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S@squ@tch's Against the Giants - Team Black - need one PC
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<blockquote data-quote="frostrune" data-source="post: 3993638" data-attributes="member: 12272"><p>Cool.</p><p></p><p>I will keep my hat in the ring if it is all the same then. I should be able to post something more complete tomorrow as well.</p><p></p><p>Thanks,</p><p></p><p>Frostrune</p><p></p><p>____________________________________________________</p><p>Wedge. When you first look upon him you imagine the name is roughly derived from the shape of his head. The truth is he was dubbed 'Wedge' by his first commanding officer for his strength in holding the point of attack. The name has sort of stuck with him through his various commands and seems to be a lot easier for humans to relate to than C5-13-6-B12 (Cyran 5th army, 13th Legion, 6th command, Black squad, #12).</p><p></p><p>Wedge is a survivor. He cut his 'metaphoric' teeth in countless battles for the Cyran 5th army throughout the later stages of the Last War accumulating horrrendous ammounts of damage and battles scars to his once shiny adamantine carriage. None of these external scars however match the loss and devastation he witnessed on the Day of Mourning. One minute he was in the midst of a heavy fight with Darguun skirmishers on Cyre's western border the next he was face down in an ashfilled crater in a land that had wholly changed. </p><p></p><p>He had no memory of what had happened. He had no idea how much time had passed. Wedge simply 'awoke' and crawled from the crater into a hellish landscape of scorched earth, ruin, and death. The sun was gone. In its place was an eternal gray pall of smoke, ash, and shadow that obsured vision and played tricks with distances. </p><p></p><p>He stumbled about that ruined land for uncounted days completely lost. His eyes bore witness to countless horrors and thousands of dead still warm and bleediing as if they had died only moments ago. Eventually he would stumble out into what would become the 'nation' of Darguun where he was captured by the hobgoblins and 'sold' to the House Deneith enclave.</p><p></p><p>Wedge would finish out the war in the service of House Deneith. It was there he learned that Cyre was no more. That everything he knew was gone. Surprisingly this left him hollow and lost. What was his purpose now?</p><p></p><p>The question would linger with him beyond the end of the War. After the Treaty of Thronehold ended all hostilities and freed his kind from servitude, Wedge elected not to continue his service to House Deneith at a fair wage. He simply wandered trying to find his way in this changed world.</p><p></p><p>The fighting may have stopped but the old hatreds and biases of Korvaire were too hard to overcome. He eventually made his way to Xen'Drik, and the rogue City of Stormreach hoping for a new life; or at least a new direction or purpose. </p><p></p><p>For the past serval months Wedge has made a living pit fighting in one of Stormreach's many 'underground' arenas. He has embraced a more 'primal' self and uses the violence as an escape from his lonely and confused existence. </p><p></p><p></p><p><strong>‘Wedge’</strong> Male personality Warforged FTR 6/ BRB 2</p><p></p><p><strong>Str </strong> 21 (17 base, +1 4th, +1 8th, +2 enhancement) </p><p><strong>Dex </strong> 13 </p><p><strong>Con </strong> 16 </p><p><strong>Int</strong> 10 </p><p><strong>Wis</strong> 12 (14 base, -2 racial)</p><p><strong>Cha </strong> 6 (8 base, -2 racial)</p><p></p><p><strong>HP</strong> 89 (6d10 +2d12 +24 CON)</p><p></p><p><strong>Fort </strong> 13 (8 +3 CON +2 RES)</p><p><strong>Ref </strong> 5 (2 +1 DEX +2 RES)</p><p><strong>Will </strong> 5 (2 +1 WIS +2 RES)</p><p></p><p><strong>BAB</strong> +8</p><p></p><p><strong>AC: </strong> 26 (+8 adamantine body, +2 enhancment; +2 large shield, +1 DEX, +1 DEF)</p><p></p><p><strong>Init: </strong> +1</p><p></p><p><strong>AL:</strong> N</p><p></p><p><strong>MV:</strong> 25’</p><p></p><p><strong>Attacks:</strong> +16/+11 (+2 heavy mace, 1d8+9)</p><p></p><p><strong>Class:</strong> Rage 1/day – 8rds, +10 ft movement, uncanny dodge</p><p></p><p><strong>Race: </strong> Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, & energy drain; healing spells are only ½ effective; cannot heal naturally; disabled <0 hp; does not eat sleep, or breathe; light fortification (25% chance to negate critical hits), natural slam attack (d4)</p><p></p><p><strong>Feats:</strong> Adamantine body (DR 2/ adamantine), Power Attack, Cleave, Weapon Focus (Heavy Mace), Weapon Spec (Heavy Mace), Improved Bull Rush, Three Mountain Style (hit same opponent more than once per round, FORT DC 19 or nauseated in pain for 1 round)</p><p></p><p><strong>Skills:</strong> (Ranks/ Mod/ Misc) Total</p><p></p><p>Survival (6/1/0) 7</p><p>Spot (5/1/0) 6</p><p>Listen (6/1/0) 7</p><p></p><p><strong>Possessions:</strong> </p><p>+2 enhancement to Adamantine Body</p><p>+2 large steel shield</p><p>+2 heavy mace</p><p>+2 enhancement bonus to fists (Gauntlets of ogre power)</p><p>+2 Cloak of Resistance</p><p>+1 Ring of protection</p><p>Potions: RLW x 3, enlarge person, protection vs evil</p><p>Shortspear</p><p>Dagger</p><p>Everburning torch</p><p></p><p>Belt pouch – whetstone, flint & steel, signal mirror, 5 gp</p><p></p><p>Backpack - hemp rope 50’; grapnel</p><p></p><p>Languages: Common</p></blockquote><p></p>
[QUOTE="frostrune, post: 3993638, member: 12272"] Cool. I will keep my hat in the ring if it is all the same then. I should be able to post something more complete tomorrow as well. Thanks, Frostrune ____________________________________________________ Wedge. When you first look upon him you imagine the name is roughly derived from the shape of his head. The truth is he was dubbed 'Wedge' by his first commanding officer for his strength in holding the point of attack. The name has sort of stuck with him through his various commands and seems to be a lot easier for humans to relate to than C5-13-6-B12 (Cyran 5th army, 13th Legion, 6th command, Black squad, #12). Wedge is a survivor. He cut his 'metaphoric' teeth in countless battles for the Cyran 5th army throughout the later stages of the Last War accumulating horrrendous ammounts of damage and battles scars to his once shiny adamantine carriage. None of these external scars however match the loss and devastation he witnessed on the Day of Mourning. One minute he was in the midst of a heavy fight with Darguun skirmishers on Cyre's western border the next he was face down in an ashfilled crater in a land that had wholly changed. He had no memory of what had happened. He had no idea how much time had passed. Wedge simply 'awoke' and crawled from the crater into a hellish landscape of scorched earth, ruin, and death. The sun was gone. In its place was an eternal gray pall of smoke, ash, and shadow that obsured vision and played tricks with distances. He stumbled about that ruined land for uncounted days completely lost. His eyes bore witness to countless horrors and thousands of dead still warm and bleediing as if they had died only moments ago. Eventually he would stumble out into what would become the 'nation' of Darguun where he was captured by the hobgoblins and 'sold' to the House Deneith enclave. Wedge would finish out the war in the service of House Deneith. It was there he learned that Cyre was no more. That everything he knew was gone. Surprisingly this left him hollow and lost. What was his purpose now? The question would linger with him beyond the end of the War. After the Treaty of Thronehold ended all hostilities and freed his kind from servitude, Wedge elected not to continue his service to House Deneith at a fair wage. He simply wandered trying to find his way in this changed world. The fighting may have stopped but the old hatreds and biases of Korvaire were too hard to overcome. He eventually made his way to Xen'Drik, and the rogue City of Stormreach hoping for a new life; or at least a new direction or purpose. For the past serval months Wedge has made a living pit fighting in one of Stormreach's many 'underground' arenas. He has embraced a more 'primal' self and uses the violence as an escape from his lonely and confused existence. [B]‘Wedge’[/B] Male personality Warforged FTR 6/ BRB 2 [B]Str [/B] 21 (17 base, +1 4th, +1 8th, +2 enhancement) [B]Dex [/B] 13 [B]Con [/B] 16 [B]Int[/B] 10 [B]Wis[/B] 12 (14 base, -2 racial) [B]Cha [/B] 6 (8 base, -2 racial) [B]HP[/B] 89 (6d10 +2d12 +24 CON) [B]Fort [/B] 13 (8 +3 CON +2 RES) [B]Ref [/B] 5 (2 +1 DEX +2 RES) [B]Will [/B] 5 (2 +1 WIS +2 RES) [B]BAB[/B] +8 [B]AC: [/B] 26 (+8 adamantine body, +2 enhancment; +2 large shield, +1 DEX, +1 DEF) [B]Init: [/B] +1 [B]AL:[/B] N [B]MV:[/B] 25’ [B]Attacks:[/B] +16/+11 (+2 heavy mace, 1d8+9) [B]Class:[/B] Rage 1/day – 8rds, +10 ft movement, uncanny dodge [B]Race: [/B] Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, & energy drain; healing spells are only ½ effective; cannot heal naturally; disabled <0 hp; does not eat sleep, or breathe; light fortification (25% chance to negate critical hits), natural slam attack (d4) [B]Feats:[/B] Adamantine body (DR 2/ adamantine), Power Attack, Cleave, Weapon Focus (Heavy Mace), Weapon Spec (Heavy Mace), Improved Bull Rush, Three Mountain Style (hit same opponent more than once per round, FORT DC 19 or nauseated in pain for 1 round) [B]Skills:[/B] (Ranks/ Mod/ Misc) Total Survival (6/1/0) 7 Spot (5/1/0) 6 Listen (6/1/0) 7 [B]Possessions:[/B] +2 enhancement to Adamantine Body +2 large steel shield +2 heavy mace +2 enhancement bonus to fists (Gauntlets of ogre power) +2 Cloak of Resistance +1 Ring of protection Potions: RLW x 3, enlarge person, protection vs evil Shortspear Dagger Everburning torch Belt pouch – whetstone, flint & steel, signal mirror, 5 gp Backpack - hemp rope 50’; grapnel Languages: Common [/QUOTE]
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