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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Graf" data-source="post: 4193161" data-attributes="member: 3087"><p>Hudder -- <strong>AC15</strong>/11/15 <strong>HP 77</strong>/85 <strong>DR 5/Magic ---<strong>AP 10</strong>/11--- Fort +11</strong> [+14 vs. poison/spells] <strong>Ref +7</strong> [+9 spells] <em><u>(Evasion)</u></em> <strong>Will +3</strong> [+5 vs spells] [sblock=Additional stats]<strong>Init </strong>+4; <strong>Senses </strong>Darkvision 60', Spot +6, Listen +3, Search +15</p><p></p><p>AoO: +11 1d10+11</p><p></p><p>Stats assumptions he's sleeps with all of his magic items on except his armor and cloak (still aren't on) and his gauntlets (which he pulled on).[/sblock]</p><p></p><p></p><p><strong>Hudder </strong>is on his feet with rapidity, he pokes his head out the 'trick and then ducks back in once he's assessed the situation.</p><p></p><p>He yanks on his gauntlets while hissing "<span style="color: DarkOrange">We gots ourselves four ugly looking squidmen, dun sumthan ta our big fella 'n a 'forged.</span>"</p><p></p><p>Grabbing hold of his ax in one hand and shield in the other he leaps out from the 'trick directly at the one of the squidmen, swinging his ax in a wide arc.</p><p></p><p>[sblock=OOC]</p><p>Obviously this may not happen this round. I provide rolls and explanation of intent for the DM to adjudicate as necessary.</p><p></p><p>I think, in game terms, Hudder is trying to move and attack the squid in 3-8 (like to charge but dreadnaught's in the way). </p><p></p><p>I've assumed that an enthusiastic and reckless dwarf could squat down and jump out of the invisible 3x5 window (especially one wearing boots of springing and striding). I've assessed myself a random -5 penalty. </p><p>Since the window is in the "middle" of the orange square (bizarre rule choice) I'm assuming that he's got around 12 feet to go. A standing broad 12 foot broad jump would normally be around a 24 DC (assuming we can't run in the extradimensional space).</p><p>I'm assuming that the "falling distance" is "free"; that since he's broad jumping he can't also jump down (so he takes full damage).</p><p>So it's Jump +15-5 vs DC 24 + spending an action point (goes, looks up action points at CL 8 we get two action dice, so I'll get the better of the 2d6, and the last 2d6 will be damage taken from my "fall".).</p><p></p><p>Le roll: <a href="http://invisiblecastle.com/roller/view/1581223/" target="_blank">9+10+(5 or 1)=24, with 8 points of damage.</a></p><p>(I realize just making a roll you've set up yourself is suspicious but, for what it's worth I <strong>swear </strong>I picked it all out and then rolled).</p><p></p><p>assuming he's successfully landed in 2-9 the Attack roll on squid man (3-8): <a href="http://invisiblecastle.com/roller/view/1581225/" target="_blank">AC 18 Damage 18</a>.</p><p></p><p>What the squid men think of a muscular dwarf naked safe for metal gauntlets, metal bracers, boots and a loincloth flying through the air at them I leave for the DM to decide.</p><p></p><p>The stat block above shows reflects Hudder's mostly <em>au natural</em> state (as well as the damage he took from the fall, because even if it's nearly impossible to make the jump he's still going to try)[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4193161, member: 3087"] Hudder -- [B]AC15[/B]/11/15 [B]HP 77[/B]/85 [B]DR 5/Magic ---[B]AP 10[/B]/11--- Fort +11[/B] [+14 vs. poison/spells] [B]Ref +7[/B] [+9 spells] [i][u](Evasion)[/u][/i][u][/u] [B]Will +3[/B] [+5 vs spells] [sblock=Additional stats][B]Init [/B]+4; [B]Senses [/B]Darkvision 60', Spot +6, Listen +3, Search +15 AoO: +11 1d10+11 Stats assumptions he's sleeps with all of his magic items on except his armor and cloak (still aren't on) and his gauntlets (which he pulled on).[/sblock] [B]Hudder [/B]is on his feet with rapidity, he pokes his head out the 'trick and then ducks back in once he's assessed the situation. He yanks on his gauntlets while hissing "[COLOR=DarkOrange]We gots ourselves four ugly looking squidmen, dun sumthan ta our big fella 'n a 'forged.[/COLOR]" Grabbing hold of his ax in one hand and shield in the other he leaps out from the 'trick directly at the one of the squidmen, swinging his ax in a wide arc. [sblock=OOC] Obviously this may not happen this round. I provide rolls and explanation of intent for the DM to adjudicate as necessary. I think, in game terms, Hudder is trying to move and attack the squid in 3-8 (like to charge but dreadnaught's in the way). I've assumed that an enthusiastic and reckless dwarf could squat down and jump out of the invisible 3x5 window (especially one wearing boots of springing and striding). I've assessed myself a random -5 penalty. Since the window is in the "middle" of the orange square (bizarre rule choice) I'm assuming that he's got around 12 feet to go. A standing broad 12 foot broad jump would normally be around a 24 DC (assuming we can't run in the extradimensional space). I'm assuming that the "falling distance" is "free"; that since he's broad jumping he can't also jump down (so he takes full damage). So it's Jump +15-5 vs DC 24 + spending an action point (goes, looks up action points at CL 8 we get two action dice, so I'll get the better of the 2d6, and the last 2d6 will be damage taken from my "fall".). Le roll: [url=http://invisiblecastle.com/roller/view/1581223/]9+10+(5 or 1)=24, with 8 points of damage.[/url] (I realize just making a roll you've set up yourself is suspicious but, for what it's worth I [B]swear [/B]I picked it all out and then rolled). assuming he's successfully landed in 2-9 the Attack roll on squid man (3-8): [url=http://invisiblecastle.com/roller/view/1581225/]AC 18 Damage 18[/url]. What the squid men think of a muscular dwarf naked safe for metal gauntlets, metal bracers, boots and a loincloth flying through the air at them I leave for the DM to decide. The stat block above shows reflects Hudder's mostly [I]au natural[/I] state (as well as the damage he took from the fall, because even if it's nearly impossible to make the jump he's still going to try)[/sblock] [/QUOTE]
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