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S@squ@tch's Against the Giants - Alternate RG
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<blockquote data-quote="Vertexx69" data-source="post: 4157921" data-attributes="member: 48854"><p>[sblock=Shazzi Snipp - the Melee Blaster]</p><p></p><p>[sblock=Stat Block]<strong><span style="color: DarkOliveGreen">Shazzi Snipp</span></strong> </p><p>Level 2 Monstrous humanoid, 3 Druid, 2 monk</p><p>Thri’Kreen</p><p>Monstrous Humanoid</p><p></p><p>Hit Dice: 8+6d8+7 (51)</p><p></p><p>Speed: 40 ft.</p><p></p><p>Armor Class: 27/<span style="color: DarkOliveGreen">29-32</span> (+6 Dex, +4 Wis, +3 Natural, +3 Armor, +1 Delfection, <span style="color: DarkOliveGreen">+2-5 Dodge</span>)</p><p></p><p>Base Attack/Grapple: +5/+9</p><p></p><p>Attack: Claw/Claw X4/Claw X5 +12/+10/+8 <span style="color: DarkOliveGreen">10/8/6</span> (1d8+1 <span style="color: DarkOliveGreen">+1d6</span>/X2), Bite +7 (1d6 + poison/X2) </p><p><span style="color: DarkOliveGreen">(when using Combat Expertise)</span></p><p></p><p>Special Qualities: </p><p>Jump +30</p><p>Immune to Sleep effects</p><p>Poison 1/day DC11 1d6 dex/paralysis </p><p>Spells</p><p>Dark Vision</p><p>Woodland Stride</p><p>trackless step</p><p>Wild empathy</p><p>Fiery Fist (Use 1 stunning fist attempt for +1d6 fire dmg on all attacks for the turn) 4/day</p><p>Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic</p><p></p><p>Saves: Fort +5 Ref +12 Will +10</p><p></p><p>Abilities: (base, + racial, + lvl, +enh)</p><p>Str 10 +0 (8+2)</p><p>Dex 22+6 (16+4+2)</p><p>Con 12 +1 (12) </p><p>Int 13 +1 (14-2+1)</p><p>Wis 18 +4 (16+2)</p><p>Cha 6 -2 (10 -4)</p><p></p><p>Skills: (40 pts)</p><p>Listen 5 +5</p><p>Spot 5 +5</p><p>Survival 4+5</p><p>Hide 4+5+4</p><p>Heal 2+5</p><p>Balance 2+5</p><p>Tumble 8+5</p><p>Knowledge Arcana +1</p><p>Knowledge dungeoneering +1</p><p>Knowledge geography +1</p><p>Knowledge History +1</p><p>Knowledge Local +1</p><p>Knowledge Nature 1 +1</p><p>Knowledge Religion 1 +1</p><p></p><p>Feats:</p><p>Multi-Weapon Fighting</p><p>Weapon Finesse</p><p>Combat Expertise</p><p>Deadly Defense (when taking a -2 with CE, light weapons deal +1d6 dmg) com Scou p76</p><p>Stunning Fist (Bonus Monk 1st)</p><p>Improved Unarmed Strike (Bonus Monk 1st)</p><p>Fiery Fist (Bonus Monk 2nd) PH2 p79</p><p>Deflect Arrows (Bonus Thri’Kreen)</p><p></p><p>Flaw: Weak Willed</p><p></p><p>Alignment: Lawful Neutral</p><p></p><p>Stuff: (27k)</p><p>Bracers of armor +3 9000</p><p>Amulet of Mighty Fists +1 6000</p><p>Gloves of Dex +2 4000</p><p>Ring of Protection +1 2000</p><p>Hat of Disguise 1800</p><p>Handy Haversack 1800</p><p>Wand of CLW 750</p><p>Longbow 150</p><p>Quivers X2 20</p><p>Potions: Shield X3, Acid X5 200 </p><p>Forest cloak 1</p><p>Nunchachu X4 8</p><p>Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15</p><p></p><p>1264gp</p><p></p><p>Spells: 4/3/2/0</p><p><em>I'll be putting an asterisk* next to them as I cast, so you know what’s left</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Lvl 0: Create waterX2, Detect magic, read magic</p><p>Lvl 1: Lion’s ChargeX2, Abasue's Slime</p><p>Lvl 2: Bite of the wererat, Mass Snake’s Swiftness</p><p>Lvl 3: Girallon’s Blessing, Bite of the Werewolf</p><p></p><p></p><p>[sblock=(Spell Compendium & Savage Species spells)]<strong>Lion’s Charge</strong> </p><p>Evocation</p><p>Druid 1</p><p>Components: V, S, M</p><p>Casting time: 1 swift action</p><p>Range: Touch</p><p>Target: touch</p><p>Duration: 1 round</p><p>Grants Pounce.</p><p></p><p><strong>Bite of the wererat</strong></p><p>Transmutation</p><p>Druid 2</p><p>Components: V, S, M</p><p>Casting time: 1 standard action</p><p>Range: Personal</p><p>Target: you</p><p>Duration: 1 round/ lvl</p><p>Grants +6 enh to dex, +2 con & +3 Nat AC.</p><p></p><p><strong>Bite of the werewolf</strong></p><p>Transmutation</p><p>Druid 3</p><p>Components: V, S, M</p><p>Casting time: 1 standard action</p><p>Range: Personal</p><p>Target: you</p><p>Duration: 1 round/ lvl</p><p>Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.</p><p></p><p><strong>Girallon’s Blessing</strong></p><p>Transmutation</p><p>Druid 3</p><p>Components: V, S, M</p><p>Casting time: 1 standard action</p><p>Range: touch</p><p>Target: touch</p><p>Duration: 10 minutes/ lvl</p><p>Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock][/sblock]</p><p>[sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truely love/hate relationship with the giants. She hated their actions to the core of her being, but on each occasion that she brought one down, she ate well for days. She saw how any organized group that tried to attack the giants were overrun and scattered so she made it her mission to deal with the situation as any apex predator would. </p><p>As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock]</p><p></p><p>[sblock=Introduction by Blood]The sounds of another combat come trickling into the clearing from several hundred yards on the opposite side. Battle tired and still oozing from various gashes and dents, the diminished party moves cautiously forward to see what threat the jungles of Xen'drik could possibly have in store for them without even a moment to rest. They see a much smaller clearing in the center of which is standing a very badly wounded hill giant looking like he just finished a massive swing with his greatclub. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet, landing on the giants chest and tears huge gaping rents into him with what appear to be her bare hands (that move so fast, they appear to blur), and after she takes a vicious bite out of its neck, sending a gout of blood 10 feet into the air and riding his falling form all the way to the ground, releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the party with an utterly blank stare on her face. She crouches low as if ready to strike again, but holds a moment when she doesn't notice a hunting posture from the group. You notice that in fact her arms weren't blurring, but that she actually has four, as she stands without the slightest hint of modesty and approaches you slowly. With a strange accent she addresses you in several languages inidivually before finally adopting the common tongue. <span style="color: DarkOliveGreen">"Are you from the city by the sea? It is sometimes my home."</span> Something is wrong with her mouth as it doesn't quite seem to conform to the words she is speaking. She has strange deep grooves in her skin. And her stride, while completely fluid and the very definition of grace, is just abit off for someone of her proportions. <span style="color: DarkOliveGreen">"Are you hungry? There is more than enough to share. I could not eat more than half of this before it rots."</span>[/sblock][/sblock][sblock=Chuk'thra – The Jungle Dragoon][sblock=History]Chuk'thra is a native to the steamy jungles of Xen’Drik, and as such his spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Born and left to wander, this mantid has gained great insight into the nature of his world from countless hours of meditation among the ruins that dot the vast emerald canopy. These crumbling temples and cities still have a sparse population of hermits and outcasts where he learned many ways from many different peoples, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truly love/hate relationship with the giants. He hated their actions to the core of his being, but on each occasion that he brought one down, he ate well for days. He saw how any organized group that tried to attack the giants were overrun and scattered so he made it his mission to deal with the situation as any apex predator would. Along with his loyal mount Shashlar, Chuk'thra has made war on the more tasty menaces of the jungle. Ripping the hearts from any that sought to prey on the inteligent denizens of the ever-cresting green waves of his Xen’drik jungles.</p><p>As many adventurers as come trundling through the brush, Chuk'thra could not help but become curious about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked him in an instant. The appearance of a jungle dragoon with four arms and riding a dinosaur of all things struck many as odd, but this was Xen’drik! where you could walk into the jungle for a month then turn around and be back in Sotrmreach. In the months that followed, Chuk'thra made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of his homeland. He became quite fond of the city by the sea and the rare treasures that could be had there. So he began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten, to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave him great joy, as these sound were very dangerous in the wild, and so he began to take pride in his latest home while visiting his other families deep in the jungle nation quite often as well.[/sblock]</p><p></p><p>[sblock=stat block]<strong><span style="color: DarkOliveGreen"> Chuk'thra </span></strong></p><p>Level 2 Monstrous humanoid (+1 lvl adj.), 2 Fighter, 2 Crusader, 1 Swordsage </p><p>HP 8 +2d8+4d10+21 (74)</p><p></p><p>Initiative: +2</p><p></p><p>Space/Reach: 10 ft./5 ft. (15ft. with Lance)</p><p></p><p>Str 18 +4 (16+2)</p><p>Dex 12 +1 (8+4)</p><p>Con 16 +3 (16)</p><p>Int 13 +1 (14-2+1)</p><p>Wis 12 +1 (10+2)</p><p>Cha 8 -1 (12-4)</p><p></p><p>BaB +6/+1</p><p></p><p>Armor Class: 27/<span style="color: DarkRed">32</span> (Base 10, +8 armor, +5 Shield/<span style="color: DarkRed">+10 vs ranged</span>, +1 dex, +3 Natural)</p><p></p><p>Attack: </p><p>Katana +12/+5 (2d8+10 /19-20X2)</p><p><em></em></p><p><em>Lance +13 (2d6wep.+11 /X3) </em></p><p><em></em></p><p><em>Shashlar Talons +12 melee (2d6+7)</em></p><p><em></em></p><p>[sblock=Saves: Fort +9, Ref +6, Will +6]Montsrous Humaniod Fort+0, Ref+3, Will+3</p><p>Fighter Fort+3</p><p>Crusader Fort+3</p><p>Swordsage Ref+2, Will+2</p><p>Stats Fort+3, Ref+1, Will+1[/sblock]</p><p></p><p></p><p>Skills: (46) (ranks+stat+racial+-misc+Synergy)</p><p>Listen 1 </p><p>Spot 1 </p><p>Survival 3</p><p>Hide +10 (5+3+4-2)</p><p>Jump +36 (5+4+30-5+2)</p><p>Ride +15 (10+1+4)</p><p>Tumble +10 (10+3-5+2)</p><p>Knowledge Arcana +1</p><p>Knowledge Religion +1</p><p>Knowledge History +1</p><p>Knowledge Local +1</p><p>Knowledge Nature 1 +1</p><p>Knowledge Martial Lore 2</p><p></p><p>Languages: Common, Thri Kreen, Draconic, Drow, Giant, Goblinoid, Dwarven</p><p></p><p>Feats:</p><p>Deflect Arrows (B racial)</p><p>Shaky flaw for Mounted Combat</p><p>1 Power attack</p><p>3 Ride by attack </p><p>Spirited Charge (B Fighter1)</p><p>Improved Bullrush (B fighter2)</p><p>6 Shock Trooper</p><p></p><p>Maneuvers Known:</p><p>Cr: Battle Leader’s Charge, Shield Block, Crusader Strike, Mountain Hammer</p><p>Ss: Burning Blade, Fiery Riposte, Shadow Jaunt, Moment of perfect Mind, </p><p>Sudden Leap, Emerald strike</p><p></p><p>Maneuvers Readied:</p><p>Cr: Battle Leader’s Charge X3, Crusader Strike, Shield Block</p><p>Ss: Burning Blade X3, Shadow Jaunt</p><p></p><p>Stances: Martial Spirit, Island of Blades, Iron Guard’s Glare</p><p></p><p>Gear: (27k)</p><p> Full Plate 1,500g</p><p>+1 Animated Tower Shield 9190g</p><p>Lesser Crystal of Arrow Deflection 2,500g</p><p>+1 Charging Large Lance 8,320g </p><p>MW Large Katana 370g</p><p></p><p>Shashlar 1,275g (400 base +magebreadX2 +warbeast training 475) </p><p>Magebred Warcarver Mount</p><p>Size/Type: Large Animal</p><p>Hit Dice: 5d8+35 (67 hp)</p><p>Initiative: +4</p><p>Speed: 70 ft. (14 squares)</p><p>Armor Class: 26 (-1 Size, +4 Dex, +9 Natural, +4 Armor), touch 12, flat-footed 15</p><p>BaB/Grapple: +3/+7</p><p>Attack: Talons +10 melee (2d6+7)</p><p>Full Attack: Talons +10 melee (2d6+7) and 2 foreclaws +8 melee (1d3+3) and bite +8 melee (2d4+3)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Pounce</p><p>Special Qualities: Low-light vision, Scent, Combative Mount</p><p>Saves: Fort +11, Ref +8, Will +2</p><p>Abilities: Str 24, Dex 19, Con 24, Int 2, Wis 12, Cha 10</p><p>Skills: Hide +14, Jump +29, Listen +10, Spot +10, Survival +10, Tumble +5</p><p>Feats: Run, Track, Multi-attack, Armor Prof. All</p><p>Gear: ChainShirt Barding 400</p><p>Exotic Military Saddle w/tack/harness/saddlebags 66</p><p>Vanguard Treads 3,100</p><p></p><p>279g[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4157921, member: 48854"] [sblock=Shazzi Snipp - the Melee Blaster] [sblock=Stat Block][B][COLOR=DarkOliveGreen]Shazzi Snipp[/COLOR][/B] Level 2 Monstrous humanoid, 3 Druid, 2 monk Thri’Kreen Monstrous Humanoid Hit Dice: 8+6d8+7 (51) Speed: 40 ft. Armor Class: 27/[COLOR=DarkOliveGreen]29-32[/COLOR] (+6 Dex, +4 Wis, +3 Natural, +3 Armor, +1 Delfection, [COLOR=DarkOliveGreen]+2-5 Dodge[/COLOR]) Base Attack/Grapple: +5/+9 Attack: Claw/Claw X4/Claw X5 +12/+10/+8 [COLOR=DarkOliveGreen]10/8/6[/COLOR] (1d8+1 [COLOR=DarkOliveGreen]+1d6[/COLOR]/X2), Bite +7 (1d6 + poison/X2) [COLOR=DarkOliveGreen](when using Combat Expertise)[/COLOR] Special Qualities: Jump +30 Immune to Sleep effects Poison 1/day DC11 1d6 dex/paralysis Spells Dark Vision Woodland Stride trackless step Wild empathy Fiery Fist (Use 1 stunning fist attempt for +1d6 fire dmg on all attacks for the turn) 4/day Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic Saves: Fort +5 Ref +12 Will +10 Abilities: (base, + racial, + lvl, +enh) Str 10 +0 (8+2) Dex 22+6 (16+4+2) Con 12 +1 (12) Int 13 +1 (14-2+1) Wis 18 +4 (16+2) Cha 6 -2 (10 -4) Skills: (40 pts) Listen 5 +5 Spot 5 +5 Survival 4+5 Hide 4+5+4 Heal 2+5 Balance 2+5 Tumble 8+5 Knowledge Arcana +1 Knowledge dungeoneering +1 Knowledge geography +1 Knowledge History +1 Knowledge Local +1 Knowledge Nature 1 +1 Knowledge Religion 1 +1 Feats: Multi-Weapon Fighting Weapon Finesse Combat Expertise Deadly Defense (when taking a -2 with CE, light weapons deal +1d6 dmg) com Scou p76 Stunning Fist (Bonus Monk 1st) Improved Unarmed Strike (Bonus Monk 1st) Fiery Fist (Bonus Monk 2nd) PH2 p79 Deflect Arrows (Bonus Thri’Kreen) Flaw: Weak Willed Alignment: Lawful Neutral Stuff: (27k) Bracers of armor +3 9000 Amulet of Mighty Fists +1 6000 Gloves of Dex +2 4000 Ring of Protection +1 2000 Hat of Disguise 1800 Handy Haversack 1800 Wand of CLW 750 Longbow 150 Quivers X2 20 Potions: Shield X3, Acid X5 200 Forest cloak 1 Nunchachu X4 8 Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15 1264gp Spells: 4/3/2/0 [I]I'll be putting an asterisk* next to them as I cast, so you know what’s left[/I] :cool: Lvl 0: Create waterX2, Detect magic, read magic Lvl 1: Lion’s ChargeX2, Abasue's Slime Lvl 2: Bite of the wererat, Mass Snake’s Swiftness Lvl 3: Girallon’s Blessing, Bite of the Werewolf [sblock=(Spell Compendium & Savage Species spells)][B]Lion’s Charge[/B] Evocation Druid 1 Components: V, S, M Casting time: 1 swift action Range: Touch Target: touch Duration: 1 round Grants Pounce. [B]Bite of the wererat[/B] Transmutation Druid 2 Components: V, S, M Casting time: 1 standard action Range: Personal Target: you Duration: 1 round/ lvl Grants +6 enh to dex, +2 con & +3 Nat AC. [B]Bite of the werewolf[/B] Transmutation Druid 3 Components: V, S, M Casting time: 1 standard action Range: Personal Target: you Duration: 1 round/ lvl Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight. [B]Girallon’s Blessing[/B] Transmutation Druid 3 Components: V, S, M Casting time: 1 standard action Range: touch Target: touch Duration: 10 minutes/ lvl Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock][/sblock] [sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truely love/hate relationship with the giants. She hated their actions to the core of her being, but on each occasion that she brought one down, she ate well for days. She saw how any organized group that tried to attack the giants were overrun and scattered so she made it her mission to deal with the situation as any apex predator would. As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock] [sblock=Introduction by Blood]The sounds of another combat come trickling into the clearing from several hundred yards on the opposite side. Battle tired and still oozing from various gashes and dents, the diminished party moves cautiously forward to see what threat the jungles of Xen'drik could possibly have in store for them without even a moment to rest. They see a much smaller clearing in the center of which is standing a very badly wounded hill giant looking like he just finished a massive swing with his greatclub. When out of the jungle comes a charging naked elf girl who leaps through the air over 30 feet, landing on the giants chest and tears huge gaping rents into him with what appear to be her bare hands (that move so fast, they appear to blur), and after she takes a vicious bite out of its neck, sending a gout of blood 10 feet into the air and riding his falling form all the way to the ground, releases an alien shriek the likes of which none of you have ever heard. Bathed in blood she turns to the party with an utterly blank stare on her face. She crouches low as if ready to strike again, but holds a moment when she doesn't notice a hunting posture from the group. You notice that in fact her arms weren't blurring, but that she actually has four, as she stands without the slightest hint of modesty and approaches you slowly. With a strange accent she addresses you in several languages inidivually before finally adopting the common tongue. [COLOR=DarkOliveGreen]"Are you from the city by the sea? It is sometimes my home."[/COLOR] Something is wrong with her mouth as it doesn't quite seem to conform to the words she is speaking. She has strange deep grooves in her skin. And her stride, while completely fluid and the very definition of grace, is just abit off for someone of her proportions. [COLOR=DarkOliveGreen]"Are you hungry? There is more than enough to share. I could not eat more than half of this before it rots."[/COLOR][/sblock][/sblock][sblock=Chuk'thra – The Jungle Dragoon][sblock=History]Chuk'thra is a native to the steamy jungles of Xen’Drik, and as such his spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Born and left to wander, this mantid has gained great insight into the nature of his world from countless hours of meditation among the ruins that dot the vast emerald canopy. These crumbling temples and cities still have a sparse population of hermits and outcasts where he learned many ways from many different peoples, and all the while it seemed like the giants were terrorizing anyone they came across. So over time the mantid warrior developed a truly love/hate relationship with the giants. He hated their actions to the core of his being, but on each occasion that he brought one down, he ate well for days. He saw how any organized group that tried to attack the giants were overrun and scattered so he made it his mission to deal with the situation as any apex predator would. Along with his loyal mount Shashlar, Chuk'thra has made war on the more tasty menaces of the jungle. Ripping the hearts from any that sought to prey on the inteligent denizens of the ever-cresting green waves of his Xen’drik jungles. As many adventurers as come trundling through the brush, Chuk'thra could not help but become curious about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked him in an instant. The appearance of a jungle dragoon with four arms and riding a dinosaur of all things struck many as odd, but this was Xen’drik! where you could walk into the jungle for a month then turn around and be back in Sotrmreach. In the months that followed, Chuk'thra made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of his homeland. He became quite fond of the city by the sea and the rare treasures that could be had there. So he began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten, to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave him great joy, as these sound were very dangerous in the wild, and so he began to take pride in his latest home while visiting his other families deep in the jungle nation quite often as well.[/sblock] [sblock=stat block][B][COLOR=DarkOliveGreen] Chuk'thra [/COLOR][/B] Level 2 Monstrous humanoid (+1 lvl adj.), 2 Fighter, 2 Crusader, 1 Swordsage HP 8 +2d8+4d10+21 (74) Initiative: +2 Space/Reach: 10 ft./5 ft. (15ft. with Lance) Str 18 +4 (16+2) Dex 12 +1 (8+4) Con 16 +3 (16) Int 13 +1 (14-2+1) Wis 12 +1 (10+2) Cha 8 -1 (12-4) BaB +6/+1 Armor Class: 27/[COLOR=DarkRed]32[/COLOR] (Base 10, +8 armor, +5 Shield/[COLOR=DarkRed]+10 vs ranged[/COLOR], +1 dex, +3 Natural) Attack: Katana +12/+5 (2d8+10 /19-20X2) [I] Lance +13 (2d6wep.+11 /X3) Shashlar Talons +12 melee (2d6+7) [/I] [sblock=Saves: Fort +9, Ref +6, Will +6]Montsrous Humaniod Fort+0, Ref+3, Will+3 Fighter Fort+3 Crusader Fort+3 Swordsage Ref+2, Will+2 Stats Fort+3, Ref+1, Will+1[/sblock] Skills: (46) (ranks+stat+racial+-misc+Synergy) Listen 1 Spot 1 Survival 3 Hide +10 (5+3+4-2) Jump +36 (5+4+30-5+2) Ride +15 (10+1+4) Tumble +10 (10+3-5+2) Knowledge Arcana +1 Knowledge Religion +1 Knowledge History +1 Knowledge Local +1 Knowledge Nature 1 +1 Knowledge Martial Lore 2 Languages: Common, Thri Kreen, Draconic, Drow, Giant, Goblinoid, Dwarven Feats: Deflect Arrows (B racial) Shaky flaw for Mounted Combat 1 Power attack 3 Ride by attack Spirited Charge (B Fighter1) Improved Bullrush (B fighter2) 6 Shock Trooper Maneuvers Known: Cr: Battle Leader’s Charge, Shield Block, Crusader Strike, Mountain Hammer Ss: Burning Blade, Fiery Riposte, Shadow Jaunt, Moment of perfect Mind, Sudden Leap, Emerald strike Maneuvers Readied: Cr: Battle Leader’s Charge X3, Crusader Strike, Shield Block Ss: Burning Blade X3, Shadow Jaunt Stances: Martial Spirit, Island of Blades, Iron Guard’s Glare Gear: (27k) Full Plate 1,500g +1 Animated Tower Shield 9190g Lesser Crystal of Arrow Deflection 2,500g +1 Charging Large Lance 8,320g MW Large Katana 370g Shashlar 1,275g (400 base +magebreadX2 +warbeast training 475) Magebred Warcarver Mount Size/Type: Large Animal Hit Dice: 5d8+35 (67 hp) Initiative: +4 Speed: 70 ft. (14 squares) Armor Class: 26 (-1 Size, +4 Dex, +9 Natural, +4 Armor), touch 12, flat-footed 15 BaB/Grapple: +3/+7 Attack: Talons +10 melee (2d6+7) Full Attack: Talons +10 melee (2d6+7) and 2 foreclaws +8 melee (1d3+3) and bite +8 melee (2d4+3) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce Special Qualities: Low-light vision, Scent, Combative Mount Saves: Fort +11, Ref +8, Will +2 Abilities: Str 24, Dex 19, Con 24, Int 2, Wis 12, Cha 10 Skills: Hide +14, Jump +29, Listen +10, Spot +10, Survival +10, Tumble +5 Feats: Run, Track, Multi-attack, Armor Prof. All Gear: ChainShirt Barding 400 Exotic Military Saddle w/tack/harness/saddlebags 66 Vanguard Treads 3,100 279g[/sblock][/sblock] [/QUOTE]
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