Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Cult of the Reptile God
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="YeOldeAlbatross" data-source="post: 3763957" data-attributes="member: 52884"><p><span style="color: orchid"><span style="font-size: 12px"><strong>Alessin Greenbond</strong></span></span></p><p>CG Male Elf </p><p>Rogue 2 (1360 xp)</p><p></p><p>Hit Dice: 2d6+2 (12 hp)</p><p>Initiative: +4</p><p>Speed: 30' (Light Encumbrance)</p><p>Senses: Low-Light Vision x2</p><p></p><p>AC: 17 (+3 Armor, +4 DEX) Touch 14, Flat Footed 13</p><p></p><p>Saves: FORT +1, REF +7, WILL +0</p><p></p><p>Abilities: STR 12, DEX 18, CON 12, INT 14, WIS 10, CHA 12</p><p></p><p>BAB +1</p><p>GRAPPLE +2</p><p></p><p>Attacks:</p><p>Masterwork Short Sword: +6 melee (1d6+1/19-20) +1d6 Sneak Attack </p><p>Dagger: +5 ranged/melee (1d4+1/19-20) +1d6 Sneak Attack</p><p></p><p>Racial Traits: </p><p>Immune to Magic Sleep effects</p><p>+2 racial bonus on Listen, Search & Spot Checks</p><p>Free Search when passing within 5 ft. of hidden doors</p><p>+2 racial bonus on saves against enchantment spells and effects</p><p></p><p>Class Features:</p><p>Sneak Attack: +1d6 damage</p><p>Trapfinding: use Search to locate traps when the task has a DC higher than 20</p><p>Evasion (Ex): Take no damage on successful Reflex save</p><p></p><p>Feats: Weapon Finesse</p><p></p><p>Skills (50 Ranks):</p><p>Appraise +2, Balance +6 (2 Ranks), Bluff +5 (4 Ranks), Climb +1, Concentration +1, Decipher Script +3 (1 Rank), Diplomacy +1, Disable Device +9 (5 Ranks), Disguise +1, Escape Artist +6 (2 Ranks), Forgery +2, Gather Information +5 (4 Ranks), Hide +9 (5 Ranks), Intimidate +1, Jump +1, Listen +5 (3 Ranks), Move Silently +7 (3 Ranks), Open Lock +11 (5 Ranks), Ride +4, Search +7 (3 Ranks), Sense Motive +3 (3 Ranks), Speak Language x4, Spot +4 (2 Ranks), Swim +1, Tumble +7 (3 Ranks), Use Magic Device +3 (2 Ranks), Use Rope +4, Knowledge: Local +4 (2 Ranks), Knowledge: Nature +2 (1cc Rank).</p><p></p><p>Equipment:</p><p>ARMOR WORN: Masterwork Studded Leather.</p><p>Masterwork Short Sword, Masterwork thieves' tools, </p><p>Oil of Magic weapon, 3xDagger, 3xPotion of Cure light wounds, 2xAlchemist's fire, </p><p>Backpack, Waterskin, 2xRations, Sunrod, Pouch, Thunderstone</p><p>Total Weight Carried: 40.5 lbs (Light Load)</p><p></p><p>Languages:</p><p>Common, Elven, Sylvan, Halfling</p><p></p><p>Money:</p><p>32 Gold (plus 8 gp 2 sp from lizard attackers in tavern)</p><p></p><p>Appearance/Personality:</p><p>With glittering violet eyes that peer out between unkempt strands of long black hair, Alessin's thin lips seem to be always set in a perpetual smirk. The elf makes no effort to hide his heritage, as his distinctive ears are studded with numerous flashy piercings. Tall for an elf, and extremely wiry, he seems always to be tensed up, as though poised for sudden movement. The cut of his clothing and the polished gleam of his weapons hints at his passion for the finer things in life...strong drink, good music, and gold to spare for himself and others. Brash, impetuous, and impulsive, Alessin is never above breaking a law or two if it serves the greater good.</p><p></p><p>Background:</p><p>Alessin hails from the distant elven forests, where it is rumored that he fled his tutelage with a renowned wizard. Never much for the tedious pursuits of magic and lore that his family demanded, Alessin snuck away under cover of darkness, making his way as an urchin on the streets of the towns and cities he passed through. Stealing what he needed to survive, he also helped others in need...the poor, the downtrodden, the defenseless. To this day, he remains secretive about his past, and unconcerned about the future. For Alessin, 'living in the now' isn't just a catchy turn of a phrase...it's the cold reality of his life.</p></blockquote><p></p>
[QUOTE="YeOldeAlbatross, post: 3763957, member: 52884"] [color=orchid][size=3][b]Alessin Greenbond[/b][/size][/color][size=3][b][/b][/size][b][/b] CG Male Elf Rogue 2 (1360 xp) Hit Dice: 2d6+2 (12 hp) Initiative: +4 Speed: 30' (Light Encumbrance) Senses: Low-Light Vision x2 AC: 17 (+3 Armor, +4 DEX) Touch 14, Flat Footed 13 Saves: FORT +1, REF +7, WILL +0 Abilities: STR 12, DEX 18, CON 12, INT 14, WIS 10, CHA 12 BAB +1 GRAPPLE +2 Attacks: Masterwork Short Sword: +6 melee (1d6+1/19-20) +1d6 Sneak Attack Dagger: +5 ranged/melee (1d4+1/19-20) +1d6 Sneak Attack Racial Traits: Immune to Magic Sleep effects +2 racial bonus on Listen, Search & Spot Checks Free Search when passing within 5 ft. of hidden doors +2 racial bonus on saves against enchantment spells and effects Class Features: Sneak Attack: +1d6 damage Trapfinding: use Search to locate traps when the task has a DC higher than 20 Evasion (Ex): Take no damage on successful Reflex save Feats: Weapon Finesse Skills (50 Ranks): Appraise +2, Balance +6 (2 Ranks), Bluff +5 (4 Ranks), Climb +1, Concentration +1, Decipher Script +3 (1 Rank), Diplomacy +1, Disable Device +9 (5 Ranks), Disguise +1, Escape Artist +6 (2 Ranks), Forgery +2, Gather Information +5 (4 Ranks), Hide +9 (5 Ranks), Intimidate +1, Jump +1, Listen +5 (3 Ranks), Move Silently +7 (3 Ranks), Open Lock +11 (5 Ranks), Ride +4, Search +7 (3 Ranks), Sense Motive +3 (3 Ranks), Speak Language x4, Spot +4 (2 Ranks), Swim +1, Tumble +7 (3 Ranks), Use Magic Device +3 (2 Ranks), Use Rope +4, Knowledge: Local +4 (2 Ranks), Knowledge: Nature +2 (1cc Rank). Equipment: ARMOR WORN: Masterwork Studded Leather. Masterwork Short Sword, Masterwork thieves' tools, Oil of Magic weapon, 3xDagger, 3xPotion of Cure light wounds, 2xAlchemist's fire, Backpack, Waterskin, 2xRations, Sunrod, Pouch, Thunderstone Total Weight Carried: 40.5 lbs (Light Load) Languages: Common, Elven, Sylvan, Halfling Money: 32 Gold (plus 8 gp 2 sp from lizard attackers in tavern) Appearance/Personality: With glittering violet eyes that peer out between unkempt strands of long black hair, Alessin's thin lips seem to be always set in a perpetual smirk. The elf makes no effort to hide his heritage, as his distinctive ears are studded with numerous flashy piercings. Tall for an elf, and extremely wiry, he seems always to be tensed up, as though poised for sudden movement. The cut of his clothing and the polished gleam of his weapons hints at his passion for the finer things in life...strong drink, good music, and gold to spare for himself and others. Brash, impetuous, and impulsive, Alessin is never above breaking a law or two if it serves the greater good. Background: Alessin hails from the distant elven forests, where it is rumored that he fled his tutelage with a renowned wizard. Never much for the tedious pursuits of magic and lore that his family demanded, Alessin snuck away under cover of darkness, making his way as an urchin on the streets of the towns and cities he passed through. Stealing what he needed to survive, he also helped others in need...the poor, the downtrodden, the defenseless. To this day, he remains secretive about his past, and unconcerned about the future. For Alessin, 'living in the now' isn't just a catchy turn of a phrase...it's the cold reality of his life. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Cult of the Reptile God
Top