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S@squ@tch's N1: Against the Cult of the Reptile God IC
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<blockquote data-quote="Phoenix8008" data-source="post: 3777273" data-attributes="member: 211"><p><strong>Stonefist, Male Dwarven Monk 2 (AC: 15, HP: 19/19)</strong></p><p></p><p><span style="color: SandyBrown">"The inkeeper! By the gods, ye shall be destroyed foul ones!!"</span> Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron.</p><p></p><p><span style="color: DarkOrange"><strong>Round 2:</strong> <a href="http://invisiblecastle.com/find.py?id=1268841" target="_blank">4 saves vs. poison (1d20+6=9, 1d20+6=26, 1d20+6=16, 1d20+6=24)</a></span></p><p><span style="color: DarkOrange">Option 1: If one of the enemies ends its turn within reach of Stonefist, he will do a <a href="http://invisiblecastle.com/find.py?id=1268849" target="_blank">flurry of punches (1d20+2=15, 1d6+3=4, 1d20+2=14, 1d6+3=6)</a></span></p><p><span style="color: DarkOrange">Option 2: If Stonfist needs to move to get to an opponent, then he can't flurry and just use the first above rolled attack but add +2 to the hit roll. He would move to H3 as the map currently stands in order to attack lizardman #3.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Edited after realizing I can't move and do a flurry of blows (its a full attack action).</span></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3777273, member: 211"] [b]Stonefist, Male Dwarven Monk 2 (AC: 15, HP: 19/19)[/b] [COLOR=SandyBrown]"The inkeeper! By the gods, ye shall be destroyed foul ones!!"[/COLOR] Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron. [COLOR=DarkOrange][B]Round 2:[/B] [url=http://invisiblecastle.com/find.py?id=1268841]4 saves vs. poison (1d20+6=9, 1d20+6=26, 1d20+6=16, 1d20+6=24)[/url] Option 1: If one of the enemies ends its turn within reach of Stonefist, he will do a [url=http://invisiblecastle.com/find.py?id=1268849]flurry of punches (1d20+2=15, 1d6+3=4, 1d20+2=14, 1d6+3=6)[/url] Option 2: If Stonfist needs to move to get to an opponent, then he can't flurry and just use the first above rolled attack but add +2 to the hit roll. He would move to H3 as the map currently stands in order to attack lizardman #3. Edited after realizing I can't move and do a flurry of blows (its a full attack action).[/COLOR] [/QUOTE]
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