Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EvolutionKB" data-source="post: 3905882" data-attributes="member: 47833"><p><strong>Morph</strong></p><p></p><p>Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, <span style="color: RoyalBlue">"If you have any measure of intelligence you would return to from which you came and not bother us anymore."</span> He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well.</p><p></p><p>[sblock=ooc]I'll use an immediate once again to gain a fly speed and fly out and down to square H6(F15, F14, F13, G12, G12 down 10' movement. speed is doubled due to downward movement costing only 5' of movement for the 10' decended, H11 second diagnol costing 10' of movement, H10, H9, H8, H7, H6. I'll make sure to keep 20' from the elemental at all times. This should position me by the wheel of the ship and grant me cover(hopefully). I will then cast Slow on the two elementals. Will save DC: 20. That should be tough for them since they are shaken.</p><p></p><p>Spell Prepared(including bonus spells for high Int and for being a specialist wizard)</p><p>(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations</p><p>0: Detect Magicx2, Read magic, ray of frost</p><p>1: Feather fallx2, lesser orb of firex2, <s>magic missle</s>, ray of clumsiness, grease</p><p>2: alter self, glitterdust, rope trick, incendiary slime</p><p>3: <s>haste</s>, <s>slow</s>, <s>fireball</s>, animate weapon</p><p>4: flame whips, polymorphx2</p><p></p><p>If one of them moves(so I have only one target for the slow spell near the captain) I will instead move 40' away from the elemental and cast lesser orb of fire. <a href="http://invisiblecastle.com/find.py?id=1393803" target="_blank">22 to hit</a> <a href="http://invisiblecastle.com/find.py?id=1393807" target="_blank">21 fire damage, not subject to DR</a> [/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3905882, member: 47833"] [b]Morph[/b] Morph's wings begin to refold snugly behind his back, but he wills them out again before they can fully collapse. He strides off the edge of the common room, soaring out behind the captain. He gives a confident stare at the air elementals towering over him and says, [COLOR=RoyalBlue]"If you have any measure of intelligence you would return to from which you came and not bother us anymore."[/COLOR] He waves his hands into the air and speaks arcane syllables. His hands mimic pulling a long rope from his belt. He then points at the nearest air elemental, mimicing tying the rope in a knot, trailing the loose end of the rope towards the other elemental nearby and confining it as well. [sblock=ooc]I'll use an immediate once again to gain a fly speed and fly out and down to square H6(F15, F14, F13, G12, G12 down 10' movement. speed is doubled due to downward movement costing only 5' of movement for the 10' decended, H11 second diagnol costing 10' of movement, H10, H9, H8, H7, H6. I'll make sure to keep 20' from the elemental at all times. This should position me by the wheel of the ship and grant me cover(hopefully). I will then cast Slow on the two elementals. Will save DC: 20. That should be tough for them since they are shaken. Spell Prepared(including bonus spells for high Int and for being a specialist wizard) (4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations 0: Detect Magicx2, Read magic, ray of frost 1: Feather fallx2, lesser orb of firex2, [S]magic missle[/S], ray of clumsiness, grease 2: alter self, glitterdust, rope trick, incendiary slime 3: [S]haste[/S], [S]slow[/S], [S]fireball[/S], animate weapon 4: flame whips, polymorphx2 If one of them moves(so I have only one target for the slow spell near the captain) I will instead move 40' away from the elemental and cast lesser orb of fire. [URL=http://invisiblecastle.com/find.py?id=1393803]22 to hit[/URL] [URL=http://invisiblecastle.com/find.py?id=1393807]21 fire damage, not subject to DR[/URL] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
Top