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S@squ@tch's Against the Giants - Team Gold OOC - Recruiting
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<blockquote data-quote="Vertexx69" data-source="post: 5564337" data-attributes="member: 48854"><p>Everyone has (or should have) their Initiative modifier on their sheet, so at the beginning of combat the DM rolls each of the player's intiatives and once for the monsters, (if any players beat the monster's score) then it goes like this:</p><p></p><p>(Player X)</p><p>(Player Y)</p><p>All Monsters</p><p>All players</p><p>All monsters</p><p>repeat until one side is dead</p><p></p><p>after the speedsters have had their fast first actions, then it drops to post order, (basically first come, first served for player posting order). Usually until all have posted, or within a set time limit (like "you have 1-5 days to post") with those missing the window being NPC'd or delaying for the round. Using this means setting up an NPC action for each character in case they miss the window, ie: King Grommet takes a 5ft step toward flanking position and makes a full attack unless otherwise posted. </p><p></p><p>It can really speed things along IMO, and eliminates the need for any kind of retcons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5564337, member: 48854"] Everyone has (or should have) their Initiative modifier on their sheet, so at the beginning of combat the DM rolls each of the player's intiatives and once for the monsters, (if any players beat the monster's score) then it goes like this: (Player X) (Player Y) All Monsters All players All monsters repeat until one side is dead after the speedsters have had their fast first actions, then it drops to post order, (basically first come, first served for player posting order). Usually until all have posted, or within a set time limit (like "you have 1-5 days to post") with those missing the window being NPC'd or delaying for the round. Using this means setting up an NPC action for each character in case they miss the window, ie: King Grommet takes a 5ft step toward flanking position and makes a full attack unless otherwise posted. It can really speed things along IMO, and eliminates the need for any kind of retcons. :cool: [/QUOTE]
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