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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="EvolutionKB" data-source="post: 4084877" data-attributes="member: 47833"><p><strong>Morph</strong></p><p></p><p>The Annis hag that is Morph begins casting another spell. When finished, he throws his arms out to the side. Abruptly his arms begins to glow softly with inner light, then they are set ablaze from fire that is magic. His arms melt and and stretch until they are 15 feet long tentacles of flame! He then steps a little closer to the plant creature.</p><p></p><p></p><p></p><p></p><p>[sblock=ooc] Cast flaming whips. 5' step forward.</p><p></p><p>Transmutation</p><p>Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: Standard</p><p>Range: Personal</p><p>Effect: Flaming whips</p><p>Duration: 1 rd/lv (D)</p><p></p><p>Your forelimbs transform into flaming whips, you gain two melee touch attacks with a 15' reach. Each deal 6d6 damage. Attacks with these whips replace any natural attacks you had with those limbs. While this spell is in effect you cannot cast spells with material components, nor can you carry items with your forelimbs. Any items worn on your forelimbs cease functioning while the spell is active</p><p></p><p></p><p>Spell Prepared(including bonus spells for high Int and for being a specialist wizard)</p><p>(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations</p><p>0: Detect Magicx2, Read magic, ray of frost</p><p>1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease</p><p>2: invisibility, glitterdust, rope trick, incendiary slime</p><p>3: haste, slow, fireball, animate weapon</p><p>4: <s>flame whips</s>, polymorphx1 [/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4084877, member: 47833"] [b]Morph[/b] The Annis hag that is Morph begins casting another spell. When finished, he throws his arms out to the side. Abruptly his arms begins to glow softly with inner light, then they are set ablaze from fire that is magic. His arms melt and and stretch until they are 15 feet long tentacles of flame! He then steps a little closer to the plant creature. [sblock=ooc] Cast flaming whips. 5' step forward. Transmutation Sor/Wiz 4 Components: V, S Casting Time: Standard Range: Personal Effect: Flaming whips Duration: 1 rd/lv (D) Your forelimbs transform into flaming whips, you gain two melee touch attacks with a 15' reach. Each deal 6d6 damage. Attacks with these whips replace any natural attacks you had with those limbs. While this spell is in effect you cannot cast spells with material components, nor can you carry items with your forelimbs. Any items worn on your forelimbs cease functioning while the spell is active Spell Prepared(including bonus spells for high Int and for being a specialist wizard) (4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations 0: Detect Magicx2, Read magic, ray of frost 1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease 2: invisibility, glitterdust, rope trick, incendiary slime 3: haste, slow, fireball, animate weapon 4: [S]flame whips[/S], polymorphx1 [/sblock] [/QUOTE]
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