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S@squ@tch's Against the Giants - Team Gold RG II
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<blockquote data-quote="Dragonwriter" data-source="post: 5244196" data-attributes="member: 54988"><p><img src="http://www.wizards.com/dnd/images/draco_gallery/75653.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Chardarran, Human Sorcerer]</p><p>Name: Chardarran (Char) Ajjurakil</p><p>Player: Dragonwriter</p><p></p><p>Race: Human (dragonblood)</p><p>Class: Sorcerer 6/Pact-Bound Adept 2 (Dragon Magic)</p><p>ECL: +0 mod/total 1</p><p>XPs: 28,000 current/36,000 next level</p><p></p><p>Patron God: None, worships dragons as gods. Specifically, a Mature Adult Blue Male named Acophisinian.</p><p>Alignment: Lawful Neutral</p><p>=================================== </p><p>Str: 8 (0 points)</p><p>Dex: 16 (6 points +2 item)</p><p>Con: 16 (6 points +2 item)</p><p>Int: 12 (4 points)</p><p>Wis: 8 (0 points)</p><p>Cha: 22 (16 points +2 level +2 item)</p><p>=================================== </p><p>HP: 49 (4+21+24)</p><p>AC: 17 (+3 Dex, +5 Armor, -1 Flaw)</p><p>Init: +3</p><p>Speed: 30 feet</p><p>BAB: +4</p><p>Mel: +3</p><p>Rng: +7</p><p>Fort: +5 (+2 SOR +0 PBA +3 CON)</p><p>Refl: +8 (+2 SOR +3 PBA +3 DEX)</p><p>Will: +7 (+5 SOR +3 PBA -1 WIS)</p><p>===================================</p><p>ACTION POINTS: 9</p><p>=================================== </p><p>Special Abilities </p><p>Race: Bonus feat, +4 skill points at level 1, +1 skill point at all levels beyond 1</p><p></p><p>Class: Spellcasting, Metamagic Specialist (Alternate Class Feature, PHB2, traded familiar, usable 4/day);</p><p>Pact-Bound Adept: Improved Pact +1 (Unbridled Fury of the Storm), Dragoncast 3/day.</p><p></p><p>Other: Flaw: Vulnerable: -1 penalty to AC for bonus feat.</p><p>Sacrificed a 3rd-level Spell Slot (and GP) for Dragonpact: Unbridled Fury of the Storm, can use Shocking Grasp 3/day and Protection from Energy (electricity) 2/day as Spell-Like Abilities at Caster Level 8. (Diplomacy check here, DC 18: <a href="http://invisiblecastle.com/roller/view/2605034/" target="_blank">20</a>)</p><p></p><p>=================================== </p><p>Feats: Draconic Heritage (blue) (Human, Complete Arcane, among others), Extend Spell (1st), Draconic Vigor (bonus, Flaw, Dragon Magic), Blue Dragon Lineage (3rd, Dragon Magic), Energy Substitution (cold) (6th, Complete Arcane)</p><p></p><p>=================================== </p><p>Languages: Common, Draconic, Undercommon</p><p></p><p>=================================== </p><p>Skills </p><p>Trained or Untrained: +X (=Rank + Stat Mod + Other)</p><p>Bluff +15 (=9+6+0)</p><p>Concentration +14 (=11+3+0)</p><p>Diplomacy +8 (=2+6+0)</p><p></p><p>Trained Only: +X (=Rank + Stat Mod + Other)</p><p>Knowledge (arcana) +12 (=11+1+0)</p><p>Spellcraft +12 (=11+1+0)</p><p>=================================== </p><p>Magic Items (location, weight): Cloak of Charisma +2 (4,000 GP, shoulders, 2 lbs), </p><p>Ring of Sustenance (2,500 GP, right middle finger), </p><p>Amulet of Health +2 (4,000 GP, neck)</p><p>Gloves of Dexterity +2 (4,000 GP, hands)</p><p>Handy Haversack (2,000 GP, back, 5 lbs)</p><p>+1 Mithral Chain Shirt of Twilight (5,100 GP, chest, 12.5 lbs)</p><p>2 Scrolls of Regroup (L3, CL5, PH2): 750 GP (375 GP each, haversack)</p><p>3 Scrolls of Identify: 375 GP (125 GP each, haversack)</p><p>2 Scrolls of Silence (CL 3): 400 GP (200 GP each, haversack)</p><p>4 potions of Cure Light Wounds (CL 1): 200 GP (50 GP each, haversack)</p><p>(23,325 GP Spent)</p><p>(Dragonpact for 3rd-level Spell Slot, beat DC by 2: 900 GP)</p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: Club (0 GP, 3 lbs, +3 melee, 1d6-1 damage), Light Crossbow (35 GP, 4 lbs, +7 ranged, 1d8 damage, 80 ft. range increment)</p><p></p><p>Armor, Clothes: +1 Mithral Chain Shirt of Twilight (5,100 GP, 12.5 lbs, +5 Armor, +6 Max DEX, -0 Armor penalty, 0% Arcane Spell Failure), Savage’s clothing (free, weight not counted)</p><p></p><p>----------------------------------- </p><p>Container: Haversack Main Pocket</p><p></p><p>Contents: Bedroll, winter blanket, flint and steel, hempen rope (50 ft.), 2 empty sacks, 2 bags of caltrops, everburning torch, spell component pouch</p><p></p><p></p><p>Container: Haversack Right Pocket</p><p></p><p>Contents: 2 Scrolls of Regroup (L3, CL5, PH2), 3 Scrolls of Identify, 2 Scrolls of Silence (CL 3), 4 potions of Cure Light Wounds (CL 1), 3 flasks of alchemist’s fire, 5 flasks of acid, 3 flasks of alchemist’s spark, 2 smokesticks, 2 noxious smokesticks, 2 tanglefoot bags</p><p></p><p></p><p>Container: Haversack Left Pocket</p><p></p><p>Contents: coinage and gems</p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 25</p><p>GP:9</p><p>SP: 9</p><p>CP: 10</p><p>Gems/Other: 3 sapphires worth 300 GP each, 1 star sapphire worth 1,000 GP</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-26 lbs.</p><p>Medium: 27-53 lbs.</p><p>Heavy: 54-80 lbs.</p><p>Current: 0 lbs.</p><p>===================================</p><p>Magic </p><p>Caster Level: 7</p><p>Spells per day: 6/8/8/4 (5 normally, sacrificed 1 for Dragonpact)</p><p>Lvl 0 Spells (7 known): Resistance, Acid Splash, Detect Magic, Read Magic, Ghost Sound, Message, Light</p><p>Lvl 1 Spells (5 known): Orb of Fire (Complete Arcane), Grease (PHB), Shield (PHB), Magic Missile (PHB), Ray of Enfeeblement (PHB), </p><p>Lvl 2 Spells (3 known): Kelgore’s Grave Mist (PH2), Vertigo (PH2), Scorching Ray (PHB)</p><p>Lvl 3 Spells (2 known): Fireball (PHB), Haste (PHB), </p><p>Lvl 4 Spells: none yet</p><p>=================================== </p><p>Description (include Age, gender, height, weight, physical description): </p><p>Chardarran is a tall, lanky human, though quite slim and possessed of few obvious muscles. His 19 year-old body reaches a reasonable 6’2” and his slight build gives him a weight of 135 pounds. His face and body are heavily tattooed, all in a draconic motif, and his skin occasionally gains a blue-ish hue, if the sun is landing on him just right. His eyes are a vibrant, bright blue, yet always hard as ice, while his black hair is worn in a long braid, down to the center of his back.</p><p>Among his visible tattoos is a trio of multicolored snakes running along each arm, with their heads at his shoulders. Lightning bolts are inked into his neck. Multiple patches of blue scales have been drawn in numerous places, all of them placed over scars from his youth. Around his face, though, the most intricate work was done. A second set of eyes, these reptilian in shape, rest above his eyebrows, while a set of fangs has been placed around his mouth and more lightning bolts run around the edge of his face and into his hairline. Altogether, it creates a strange and somewhat disturbing appearance.</p><p></p><p>He customarily dresses in the manner of his people, wearing simple fur and leather garments, an iridescent chainmail shirt tossed on top of them.</p><p>===================================</p><p>[sblock=History]</p><p>Chardarran Ajjurakil has had much to deal with in his lifetime. Char, as he is often called by outsiders (it makes no difference to him), was born to a particular tribe of the Seren barbarians, the Ajjakahn. The night of his birth was marked by a great storm and a flight of blue dragons passing over his tribe’s camp. Among the elders, it was said the child had been marked and chosen by the dragons.</p><p>For years, the child was raised as all male Seren children, to be a warrior. But he was weak, perplexing the elders, huntmasters and warriors. They thought he would be a mighty warrior, chosen by their dragon-gods, to lead the people in battle, yet he could barely swing an axe! They grew angry with him, and he was the subject of quiet ridicule from his peers. But one day, the young boy was sick of the teasing. In a fit of rage, he focused on the current source of his anger, another boy named Harr’ak and a year older than Char, and loosed his first spell, conjuring a flaming orb and throwing it at Harr’ak’s chest!</p><p>It knocked its target to the ground and ignited his furs. Quick intervention from the other members of the tribe saved Harr’ak’s life, and the elders finally saw what Char had been marked for: not battle with weapons, but the power of the dragons themselves. The next thing to happen was for both the good of the tribe and the safety of Char. A small band, led by one of the elders, took Char into Argonessen, along a winding, ceremonial trail and left him at an ancient temple dedicated to the dragons. He was to remain there and pray until either the dragons told him to leave or took him away. Three days and nights passed, Char obediently waiting in the temple. On the fourth day, also his thirteenth birthday, a great storm rose up. Char remained, refusing to let the weather beat him from what he saw now as his destiny. At midnight, the storm abated and a mighty blue dragon was standing outside the temple, watching the boy.</p><p>Chardarran stood in awe. Here before him was a living god to his people. It called him out of the temple and stared down at him, as if evaluating whether he would be a meal or an asset. After what seemed like an eternity to Char, it spoke to him, as it could see he was touched by both its own kind and the Progenitor Wyrms. The dragon, Acophisinian, took Char with it to its lair, there to teach the boy the magic of the dragons. For years, he learned about the magic in his blood and how the flight of the azure-scaled beasts had affected his birth and abilities. He grew stronger, all the while his tribe unknowing of what had come to pass. After 5 years of being sequestered with Acophisinian, the dragon told him to leave. But things would not be so simple as that…</p><p>The dragon didn’t just tell Chardarran Ajjurakil to leave. It told him to go out, leave his people and explore the world. It wanted him to develop his dragon-given powers, seek out ancient sites or arcane might and learn. Most of all, it wanted him to go to Xen’drik and find a relic of the old world and bring it back to the dragon. This would be how Char would repay Acophisinian for all the teaching and study.</p><p>It took some time for Char to reach Xen’drik, curious as he had been made about the rest of the world. He accrued some wealth, living among the outsiders and employing his magical skill, eventually reaching into an ancient magic taught to him by Acophisinian: the magic of the dragonpact, an arcane ritual that would bond a sorcerer and dragon mystically, granting each of them a boon of the other in the form of power. To this day, Char does not know just what dragon he made his pact with, but he knows his pact grows stronger and hopes one day to master that power…</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5244196, member: 54988"] [IMG]http://www.wizards.com/dnd/images/draco_gallery/75653.jpg[/IMG] [sblock=Chardarran, Human Sorcerer] Name: Chardarran (Char) Ajjurakil Player: Dragonwriter Race: Human (dragonblood) Class: Sorcerer 6/Pact-Bound Adept 2 (Dragon Magic) ECL: +0 mod/total 1 XPs: 28,000 current/36,000 next level Patron God: None, worships dragons as gods. Specifically, a Mature Adult Blue Male named Acophisinian. Alignment: Lawful Neutral =================================== Str: 8 (0 points) Dex: 16 (6 points +2 item) Con: 16 (6 points +2 item) Int: 12 (4 points) Wis: 8 (0 points) Cha: 22 (16 points +2 level +2 item) =================================== HP: 49 (4+21+24) AC: 17 (+3 Dex, +5 Armor, -1 Flaw) Init: +3 Speed: 30 feet BAB: +4 Mel: +3 Rng: +7 Fort: +5 (+2 SOR +0 PBA +3 CON) Refl: +8 (+2 SOR +3 PBA +3 DEX) Will: +7 (+5 SOR +3 PBA -1 WIS) =================================== ACTION POINTS: 9 =================================== Special Abilities Race: Bonus feat, +4 skill points at level 1, +1 skill point at all levels beyond 1 Class: Spellcasting, Metamagic Specialist (Alternate Class Feature, PHB2, traded familiar, usable 4/day); Pact-Bound Adept: Improved Pact +1 (Unbridled Fury of the Storm), Dragoncast 3/day. Other: Flaw: Vulnerable: -1 penalty to AC for bonus feat. Sacrificed a 3rd-level Spell Slot (and GP) for Dragonpact: Unbridled Fury of the Storm, can use Shocking Grasp 3/day and Protection from Energy (electricity) 2/day as Spell-Like Abilities at Caster Level 8. (Diplomacy check here, DC 18: [url=http://invisiblecastle.com/roller/view/2605034/]20[/url]) =================================== Feats: Draconic Heritage (blue) (Human, Complete Arcane, among others), Extend Spell (1st), Draconic Vigor (bonus, Flaw, Dragon Magic), Blue Dragon Lineage (3rd, Dragon Magic), Energy Substitution (cold) (6th, Complete Arcane) =================================== Languages: Common, Draconic, Undercommon =================================== Skills Trained or Untrained: +X (=Rank + Stat Mod + Other) Bluff +15 (=9+6+0) Concentration +14 (=11+3+0) Diplomacy +8 (=2+6+0) Trained Only: +X (=Rank + Stat Mod + Other) Knowledge (arcana) +12 (=11+1+0) Spellcraft +12 (=11+1+0) =================================== Magic Items (location, weight): Cloak of Charisma +2 (4,000 GP, shoulders, 2 lbs), Ring of Sustenance (2,500 GP, right middle finger), Amulet of Health +2 (4,000 GP, neck) Gloves of Dexterity +2 (4,000 GP, hands) Handy Haversack (2,000 GP, back, 5 lbs) +1 Mithral Chain Shirt of Twilight (5,100 GP, chest, 12.5 lbs) 2 Scrolls of Regroup (L3, CL5, PH2): 750 GP (375 GP each, haversack) 3 Scrolls of Identify: 375 GP (125 GP each, haversack) 2 Scrolls of Silence (CL 3): 400 GP (200 GP each, haversack) 4 potions of Cure Light Wounds (CL 1): 200 GP (50 GP each, haversack) (23,325 GP Spent) (Dragonpact for 3rd-level Spell Slot, beat DC by 2: 900 GP) =================================== Other Equipment: Weapons: Club (0 GP, 3 lbs, +3 melee, 1d6-1 damage), Light Crossbow (35 GP, 4 lbs, +7 ranged, 1d8 damage, 80 ft. range increment) Armor, Clothes: +1 Mithral Chain Shirt of Twilight (5,100 GP, 12.5 lbs, +5 Armor, +6 Max DEX, -0 Armor penalty, 0% Arcane Spell Failure), Savage’s clothing (free, weight not counted) ----------------------------------- Container: Haversack Main Pocket Contents: Bedroll, winter blanket, flint and steel, hempen rope (50 ft.), 2 empty sacks, 2 bags of caltrops, everburning torch, spell component pouch Container: Haversack Right Pocket Contents: 2 Scrolls of Regroup (L3, CL5, PH2), 3 Scrolls of Identify, 2 Scrolls of Silence (CL 3), 4 potions of Cure Light Wounds (CL 1), 3 flasks of alchemist’s fire, 5 flasks of acid, 3 flasks of alchemist’s spark, 2 smokesticks, 2 noxious smokesticks, 2 tanglefoot bags Container: Haversack Left Pocket Contents: coinage and gems ----------------------------------- Money PP: 25 GP:9 SP: 9 CP: 10 Gems/Other: 3 sapphires worth 300 GP each, 1 star sapphire worth 1,000 GP ----------------------------------- Load Light: 0-26 lbs. Medium: 27-53 lbs. Heavy: 54-80 lbs. Current: 0 lbs. =================================== Magic Caster Level: 7 Spells per day: 6/8/8/4 (5 normally, sacrificed 1 for Dragonpact) Lvl 0 Spells (7 known): Resistance, Acid Splash, Detect Magic, Read Magic, Ghost Sound, Message, Light Lvl 1 Spells (5 known): Orb of Fire (Complete Arcane), Grease (PHB), Shield (PHB), Magic Missile (PHB), Ray of Enfeeblement (PHB), Lvl 2 Spells (3 known): Kelgore’s Grave Mist (PH2), Vertigo (PH2), Scorching Ray (PHB) Lvl 3 Spells (2 known): Fireball (PHB), Haste (PHB), Lvl 4 Spells: none yet =================================== Description (include Age, gender, height, weight, physical description): Chardarran is a tall, lanky human, though quite slim and possessed of few obvious muscles. His 19 year-old body reaches a reasonable 6’2” and his slight build gives him a weight of 135 pounds. His face and body are heavily tattooed, all in a draconic motif, and his skin occasionally gains a blue-ish hue, if the sun is landing on him just right. His eyes are a vibrant, bright blue, yet always hard as ice, while his black hair is worn in a long braid, down to the center of his back. Among his visible tattoos is a trio of multicolored snakes running along each arm, with their heads at his shoulders. Lightning bolts are inked into his neck. Multiple patches of blue scales have been drawn in numerous places, all of them placed over scars from his youth. Around his face, though, the most intricate work was done. A second set of eyes, these reptilian in shape, rest above his eyebrows, while a set of fangs has been placed around his mouth and more lightning bolts run around the edge of his face and into his hairline. Altogether, it creates a strange and somewhat disturbing appearance. He customarily dresses in the manner of his people, wearing simple fur and leather garments, an iridescent chainmail shirt tossed on top of them. =================================== [sblock=History] Chardarran Ajjurakil has had much to deal with in his lifetime. Char, as he is often called by outsiders (it makes no difference to him), was born to a particular tribe of the Seren barbarians, the Ajjakahn. The night of his birth was marked by a great storm and a flight of blue dragons passing over his tribe’s camp. Among the elders, it was said the child had been marked and chosen by the dragons. For years, the child was raised as all male Seren children, to be a warrior. But he was weak, perplexing the elders, huntmasters and warriors. They thought he would be a mighty warrior, chosen by their dragon-gods, to lead the people in battle, yet he could barely swing an axe! They grew angry with him, and he was the subject of quiet ridicule from his peers. But one day, the young boy was sick of the teasing. In a fit of rage, he focused on the current source of his anger, another boy named Harr’ak and a year older than Char, and loosed his first spell, conjuring a flaming orb and throwing it at Harr’ak’s chest! It knocked its target to the ground and ignited his furs. Quick intervention from the other members of the tribe saved Harr’ak’s life, and the elders finally saw what Char had been marked for: not battle with weapons, but the power of the dragons themselves. The next thing to happen was for both the good of the tribe and the safety of Char. A small band, led by one of the elders, took Char into Argonessen, along a winding, ceremonial trail and left him at an ancient temple dedicated to the dragons. He was to remain there and pray until either the dragons told him to leave or took him away. Three days and nights passed, Char obediently waiting in the temple. On the fourth day, also his thirteenth birthday, a great storm rose up. Char remained, refusing to let the weather beat him from what he saw now as his destiny. At midnight, the storm abated and a mighty blue dragon was standing outside the temple, watching the boy. Chardarran stood in awe. Here before him was a living god to his people. It called him out of the temple and stared down at him, as if evaluating whether he would be a meal or an asset. After what seemed like an eternity to Char, it spoke to him, as it could see he was touched by both its own kind and the Progenitor Wyrms. The dragon, Acophisinian, took Char with it to its lair, there to teach the boy the magic of the dragons. For years, he learned about the magic in his blood and how the flight of the azure-scaled beasts had affected his birth and abilities. He grew stronger, all the while his tribe unknowing of what had come to pass. After 5 years of being sequestered with Acophisinian, the dragon told him to leave. But things would not be so simple as that… The dragon didn’t just tell Chardarran Ajjurakil to leave. It told him to go out, leave his people and explore the world. It wanted him to develop his dragon-given powers, seek out ancient sites or arcane might and learn. Most of all, it wanted him to go to Xen’drik and find a relic of the old world and bring it back to the dragon. This would be how Char would repay Acophisinian for all the teaching and study. It took some time for Char to reach Xen’drik, curious as he had been made about the rest of the world. He accrued some wealth, living among the outsiders and employing his magical skill, eventually reaching into an ancient magic taught to him by Acophisinian: the magic of the dragonpact, an arcane ritual that would bond a sorcerer and dragon mystically, granting each of them a boon of the other in the form of power. To this day, Char does not know just what dragon he made his pact with, but he knows his pact grows stronger and hopes one day to master that power… [/sblock][/sblock] [/QUOTE]
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