to waste time in pointless drills when the enemies of his people waited outside to be dealt with. He felt as long as his axe remained sharp, his armor secured, and his arm strong the rest would take care of itself. It was not until he nearly lost his eye due to a careless block that he realized there was much to combat he did not grasp. As his wound healed, he was assigned to assist those who followed Hanseath, a favor requested by his father who still believed his son had potential beyond that of a bully.</p><p></p><p>Surrounded by dwarves who seemed to understand the desires that Krager felt he alone possessed, he quickly embraced their faith and soon discovered he could call upon Hanseath's minor boons. Conditioning his body to cope with the rigors of initiation, a three day bender where Krager could only drink the infamous <em>gutshaker</em>, Krager was taken into the faith as a brother and began his real training in earnest.</p><p></p><p>It has been five years since Krager has left his clan to see the world on his own, and while he misses brethren from time to time, he is enjoying this time greatly.[/sblock]</p><p></p><p></p><p>[sblock=Appearance and Personality] Krager is broad shouldered, heavily muscled, and a pair of predatory emerald eyes. Multiple tattoos cover his face, from his eyebrows to his lips, and a thin scar starts just below his right eye and curves to his chin. His armor is well worn, but serviceable, and the greataxe he carries at his side, with Hanseath’s symbol is etched on the heads, is obviously a masterfully crafted blade. Around his neck, he wears a silver medallion of Hanseath, but if anyone was able to examine it, they would be able to see the many small dents and scratches it has accumulated since Krager first had it placed around his neck.</p><p></p><p>While many priests preach about the wonders of their faith, Krager believes that the best sermons are delivered through action. As such, he does not mix words and he speaks his mind freely and bluntly. While he has been known to ruffle a few feathers among the other good clergymen he has encountered, especially those who have a less aggressive mindset than he does, none can argue that the paths he travels aren’t a little more interesting when he is around.</p><p></p><p>Although his family will never admit, they are disappointed that Krager did not follow in his father and grandfather’s footsteps of serving in the ranks of the All Father’s priests; neither will they admit that their son is doing the right thing in their opinion by spending his days and nights brawling and carousing in the name of Hanseath.[/sblock]</p></blockquote><p></p>
[QUOTE="Ayden, post: 3763339, member: 53144"] [b]Krager[/b] [sblock=Krager][b][size=3][color=red]Krager[/color] CR 2 (1000 xp)[/size][/b] Male Dwarf Priest 2 (Hanseath) CG Medium humanoid [b]Init[/b] +1; [b]Senses[/b] Listen +3, Spot +5 [b]Languages[/b] Common, Dwarven ----------------------------------------------------------------- [b]AC[/b] 17, touch 11, flat-footed 16 [b]hp[/b]: 20 (2d8+6) (2 HD) [b]Fort[/b] +8, [b]Ref[/b] +1, [b]Will[/b] +6 ----------------------------------------------------------------- [b]Spd[/b] 20 ft. (20 ft out of armor) [b]Melee[/b] +5 (1d12+3/x3/S) [b]Base Atk[/b] +1; [b]Grp[/b] +3 [b]Combat Possessions[/b] MW Greataxe; [i]3 potions of CLW[/i] ----------------------------------------------------------------- [b]Abilities[/b] Str 14, Dex 12, Con 16, Int 10, Wis 16, Cha 10 [b]SQ[/b] 60’ Darkvision; +2 to all saves vs spells and spell-like effects and poisons; Stonecunning; +2 to all Craft skill checks with metal or stone; +2 to all Appraise checks that have to do with stone or metal items; +1 to all Attack rolls against orcs and goblinoid creatures; +4 Dodge bonus against Giants. [b]Class Features[/b] Proficient with all Simple Weapons and all types of Armor and Shields, except Tower Shields; Can cast divine spells; Turn Undead; Spontaneous Casting of Cure spells; Cannot cast Evil spells; [b][i]Strength Domain[/i][/b][i][/i]: Perform a feat of strength as a supernatural ability (enhancement bonus equal to cleric level and effect lasts one round/once per day); [b][i]War Domain[/i][/b][i][/i]: Martial Weapon Prof and Weapon Focus (Greataxe) [b]Feats[/b]: Great Fortitude [b]Skills[/b] Concentration +6, Heal +6, Spot +5(cc) [b]Possessions[/b] combat possessions plus MW Banded Mail, Silver Holy symbol of Hanseath, Backpack, Bedroll Total Weight: 55lb Money: 0pp 3gp 0sp 0cp Max Weight: 58(Lgt) 116(Med) 175(Hvy) 350(Lift) 875(Push) [/sblock] [sblock=Prepared Boons] [i]Domains:[/i][color=red]Strength and War[/color] 1st: Enlarge Person*, Command, Shield of Faith 0: Mending, Detect Poison, Guidance Domain: 1st-Enlarge Person (S), Magic Weapon(W)[/sblock] [sblock=Advancement] [b]L1->Priest 1[/b] HP: (1d8+3) SP: 8 (+2x4) Feats: Great Fortitude Skills: Heal +2, Spot +2cc, Concentration +2 [b]L2->Priest 2[/b] HP: (1d8+3, 9 hp (75% avg + Con) SP: 2 (2+0) Skills: Heal +1, Concentration +1 [/sblock] [sblock=Background] Krager's family boasted a proud tradition of serving the All Father as Forge priests, but as Krager neared the time of Decision, it was obvious that he would not be following in their steps. However Krager's temper matched the fiery color of his beard, and when the decision was reached, Krager left to join the ranks of those who would serve as the clan's soldiers. Even in this though Krager struggled, as he did not want to waste time in pointless drills when the enemies of his people waited outside to be dealt with. He felt as long as his axe remained sharp, his armor secured, and his arm strong the rest would take care of itself. It was not until he nearly lost his eye due to a careless block that he realized there was much to combat he did not grasp. As his wound healed, he was assigned to assist those who followed Hanseath, a favor requested by his father who still believed his son had potential beyond that of a bully. Surrounded by dwarves who seemed to understand the desires that Krager felt he alone possessed, he quickly embraced their faith and soon discovered he could call upon Hanseath's minor boons. Conditioning his body to cope with the rigors of initiation, a three day bender where Krager could only drink the infamous [i]gutshaker[/i], Krager was taken into the faith as a brother and began his real training in earnest. It has been five years since Krager has left his clan to see the world on his own, and while he misses brethren from time to time, he is enjoying this time greatly.[/sblock] [sblock=Appearance and Personality] Krager is broad shouldered, heavily muscled, and a pair of predatory emerald eyes. Multiple tattoos cover his face, from his eyebrows to his lips, and a thin scar starts just below his right eye and curves to his chin. His armor is well worn, but serviceable, and the greataxe he carries at his side, with Hanseath’s symbol is etched on the heads, is obviously a masterfully crafted blade. Around his neck, he wears a silver medallion of Hanseath, but if anyone was able to examine it, they would be able to see the many small dents and scratches it has accumulated since Krager first had it placed around his neck. While many priests preach about the wonders of their faith, Krager believes that the best sermons are delivered through action. As such, he does not mix words and he speaks his mind freely and bluntly. While he has been known to ruffle a few feathers among the other good clergymen he has encountered, especially those who have a less aggressive mindset than he does, none can argue that the paths he travels aren’t a little more interesting when he is around. Although his family will never admit, they are disappointed that Krager did not follow in his father and grandfather’s footsteps of serving in the ranks of the All Father’s priests; neither will they admit that their son is doing the right thing in their opinion by spending his days and nights brawling and carousing in the name of Hanseath.[/sblock] [/QUOTE]
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