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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Farce" data-source="post: 4671228" data-attributes="member: 82462"><p>Hudrinoph "Hudder" d'Kundarak</p><p> </p><p>[sblock=Background]</p><p>A daring legend, at least in his own mind, Hudder d'Kundarak is an enthusiastic if intemperate explorer of Xen'drik. Born to a clan whose proud (some would say excessively proud) tradition of craftsmanship has been matched with equally poor business sense. </p><p> </p><p>At least until the current generation that is. While Hudder, renowned within the house as a dashing, likable figure (with a powerful dragonmark), has a higher profile, the astute have noted that his brother Randorph, a cunning thinker, deft politician and gifted (some might say merciless) businessman is the real reason for the clan's revived standing. </p><p>This reversal was underlined by Hudder's engagement to a daughter of a renowned and powerful sub-house within Kundarak.It's to be an auspicious wedding, arranged by Hudder's cunning brother as a way to leverage Hudder's unexpectedly powerful dragonmark to elevate their respected but impoverished family back to the upper echelons of Kundarak society. </p><p>At least it was supposed to be auspicious when the engagement was announced 10 years ago.</p><p> </p><p>Observers have noted that, even among the dwarves, a ten year engagement is a touch on the long side. Rumors of his bride's family's growing impatience are widespread. Of course, Hudder's constant exploits raise the profile of the House and are difficult to overtly criticize.</p><p>In an attempt to encourage the young noble to set a date his house recently unilaterally cut off funding for his self-funded exploits and his father arranged to have his beloved ax entrusted with diligent cousin (also distantly related to his fiancée's family).</p><p> </p><p>Hudder was about to cave when he heard that his "<span style="color: darkorange">old exploring buddy</span>", Barrak was "<span style="color: darkorange">killed by some sorta craven attack</span>" . As a "<span style="color: darkorange">matter of honor</span>", he, was going to have to go "<span style="color: darkorange">avenge tah fellow (Host keep and preserve his soul)</span>". "<span style="color: darkorange">And furthermore it involves giants! Everyone knows Marshers don't know a thing about giants, it's turn' ta slaughter sure as snow's white. Barak was a good fellow, truth be told there's a bit of a debt of honor 'tween us. Shouda put it right afor he got bushwacked an' sent tah Dolor. Anyway Marshers'd be no good 'gainst giants. A dwarf <strong>needs</strong> tah get involved.</span>" Owing to the "<span style="color: darkorange">essential nature</span>" of Hudder's participation he was "<span style="color: darkorange">compelled by his honor</span>" to put off the wedding "<span style="color: darkorange">jus' one more time</span>".[/sblock]</p><p> </p><p> </p><p>[sblock=Appearance]</p><p>The dwarf standing in front of you looks regal. Despite being weighed down with an impressive amount of gear he moves efficiently and with rapidity. You have the impression of wealth, his armor is exquisitely filigreed, a massive shield emblazoned with a Manticore jockeys on his back with a jet black axe that seems to be blown from black glass. He has topaz encrusted gauntlets, jade studded bracers; even his boots are covered with ornate steel tips. His brown beard is held together by several simple loops of black glass. The small pair of arm-less spectacles on his face give him a slightly scholarly look.[sblock=Hudder's Dragonmark]Hudder's dragonmark first appeared on his left forearm when he was a a youngster. Immediately realizing that being identified as a scion (the only one in his clan in three generations) would force his family to curtail his adventurous ways; he cunningly covered it up with cloth. This fooled no one, but his brother, Randorph, several decades his elder and already a power within the clan arranged for his father to issue an informal edict that his son's dragonmark not be discussed.</p><p>Much to Hudder's dismay the mark grew and grew, by the time he was in his fifth decade it stretched from his throat to his waste and he was forced to leave for Xen'drik, pretending to be a cousin lest he "reveal it". Randorph, naturally, was instrumental in getting the House Kundarak outpost in Stormreach to accept the obviously fake travel documents. </p><p>Hudder is now in his seventies, and the mark stretches from his cheek to his knee.</p><p> </p><p>He has the completely irrational belief that "<span style="color: darkorange">covering up dragonmarks makes them grow</span>". And is convinced that all his cousins with "<span style="color: darkorange">weenie little marks</span>" would have full sized "<span style="color: darkorange">proper</span>" marks like his if only they stop "<span style="color: darkorange">flaunting them so much</span>". He's too polite to say anything of course.[/sblock][/sblock]</p><p> </p><p>[sblock= "typical" Hudderisms]</p><p>"<span style="color: darkorange">I don't stand on ceremony. Jus' call me Hudder!</span>"</p><p>"<span style="color: darkorange">You see this Kundarak mark on the shield laddy? I don't be need'n any more coin. Yeh keep all the gold yeh be finding.</span>"</p><p>"<span style="color: darkorange">You think this is a sticky situation? Ha! Why I should tell you about the time I was ambushed by dark skinned elves in Xen'drik wit' nuth'n but me boots on!</span>"</p><p> </p><p>"<span style="color: darkorange">Marriage, of course, wonderful thing. Why me brother's arranged something nice with a very special girl. Naw, haven't met her, it's not how it works really. Of course I'll schedule the wedding soon, but I can't get married while I've got this debt ta Barrak on me shoulders. Gotta clear that up you see. Straighten out the business. Be getting married just as soon as that's taken care of. Looking forward to it. Really. Settling down. Ready to put my boots up. Jus' as soon as we send these giants packing, find tah fellow that done in good ol' Barrak, an' deal you know, with any other sorta important type problems that might require dealing with.</span>"[/sblock]</p><p> </p><p>Hudrinoph "Hudder" d'Kundarak (CL 8)</p><p>[sblock=Stat Block]Dwarf Rogue 2/ Fighter 2/ Dragonmarked Heir 4 Chaoticish Good</p><p><strong>Init </strong>+4; <strong>Senses </strong>Darkvision 60', Spot +6, Listen +3, Search +15</p><p>Languages Common (sort of), Dwarf</p><p>************************************************************</p><p><strong>AC </strong>25 (armor10/shield4/dex0/ring1); touch: 11 ; flat-footed: 25</p><p><strong>hp </strong>85 (8 HD)</p><p><strong>DR </strong>5/magic (or 10/magic & piercing) <s>Mark of Recovery (heal hp<1)</s> <strong>Stability </strong>(+4 vs. bull rush or tripping)</p><p><strong>Fort </strong>+12 [+15 vs. poison/spells] (con4/class0.3.4/cloak1) <strong>Ref </strong>+8 [+10 spells] <em><u>[Evasion]</u></em> (dex0/class3.0.4/cloak1) <strong>Will </strong>+4 [+6 vs spells] (wis<strong>-</strong>1/class0.0.4/cloak1)</p><p>******************************************************************</p><p><strong>Speed </strong>30 ft (6 squares; even in heavy armor)</p><p><strong>Attack Melee</strong> <em>+1 Dwarven Waraxe</em> +11/+6 1d10+11 (x3)<p style="margin-left: 20px">Attack Melee w/o Power Attack <em>+1 Dwarven Waraxe</em> +13/+8 1d10+7 (x3)</p> <p style="margin-left: 20px"></p><p><strong>Attack Ranged</strong> Throwing Axe +7 1d6+6</p><p><strong>Base Attack</strong> +6 <strong>Grapple </strong>+12 (+16 vs trip/bull rush)</p><p><strong>Attack Options</strong> Cleave, sneak attack +1d6<p style="margin-left: 20px"><strong>Dragonmarked (CL 14)</strong></p> <p style="margin-left: 20px">Least <em><a href="http://www.dandwiki.com/wiki/SRD:Alarm" target="_blank">alarm</a> </em>1/day <em><a href="http://www.dandwiki.com/wiki/SRD:Fire_Trap" target="_blank">firetrap</a> </em>1/day <em><a href="http://www.dandwiki.com/wiki/SRD:Misdirection" target="_blank">misdirection</a> </em>1/day</p> <p style="margin-left: 20px">Lesser <em><a href="http://www.dandwiki.com/wiki/SRD:Glyph_of_Warding" target="_blank">glyph of warding</a></em> 1/day <em><a href="http://www.dandwiki.com/wiki/SRD:Nondetection_(Spell)" target="_blank">nondetection</a></em>1/day</p> <p style="margin-left: 20px">Greater <em><a href="http://www.dandwiki.com/wiki/SRD:Greater_Glyph_of_Warding" target="_blank">greater glyph of warding</a></em> 1/day</p> <p style="margin-left: 20px"></p><p><strong>Combat Gear</strong> Nothing; a Kundarak don't need no fancy tricks!</p><p><strong>Action Points</strong> 11 (w/ +2 PrC)</p><p>****************************** ************************************</p><p><strong>Attributes </strong>Str 22 (20*+2**) Dex 10 Con 18 Int 9 Wis 9 Cha 10</p><p>* received both improvements for level</p><p>** Gauntlets of Ogre Power</p><p><strong>SQ </strong>Dwarf qualities, Additional Action Points (normal max +2 ), +4 on Charisma Checks vs. House members, Trapfinding</p><p><strong>Feats </strong>Cleave<em>b</em>, Favored in House, Greater Dragonmark<em>b</em>, Least Dragonmark, Lesser Dragonmark<em>b</em>, <s>Mark of Recovery</s>, Protective Dragonmark, Power Attack<em>b</em>,</p><p><strong>Skills </strong>Balance +4 Climb +10 Diplomacy +4 Escape Artist -5 Hide +0 Jump +15* Knowledge (History) + 1 Knowledge (Nobility) +3 Listen +3 Search +14** Sense Motive -1 Spot +6 Swim 6-(a lot)</p><p>[sblock=Skills detail]Balance +4 (4.0.0), Bluff +4 (0.0.4), Climb +4/+6/-5 (4.0.0),</p><p>Diplomacy +4 (0.0.4), Escape Artist -5/+1 (-), Hide +1 (-), Jump +9/15 (4.0.0), Knowledge</p><p>(History) + 1 (2.0.0), Knowledge (Nobility) + 4 (0.0.4), Listen +3 (4.0.0),</p><p>Search +14** (7.0.0), Sense Motive -1 (-), Spot +6 (7.0.0), Swim +0/6 (-),</p><p>* +5 for boots; ** +5 pinez and +2 dragonmark[/sblock]</p><p><strong>Possessions </strong><em>Fullplate +2 (+10 armor; max dex +2, check-5), Hvy Steel Shield +2 (+4 Shield, check -1), <s>*Keen Dwarven Waraxe of Deadly Precision +2</s>, Dwarven Waraxe +1, Ring of Protection +1, Cloak of Resistance +1, Boots of Springing and Striding, Gauntlets of Ogre Power, Pinez of Minute Seeing</em> (same as Goggles of Minute Seeing), <em>Armbands of Might</em>, 3 hand axes (belt), Daggers x2 (each boot), <em>cold weave</em> underlining for armor (can wear fullplate even in tropical conditions), Travel Documents (Kundarak, Mror, Karrnath, Breland/Stormreach) and traveling gear.</p><p>[sblock=Traveling Gear]two sacks, 6 sunrods, bed roll, small tent, backpack, finely carved travel-sized silverware, 2 weeks of trail rations, spare set of clothing, 20 steel spikes, hammer, 50' of silken rope (knotted for easy climbing), chalk (red, white), 4 waterskins, grappling hook[/sblock]</p><p> </p><p>[sblock=The Keen Dwarven Waraxe of Deadly Precision +2]Hudder's axe is an example of the fine black-glass craftsmanship of his father's house and it is one of his (small) clan's most prized possession. Other than it's unique appearance it behaves as if it were made of steel. <strong>This item will not enter play, it is in possession of his cousin (in Sharn) and acting as collateral for Hudder's upcoming wedding.</strong></p><p>Of course Hudder is going to set a date for that wedding. Just as soon as he deals with all the pressing important, that is to say very important, matters o' honor.</p><p>The other axe is also jet black glass that acts as steel (i.e just a cosmetic change).[/sblock]</p><p>[/sblock]</p><p> </p><p>[sblock=Build Details]</p><p>Hit points 6 (Rog1) + 15 (Fight1&2) + 4 (Rog2) + 28 (DMH1-4) + 32(con)</p><p> </p><p>[sblock=Magic Item Math]</p><p>Ax +1 25</p><p>armor +2 4k</p><p>shield +2 4k,</p><p>ring of prot +1 2k</p><p>cloak of resist +1 1k</p><p>Boots of Springing and Striding (+10 speed +5 jump) 5.5k</p><p>Gauntlets of Ogre Power 2k</p><p>Goggles of Minute Seeing 1.25k</p><p>Armbands of Might (+2 damage if at least -2 pwr attck) 4.1k</p><p>Cold Weave underlining (Necromancers of Hollowfaust - can wear armor in hot conditions) 0.1k</p><p>25,975 gp</p><p>[/sblock]</p><p> </p><p>[sblock=Skill Points spent per Level]</p><p><strong>Progression:</strong> Rog 1/ Fighter 2/ Rog 1/ Dragonmarked Heir 4</p><p> </p><p>Rogue 1: 4 ranks in Balance, Climb, Jump, Listen, Spot, Search; 2 ranks in Know (hist)</p><p>Fighter 1&2: Intimidate 2</p><p>Rogue 2: Spot +3, Search +3, Listen +1</p><p>DM Heir 1-4: 4 ranks in bluff, diplo, know (noble)</p><p><s>DM Heir 5: +1 rank in bluff, diplo, know (noble)</s>[/sblock]</p><p> </p><p> </p><p>[sblock=Class and Effect Breakdown]</p><p><u>CL</u> <u>Class and Effect</u></p><p>1-2 Fighter 2 bab +2, fort +3; Bonus Feats: Power Attack, Cleave</p><p>3-4 Rog 2 bab +1, ref +3, sneak attack +1d6, evasion, trapfinding</p><p>5-8 DmH 4d8 hd; bab +3, all saves +3, +4 to charisma checks vs same house members, +1 Least Mark use,</p><p>Bonus Feat: Lesser Mark, +1 Lesser Markus , Bonus Feat: Greater Mark,</p><p>Dragonmark Caster Level 14th</p><p><s>9 DmH 1d8 hd; +1 to charisma checks vs same house members, +1 Greater Mark use</s></p><p><s>Dragonmark Caster Level 15th</s></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Feat Progression (doesn't include dragonmark feats from DHM class, see above)]</p><p>1st: Least Dragonmark (+2 search)</p><p>2nd: Power Attack (Bonus:Fighter)</p><p>3rd: Favored in House</p><p>Cleave (Bonus: Fighter)</p><p>4th: Str +1</p><p>6th: Protective Mark (DR 5/magic, or 10 magic/piercing for 1 rnd with action pt)</p><p>8th: Str +1</p><p><s>9th: Mark of Recovery (expend use of dragonmark to heal if knocked to 0 hp or below)</s></p><p>[/sblock]</p><p>[/sblock]</p><p> </p><p>[sblock=Comments and Questions]</p><p> </p><p></p><p>If the terrible dwarven accent needs to go it needs to go. </p><ul> <li data-xf-list-type="ul">I actually blocked out his next level, assuming he makes it that far.(was I confused? yes, yes I was).</li> <li data-xf-list-type="ul">Is there a Knowledge (Xen'drik)? If so it would probably make more sense than knowledge nobility. But nobility makes a lot of sense too. Of course, Hudder's skill checks are so low that it's completely academic.</li> <li data-xf-list-type="ul">In my ideal world Hudder's charisma would be 13 or so. But I just can't afford it. I would suggest his "likability" is sort of like "liking someone" but "not liking being in the room with them for too long". I kind of see it as a "feature" but I suppose it could be a "bug".</li> <li data-xf-list-type="ul">Since the Mark of Protection is in Dragonmarked (an Eberron book) I assume it's kosher. I like that dragonmarked set up some sub-systems for people with dragonmarks to do more than have some relatively useless spells per day. Let me know if it's not cool though.</li> <li data-xf-list-type="ul">Likewise I'd like to take Mark of Recovery (also from Dragonmarked) if we make it to 9th level.</li> </ul><p>[sblock=Other Notes][sblock=Hudder's Common]Hudder's common is horrific. He fulfills stereotypes about dwarves that most people don't even have. It's the result of a deliberate attempt on his part to speak like an "authentic Xen'drik explorer" combined with low mental stats and sleeping though most of the grammar lessons his family arranged for him when he was younger.</p><p>He's blissfully unaware of just how terrible he sounds. He hangs out mostly with people who work for, or have business dealings with him or his clan (not incentivized to try to correct him) and other nobles (who find the whole thing entirely too funny to let Hudder in on the joke).</p><p>His brother, Randorph, speaks impeccable, crisp common. </p><p>One of Randorph's missions in life is make sure that Hudder, never ever ever ever represents the family during any business or social interaction where speaking common is required. Since Hudder avoids business interactions and formal occasions like the plague Randorph has so far managed complete success on this front.</p><p> </p><p>Hudder's dwarven is everything his common is not (refined, precise, etc). Most dwarves he knows assume his Common is similar.[/sblock]</p><p> </p><p>[sblock=Noble's exploring Xen'drik]</p><p>There is a sub-culture of nobles, and wealthy members of dragonmarked houses who visit Xen'drik looking for adventure.</p><p>-Most- nobles who visit Xen'drik don't make it much further than Stormreach and the immediate surroundings, maybe an occasional foray over the jungle in an airship if they have the sort of connections with House Lyrander to arrange that kind of thing. </p><p>They cover up their lack of actual experience with vague allusions to adventures, carefully cultivated relationships with actual explorers and scholars and obsessive rumormongering. </p><p> </p><p>Hudder is very much a part of this culture, except that he actually goes out and does everything he's claimed to (more or less, he's not a detail person).</p><p>His fundamentally trusting and generous nature means that he believes everyone else is doing what they've said too.</p><p>He's a great booster of this vaguely identified group of people, has a tremendous reputation with them and hears all the best gossip (since it's all third hand from people who spend their time drinking and carousing this gossip is of dubious worth but it may occasionally be useful). He'd even use his dragonmark for them (on the sly of course). Not that most people need things <em>flametrapp</em>ed but...[/sblock]</p><p> </p><p>[sblock=Hudder's reputation as an Explorer of Xen'drik]Hudder's exploits are not nearly as well known as he would think. At the same time if a bunch of idle nobles were sharing stories about exploring Xen'drik stories about Hudder would almost certainly turn up.</p><p>Mostly because he managed to make an utter hash of things, but is still alive and tromping about. (Disaster stories are everyone's favorite of course, but usually they end in horrific death, which can be a touch depressing.) [/sblock][/sblock]</p><p> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Farce, post: 4671228, member: 82462"] Hudrinoph "Hudder" d'Kundarak [sblock=Background] A daring legend, at least in his own mind, Hudder d'Kundarak is an enthusiastic if intemperate explorer of Xen'drik. Born to a clan whose proud (some would say excessively proud) tradition of craftsmanship has been matched with equally poor business sense. At least until the current generation that is. While Hudder, renowned within the house as a dashing, likable figure (with a powerful dragonmark), has a higher profile, the astute have noted that his brother Randorph, a cunning thinker, deft politician and gifted (some might say merciless) businessman is the real reason for the clan's revived standing. This reversal was underlined by Hudder's engagement to a daughter of a renowned and powerful sub-house within Kundarak.It's to be an auspicious wedding, arranged by Hudder's cunning brother as a way to leverage Hudder's unexpectedly powerful dragonmark to elevate their respected but impoverished family back to the upper echelons of Kundarak society. At least it was supposed to be auspicious when the engagement was announced 10 years ago. Observers have noted that, even among the dwarves, a ten year engagement is a touch on the long side. Rumors of his bride's family's growing impatience are widespread. Of course, Hudder's constant exploits raise the profile of the House and are difficult to overtly criticize. In an attempt to encourage the young noble to set a date his house recently unilaterally cut off funding for his self-funded exploits and his father arranged to have his beloved ax entrusted with diligent cousin (also distantly related to his fiancée's family). Hudder was about to cave when he heard that his "[COLOR=darkorange]old exploring buddy[/COLOR]", Barrak was "[COLOR=darkorange]killed by some sorta craven attack[/COLOR]" . As a "[COLOR=darkorange]matter of honor[/COLOR]", he, was going to have to go "[COLOR=darkorange]avenge tah fellow (Host keep and preserve his soul)[/COLOR]". "[COLOR=darkorange]And furthermore it involves giants! Everyone knows Marshers don't know a thing about giants, it's turn' ta slaughter sure as snow's white. Barak was a good fellow, truth be told there's a bit of a debt of honor 'tween us. Shouda put it right afor he got bushwacked an' sent tah Dolor. Anyway Marshers'd be no good 'gainst giants. A dwarf [B]needs[/B] tah get involved.[/COLOR]" Owing to the "[COLOR=darkorange]essential nature[/COLOR]" of Hudder's participation he was "[COLOR=darkorange]compelled by his honor[/COLOR]" to put off the wedding "[COLOR=darkorange]jus' one more time[/COLOR]".[/sblock] [sblock=Appearance] The dwarf standing in front of you looks regal. Despite being weighed down with an impressive amount of gear he moves efficiently and with rapidity. You have the impression of wealth, his armor is exquisitely filigreed, a massive shield emblazoned with a Manticore jockeys on his back with a jet black axe that seems to be blown from black glass. He has topaz encrusted gauntlets, jade studded bracers; even his boots are covered with ornate steel tips. His brown beard is held together by several simple loops of black glass. The small pair of arm-less spectacles on his face give him a slightly scholarly look.[sblock=Hudder's Dragonmark]Hudder's dragonmark first appeared on his left forearm when he was a a youngster. Immediately realizing that being identified as a scion (the only one in his clan in three generations) would force his family to curtail his adventurous ways; he cunningly covered it up with cloth. This fooled no one, but his brother, Randorph, several decades his elder and already a power within the clan arranged for his father to issue an informal edict that his son's dragonmark not be discussed. Much to Hudder's dismay the mark grew and grew, by the time he was in his fifth decade it stretched from his throat to his waste and he was forced to leave for Xen'drik, pretending to be a cousin lest he "reveal it". Randorph, naturally, was instrumental in getting the House Kundarak outpost in Stormreach to accept the obviously fake travel documents. Hudder is now in his seventies, and the mark stretches from his cheek to his knee. He has the completely irrational belief that "[COLOR=darkorange]covering up dragonmarks makes them grow[/COLOR]". And is convinced that all his cousins with "[COLOR=darkorange]weenie little marks[/COLOR]" would have full sized "[COLOR=darkorange]proper[/COLOR]" marks like his if only they stop "[COLOR=darkorange]flaunting them so much[/COLOR]". He's too polite to say anything of course.[/sblock][/sblock] [sblock= "typical" Hudderisms] "[COLOR=darkorange]I don't stand on ceremony. Jus' call me Hudder![/COLOR]" "[COLOR=darkorange]You see this Kundarak mark on the shield laddy? I don't be need'n any more coin. Yeh keep all the gold yeh be finding.[/COLOR]" "[COLOR=darkorange]You think this is a sticky situation? Ha! Why I should tell you about the time I was ambushed by dark skinned elves in Xen'drik wit' nuth'n but me boots on![/COLOR]" "[COLOR=darkorange]Marriage, of course, wonderful thing. Why me brother's arranged something nice with a very special girl. Naw, haven't met her, it's not how it works really. Of course I'll schedule the wedding soon, but I can't get married while I've got this debt ta Barrak on me shoulders. Gotta clear that up you see. Straighten out the business. Be getting married just as soon as that's taken care of. Looking forward to it. Really. Settling down. Ready to put my boots up. Jus' as soon as we send these giants packing, find tah fellow that done in good ol' Barrak, an' deal you know, with any other sorta important type problems that might require dealing with.[/COLOR]"[/sblock] Hudrinoph "Hudder" d'Kundarak (CL 8) [sblock=Stat Block]Dwarf Rogue 2/ Fighter 2/ Dragonmarked Heir 4 Chaoticish Good [B]Init [/B]+4; [B]Senses [/B]Darkvision 60', Spot +6, Listen +3, Search +15 Languages Common (sort of), Dwarf ************************************************************ [B]AC [/B]25 (armor10/shield4/dex0/ring1); touch: 11 ; flat-footed: 25 [B]hp [/B]85 (8 HD) [B]DR [/B]5/magic (or 10/magic & piercing) [s]Mark of Recovery (heal hp<1)[/s] [B]Stability [/B](+4 vs. bull rush or tripping) [B]Fort [/B]+12 [+15 vs. poison/spells] (con4/class0.3.4/cloak1) [B]Ref [/B]+8 [+10 spells] [I][U][Evasion][/U][/I] (dex0/class3.0.4/cloak1) [B]Will [/B]+4 [+6 vs spells] (wis[B]-[/B]1/class0.0.4/cloak1) ****************************************************************** [B]Speed [/B]30 ft (6 squares; even in heavy armor) [B]Attack Melee[/B] [I]+1 Dwarven Waraxe[/I] +11/+6 1d10+11 (x3)[INDENT]Attack Melee w/o Power Attack [I]+1 Dwarven Waraxe[/I] +13/+8 1d10+7 (x3) [/INDENT][B]Attack Ranged[/B] Throwing Axe +7 1d6+6 [B]Base Attack[/B] +6 [B]Grapple [/B]+12 (+16 vs trip/bull rush) [B]Attack Options[/B] Cleave, sneak attack +1d6[INDENT][B]Dragonmarked (CL 14)[/B] Least [I][URL="http://www.dandwiki.com/wiki/SRD:Alarm"]alarm[/url] [/i]1/day [I][URL="http://www.dandwiki.com/wiki/SRD:Fire_Trap"]firetrap[/URL] [/I]1/day [I][URL="http://www.dandwiki.com/wiki/SRD:Misdirection"]misdirection[/URL] [/I]1/day Lesser [I][URL="http://www.dandwiki.com/wiki/SRD:Glyph_of_Warding"]glyph of warding[/URL][/I] 1/day [I][URL="http://www.dandwiki.com/wiki/SRD:Nondetection_(Spell)"]nondetection[/URL][/I]1/day Greater [I][URL="http://www.dandwiki.com/wiki/SRD:Greater_Glyph_of_Warding"]greater glyph of warding[/URL][/I] 1/day [/indent][B]Combat Gear[/B] Nothing; a Kundarak don't need no fancy tricks! [B]Action Points[/B] 11 (w/ +2 PrC) ****************************** ************************************ [B]Attributes [/B]Str 22 (20*+2**) Dex 10 Con 18 Int 9 Wis 9 Cha 10 * received both improvements for level ** Gauntlets of Ogre Power [B]SQ [/B]Dwarf qualities, Additional Action Points (normal max +2 ), +4 on Charisma Checks vs. House members, Trapfinding [B]Feats [/B]Cleave[I]b[/I], Favored in House, Greater Dragonmark[I]b[/I], Least Dragonmark, Lesser Dragonmark[I]b[/I], [s]Mark of Recovery[/s], Protective Dragonmark, Power Attack[I]b[/I], [B]Skills [/B]Balance +4 Climb +10 Diplomacy +4 Escape Artist -5 Hide +0 Jump +15* Knowledge (History) + 1 Knowledge (Nobility) +3 Listen +3 Search +14** Sense Motive -1 Spot +6 Swim 6-(a lot) [sblock=Skills detail]Balance +4 (4.0.0), Bluff +4 (0.0.4), Climb +4/+6/-5 (4.0.0), Diplomacy +4 (0.0.4), Escape Artist -5/+1 (-), Hide +1 (-), Jump +9/15 (4.0.0), Knowledge (History) + 1 (2.0.0), Knowledge (Nobility) + 4 (0.0.4), Listen +3 (4.0.0), Search +14** (7.0.0), Sense Motive -1 (-), Spot +6 (7.0.0), Swim +0/6 (-), * +5 for boots; ** +5 pinez and +2 dragonmark[/sblock] [B]Possessions [/B][I]Fullplate +2 (+10 armor; max dex +2, check-5), Hvy Steel Shield +2 (+4 Shield, check -1), [s]*Keen Dwarven Waraxe of Deadly Precision +2[/s], Dwarven Waraxe +1, Ring of Protection +1, Cloak of Resistance +1, Boots of Springing and Striding, Gauntlets of Ogre Power, Pinez of Minute Seeing[/I] (same as Goggles of Minute Seeing), [I]Armbands of Might[/I], 3 hand axes (belt), Daggers x2 (each boot), [I]cold weave[/I] underlining for armor (can wear fullplate even in tropical conditions), Travel Documents (Kundarak, Mror, Karrnath, Breland/Stormreach) and traveling gear. [sblock=Traveling Gear]two sacks, 6 sunrods, bed roll, small tent, backpack, finely carved travel-sized silverware, 2 weeks of trail rations, spare set of clothing, 20 steel spikes, hammer, 50' of silken rope (knotted for easy climbing), chalk (red, white), 4 waterskins, grappling hook[/sblock] [sblock=The Keen Dwarven Waraxe of Deadly Precision +2]Hudder's axe is an example of the fine black-glass craftsmanship of his father's house and it is one of his (small) clan's most prized possession. Other than it's unique appearance it behaves as if it were made of steel. [B]This item will not enter play, it is in possession of his cousin (in Sharn) and acting as collateral for Hudder's upcoming wedding.[/B] Of course Hudder is going to set a date for that wedding. Just as soon as he deals with all the pressing important, that is to say very important, matters o' honor. The other axe is also jet black glass that acts as steel (i.e just a cosmetic change).[/sblock] [/sblock] [sblock=Build Details] Hit points 6 (Rog1) + 15 (Fight1&2) + 4 (Rog2) + 28 (DMH1-4) + 32(con) [sblock=Magic Item Math] Ax +1 25 armor +2 4k shield +2 4k, ring of prot +1 2k cloak of resist +1 1k Boots of Springing and Striding (+10 speed +5 jump) 5.5k Gauntlets of Ogre Power 2k Goggles of Minute Seeing 1.25k Armbands of Might (+2 damage if at least -2 pwr attck) 4.1k Cold Weave underlining (Necromancers of Hollowfaust - can wear armor in hot conditions) 0.1k 25,975 gp [/sblock] [sblock=Skill Points spent per Level] [B]Progression:[/B] Rog 1/ Fighter 2/ Rog 1/ Dragonmarked Heir 4 Rogue 1: 4 ranks in Balance, Climb, Jump, Listen, Spot, Search; 2 ranks in Know (hist) Fighter 1&2: Intimidate 2 Rogue 2: Spot +3, Search +3, Listen +1 DM Heir 1-4: 4 ranks in bluff, diplo, know (noble) [s]DM Heir 5: +1 rank in bluff, diplo, know (noble)[/s][/sblock] [sblock=Class and Effect Breakdown] [U]CL[/U] [U]Class and Effect[/U] 1-2 Fighter 2 bab +2, fort +3; Bonus Feats: Power Attack, Cleave 3-4 Rog 2 bab +1, ref +3, sneak attack +1d6, evasion, trapfinding 5-8 DmH 4d8 hd; bab +3, all saves +3, +4 to charisma checks vs same house members, +1 Least Mark use, Bonus Feat: Lesser Mark, +1 Lesser Markus , Bonus Feat: Greater Mark, Dragonmark Caster Level 14th [s]9 DmH 1d8 hd; +1 to charisma checks vs same house members, +1 Greater Mark use Dragonmark Caster Level 15th[/s] [/sblock] [sblock=Feat Progression (doesn't include dragonmark feats from DHM class, see above)] 1st: Least Dragonmark (+2 search) 2nd: Power Attack (Bonus:Fighter) 3rd: Favored in House Cleave (Bonus: Fighter) 4th: Str +1 6th: Protective Mark (DR 5/magic, or 10 magic/piercing for 1 rnd with action pt) 8th: Str +1 [s]9th: Mark of Recovery (expend use of dragonmark to heal if knocked to 0 hp or below)[/s] [/sblock] [/sblock] [sblock=Comments and Questions] If the terrible dwarven accent needs to go it needs to go. [LIST] [*]I actually blocked out his next level, assuming he makes it that far.(was I confused? yes, yes I was). [*]Is there a Knowledge (Xen'drik)? If so it would probably make more sense than knowledge nobility. But nobility makes a lot of sense too. Of course, Hudder's skill checks are so low that it's completely academic. [*]In my ideal world Hudder's charisma would be 13 or so. But I just can't afford it. I would suggest his "likability" is sort of like "liking someone" but "not liking being in the room with them for too long". I kind of see it as a "feature" but I suppose it could be a "bug". [*]Since the Mark of Protection is in Dragonmarked (an Eberron book) I assume it's kosher. I like that dragonmarked set up some sub-systems for people with dragonmarks to do more than have some relatively useless spells per day. Let me know if it's not cool though. [*]Likewise I'd like to take Mark of Recovery (also from Dragonmarked) if we make it to 9th level. [/LIST][sblock=Other Notes][sblock=Hudder's Common]Hudder's common is horrific. He fulfills stereotypes about dwarves that most people don't even have. It's the result of a deliberate attempt on his part to speak like an "authentic Xen'drik explorer" combined with low mental stats and sleeping though most of the grammar lessons his family arranged for him when he was younger. He's blissfully unaware of just how terrible he sounds. He hangs out mostly with people who work for, or have business dealings with him or his clan (not incentivized to try to correct him) and other nobles (who find the whole thing entirely too funny to let Hudder in on the joke). His brother, Randorph, speaks impeccable, crisp common. One of Randorph's missions in life is make sure that Hudder, never ever ever ever represents the family during any business or social interaction where speaking common is required. Since Hudder avoids business interactions and formal occasions like the plague Randorph has so far managed complete success on this front. Hudder's dwarven is everything his common is not (refined, precise, etc). Most dwarves he knows assume his Common is similar.[/sblock] [sblock=Noble's exploring Xen'drik] There is a sub-culture of nobles, and wealthy members of dragonmarked houses who visit Xen'drik looking for adventure. -Most- nobles who visit Xen'drik don't make it much further than Stormreach and the immediate surroundings, maybe an occasional foray over the jungle in an airship if they have the sort of connections with House Lyrander to arrange that kind of thing. They cover up their lack of actual experience with vague allusions to adventures, carefully cultivated relationships with actual explorers and scholars and obsessive rumormongering. Hudder is very much a part of this culture, except that he actually goes out and does everything he's claimed to (more or less, he's not a detail person). His fundamentally trusting and generous nature means that he believes everyone else is doing what they've said too. He's a great booster of this vaguely identified group of people, has a tremendous reputation with them and hears all the best gossip (since it's all third hand from people who spend their time drinking and carousing this gossip is of dubious worth but it may occasionally be useful). He'd even use his dragonmark for them (on the sly of course). Not that most people need things [I]flametrapp[/I]ed but...[/sblock] [sblock=Hudder's reputation as an Explorer of Xen'drik]Hudder's exploits are not nearly as well known as he would think. At the same time if a bunch of idle nobles were sharing stories about exploring Xen'drik stories about Hudder would almost certainly turn up. Mostly because he managed to make an utter hash of things, but is still alive and tromping about. (Disaster stories are everyone's favorite of course, but usually they end in horrific death, which can be a touch depressing.) [/sblock][/sblock] [/sblock] [/QUOTE]
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