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S@squ@tch's Against the Giants - Team Gold OOC - Recruiting
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<blockquote data-quote="Shayuri" data-source="post: 3870336" data-attributes="member: 4936"><p>Ask, and ye shall receive!</p><p></p><p>After much piffling about on classes and so on, here's what I got. I think he's pretty good. I compare him to our goliath, and note that he should have marginally more staying power (DR and more HP) at the cost of being harder to heal. One thing is that he's immune to crits, which means that he involves some attrition. No lucky 20 will take him out of the game right off the bat, which is nice.</p><p></p><p>Note that I'm using racial substitution levels for fighters, for warforged, as presented in Races of Eberron. If that's a problem, I can change it.</p><p></p><p>[sblock=Dreadnought]Name: Dreadnought</p><p>Race: Warforged</p><p>Class/Level: Fighter 8</p><p>Gender: NA</p><p>Exp</p><p></p><p>Desc</p><p></p><p>Strength (STR) 20 +5 10</p><p>Dexterity (DEX) 12 +1 4</p><p>Constitution (CON) 20 +5 10</p><p>Intelligence (INT) 10 2</p><p>Wisdom (WIS) 10 4</p><p>Charisma (CHA) 8 -1 2</p><p></p><p>Alignment: Lawful Good</p><p>AC: 24 (10 + 10 armor + 1 dex + 3 shield)</p><p>Hit Points: 102/102</p><p>Movement: 20'</p><p></p><p>Init: +4</p><p>Base Attack Bonus: +8/+3</p><p>Melee Attack: +13</p><p>Ranged Attack: +9</p><p>Fort: +13</p><p>Reflex: +5</p><p>Will: +4</p><p></p><p>Race Abilities</p><p>Construct type, living subtype</p><p>immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. </p><p>Cannot heal damage naturally. </p><p>Healing spells/abilities only heal half damage. </p><p>Stasis at 0 through -10 HP. </p><p>Does not eat, sleep, or breathe. </p><p>Composite plating: +2 armor bonus, as light armor. </p><p>Light Fortification, 25% chance to avoid critical hits/sneak attacks. </p><p>Natural weapon, one slam attack for 1d4+Str</p><p></p><p>Class Abilities:</p><p>Battle Hardened (warforged substitution, +3 init and saves vs fear)</p><p>Bonus feats:</p><p>- Improved Damage Reduction (gained via warforged substitution level)</p><p>- Power Attack</p><p>- Improved Buckler Defense (from Complete Warrior)</p><p>- Shield Specialization: Buckler (from PHB2)</p><p></p><p>Special Combat Qualities</p><p>DR 4/adamantine</p><p>Immune to Critical Hits/Sneak Attacks</p><p></p><p></p><p>Skills: 16</p><p>Climb +5 (5 ranks + 5 Str -5 acp)</p><p>Intimidate +5 (6 ranks -1 Cha)</p><p>Craft: Metalworking +5 (5 ranks + 0 Int)</p><p></p><p>Feats</p><p>1 Adamantine Body</p><p>3 Improved Damage Reduction</p><p>6 Improved Fortification</p><p></p><p>Languages - Common, *Giant</p><p></p><p>Money - 85</p><p></p><p>Weapons -</p><p>+1 Greatsword of Giant Bane, +14 to hit, 2d6+8 dmg, 8350</p><p>- +16 to hit, 4d6+10 dmg against Giants</p><p></p><p>Armour -</p><p>Adamantine Chassis +2, +10 AC, +1 max dex, ACP -5, 4000</p><p>Buckler +1, +3 AC, ACP 0, 5lbs, 1165</p><p></p><p>Gear -</p><p>Cloak of Resistance +2, 4000</p><p>Gauntlets of Ogre Power +2, 4000</p><p>Amulet of Health +2, 4000</p><p>Armband of Elusive Action, 800</p><p>Pearl of Speech: Giant, 600</p><p></p><p>Background: [/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3870336, member: 4936"] Ask, and ye shall receive! After much piffling about on classes and so on, here's what I got. I think he's pretty good. I compare him to our goliath, and note that he should have marginally more staying power (DR and more HP) at the cost of being harder to heal. One thing is that he's immune to crits, which means that he involves some attrition. No lucky 20 will take him out of the game right off the bat, which is nice. Note that I'm using racial substitution levels for fighters, for warforged, as presented in Races of Eberron. If that's a problem, I can change it. [sblock=Dreadnought]Name: Dreadnought Race: Warforged Class/Level: Fighter 8 Gender: NA Exp Desc Strength (STR) 20 +5 10 Dexterity (DEX) 12 +1 4 Constitution (CON) 20 +5 10 Intelligence (INT) 10 2 Wisdom (WIS) 10 4 Charisma (CHA) 8 -1 2 Alignment: Lawful Good AC: 24 (10 + 10 armor + 1 dex + 3 shield) Hit Points: 102/102 Movement: 20' Init: +4 Base Attack Bonus: +8/+3 Melee Attack: +13 Ranged Attack: +9 Fort: +13 Reflex: +5 Will: +4 Race Abilities Construct type, living subtype immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Healing spells/abilities only heal half damage. Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str Class Abilities: Battle Hardened (warforged substitution, +3 init and saves vs fear) Bonus feats: - Improved Damage Reduction (gained via warforged substitution level) - Power Attack - Improved Buckler Defense (from Complete Warrior) - Shield Specialization: Buckler (from PHB2) Special Combat Qualities DR 4/adamantine Immune to Critical Hits/Sneak Attacks Skills: 16 Climb +5 (5 ranks + 5 Str -5 acp) Intimidate +5 (6 ranks -1 Cha) Craft: Metalworking +5 (5 ranks + 0 Int) Feats 1 Adamantine Body 3 Improved Damage Reduction 6 Improved Fortification Languages - Common, *Giant Money - 85 Weapons - +1 Greatsword of Giant Bane, +14 to hit, 2d6+8 dmg, 8350 - +16 to hit, 4d6+10 dmg against Giants Armour - Adamantine Chassis +2, +10 AC, +1 max dex, ACP -5, 4000 Buckler +1, +3 AC, ACP 0, 5lbs, 1165 Gear - Cloak of Resistance +2, 4000 Gauntlets of Ogre Power +2, 4000 Amulet of Health +2, 4000 Armband of Elusive Action, 800 Pearl of Speech: Giant, 600 Background: [/sblock] [/QUOTE]
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