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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Vertexx69" data-source="post: 5164747" data-attributes="member: 48854"><p><span style="color: Gray"><strong>King Grommet, HP 85/85, AC 34, saves F+12/R+2/W+10</strong> <strong>AP 9/9</strong></span></p><p></p><p>The suit of gears and cogs sees the other captives struggling with their bonds to no avail and makes a strange metallic sound that might be mistaken for a giggle. He vanishes in a ffuP of inky blackness, his bonds falling empty to the ground. A moment later he re-emerges in a Puff on the other side of the leading giant and cracks some kind of joint beneath his head with a twist of his helmet before settling into a deep stance while cocking back his gauntleted fists. His clockwork tower shield floats merrily between himself and the giant that thought him a prisoner only moments before. He cranks his helmet around to look at the humanoid next to him and shrugs giggling again before his head snaps back around to the giant. </p><p></p><p>OOC - I thought we were waiting for initiative order to post actions, which is why I waited. If King Grommet can grab the bonds of one of the other "captives" to teleport those with him then he will do that too if he can. </p><p></p><p>Standard: Shadow Jaunt to (BX,40)</p><p>Swift: change to Stonefoot Stance</p><p>Go Defensive[sblock=Granted Maneuvers]<span style="color: Gray">Grey=Granted</span></p><p>White=Witheld</p><p>*=Spent</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2492713/" target="_blank">2, 5, 4</a></p><p><a href="http://invisiblecastle.com/roller/view/2495029/" target="_blank">New Granted Maneuver=2</a></p><p></p><p>1 Divine Surge</p><p><span style="color: Gray">2 Stone Bones</span></p><p><span style="color: DimGray">3 Revitalizing Strike</span></p><p><span style="color: Gray">4 Shadow Jaunt</span>*</p><p><span style="color: Gray">5 Shield Block</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5164747, member: 48854"] [COLOR=Gray][B]King Grommet, HP 85/85, AC 34, saves F+12/R+2/W+10[/B] [B]AP 9/9[/B][/COLOR] The suit of gears and cogs sees the other captives struggling with their bonds to no avail and makes a strange metallic sound that might be mistaken for a giggle. He vanishes in a ffuP of inky blackness, his bonds falling empty to the ground. A moment later he re-emerges in a Puff on the other side of the leading giant and cracks some kind of joint beneath his head with a twist of his helmet before settling into a deep stance while cocking back his gauntleted fists. His clockwork tower shield floats merrily between himself and the giant that thought him a prisoner only moments before. He cranks his helmet around to look at the humanoid next to him and shrugs giggling again before his head snaps back around to the giant. OOC - I thought we were waiting for initiative order to post actions, which is why I waited. If King Grommet can grab the bonds of one of the other "captives" to teleport those with him then he will do that too if he can. Standard: Shadow Jaunt to (BX,40) Swift: change to Stonefoot Stance Go Defensive[sblock=Granted Maneuvers][COLOR=Gray]Grey=Granted[/COLOR] White=Witheld *=Spent [URL="http://invisiblecastle.com/roller/view/2492713/"]2, 5, 4[/URL] [URL="http://invisiblecastle.com/roller/view/2495029/"]New Granted Maneuver=2[/URL] 1 Divine Surge [COLOR=Gray]2 Stone Bones[/COLOR] [COLOR=DimGray]3 Revitalizing Strike[/COLOR] [COLOR=Gray]4 Shadow Jaunt[/COLOR]* [COLOR=Gray]5 Shield Block[/COLOR][/sblock] [/QUOTE]
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