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S@squ@tch's N1: Against the Cult of the Reptile God IC
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<blockquote data-quote="s@squ@tch" data-source="post: 3780699" data-attributes="member: 42885"><p><strong> <u> <span style="color: Blue"> <span style="font-size: 18px">Round 2</span> </span> </u> </strong></p><p></p><p><span style="color: Orange">Initiative:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">22 - Gideon: Fails Fort save – move to F3, attack Lizardman #1, HIT – 7 damage (-2 damage due to sicken)</span></p><p><span style="color: Orange">18 - Alessin: Fails Fort save – Move to J7, Ranged attack on Lizardman #2 - MISS</span></p><p><span style="color: Orange">18 - Ari: Moves to I-11, enters area of Stench, needs 4 Fort Saves - fails, Fires arrow at Lizardman #2 – HIT – 4 damage (-2 damage due to sicken)</span></p><p><span style="color: Orange">18 - LizardMan#1 – Falls</span></p><p><span style="color: Orange">18 - LizardMan#2 – Move to K5, throws Javelin at Alessin - MISS</span></p><p><span style="color: Orange">18 - LizardMan#3 – Draws axe, move to G4.</span></p><p><span style="color: Orange">18 - LizardMan#4 - Move to J4, throws Javelin at Alessin – HIT 4 damage</span></p><p><span style="color: Orange">7 - Stonefist: Fails Fort save - Move to F4, Flurry of blows, both miss Lizardman #1</span></p><p><span style="color: Orange">5 – Lizardman #5 – Moves to I2, throws Javelin at Alessin - MISS</span></p><p><span style="color: Orange">5 – Lizardman #6 – Moves to J3, throws Javelin at Krager - MISS</span></p><p><span style="color: Orange">2 - Krager: MAKES ALL Fort saves! Move to I5, attacks Lizardman #4, MISS</span></p><p><span style="color: Orange">1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.</span></p><p></p><p><span style="color: Orange"><u>Summary:</u></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Alessin: 4 damage</span></p><p></p><p><span style="color: Orange">Ari's Fort saves:</span></p><p><span style="color: Orange"><a href="http://invisiblecastle.com/find.py?id=1271906" target="_blank">1d20=6, 1d20=7, 1d20=1, 1d20=14</a> </span> </p><p></p><p>The stench from the lizards overpowers the small dining area. The effects are visible upon the faces of the rag-tag band of adventurers.</p><p></p><p>Gideon closes in on the lizardman closest to him, determined to take revenge for his spilled meal... and the murdered civilians</p><p>Nearly doubled over from the horrid smell, he shouts,"<span style="color: Yellow">Pick on some one your own size will you". </span> He swings his mighty maul in an overhead arc, connecting with the skull of the lizardman, crushing his skull and sending the contents spraying over the barrels to Gideon’s left. The lizard falls like a rock to the floor.</p><p></p><p>Alessin chokes on the foul stench of the lizard people. <em> <span style="color: Magenta">Gods, I thought that big fellow's feet were bad! </span> </em></p><p></p><p>Briefly, the elf considers trying to help the nearby traveller who has fallen to the lizardman's javelin. <span style="color: Magenta"> <em>No, no time for that now. End the threat first, help the wounded after.</em> </span> Without a word, Alessin moves a bit closer to the lizardman already wounded by his thrown dagger. Pulling forth another slim blade, he hurls again, hoping his aim remains true, but the blade sails wide and high, bouncing off of the wall behind the lizard and skittering across the floor.</p><p></p><p><span style="color: Gray">Cold-blooded beasts! Ehlonna save you, for this is where your lives end!</span> the robed elf shouts as he moves up behind Alessin and releases another arrow into the fray – the arrow flies true and catches the lizardman in the thigh, more of his greenish-red blood spatters onto the floor. The lizardman is struggling against his wounds – with an arrow in one thigh, and a dagger in a shoulder</p><p></p><p>Two of the original group of lizardmen hurl javelins at the elvish dagger thrower, the agile elf deftly dodges the first, but the second catches him in the upper arm. The lizardman who took down the Innkeeper unhitches his stone axe from his back and closes in on the Barbarian and monk.</p><p></p><p><span style="color: SandyBrown">"The Innkeeper! By the gods, ye shall be destroyed foul ones!!" </span> Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron. The monk sends a flurry of blows at the lizardman, but both are parried away, he seems to have been affected by the overpowering stench.</p><p></p><p>The two new lizardmen into the tavern quickly hurl javelins at the elf and the dwarf who lept off of the table. Both sail wide and slam into the back wall of the tavern, just inches above the heads of the frightened travelers who have gathered in the back of the room.</p><p></p><p>Racing down the length of the table, Krager sees others moving to intercept the attackers. Leaping from the impromptu path the table provided, Krager closes in on the nearest lizardman, noticing that someone had already beaten him to first blood with it. While his attack misses its mark, Krager feels no ill effects from the smell.</p><p></p><p><span style="color: Orange">Actions for round 3?</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Bad News: I need 2 more Fort saves vs. Poison for Krager</span></p><p></p><p><img src="http://i178.photobucket.com/albums/w244/sas_quatch/Round3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3780699, member: 42885"] [B] [U] [COLOR=Blue] [SIZE=5]Round 2[/SIZE] [/COLOR] [/U] [/B] [COLOR=Orange]Initiative: 22 - Gideon: Fails Fort save – move to F3, attack Lizardman #1, HIT – 7 damage (-2 damage due to sicken) 18 - Alessin: Fails Fort save – Move to J7, Ranged attack on Lizardman #2 - MISS 18 - Ari: Moves to I-11, enters area of Stench, needs 4 Fort Saves - fails, Fires arrow at Lizardman #2 – HIT – 4 damage (-2 damage due to sicken) 18 - LizardMan#1 – Falls 18 - LizardMan#2 – Move to K5, throws Javelin at Alessin - MISS 18 - LizardMan#3 – Draws axe, move to G4. 18 - LizardMan#4 - Move to J4, throws Javelin at Alessin – HIT 4 damage 7 - Stonefist: Fails Fort save - Move to F4, Flurry of blows, both miss Lizardman #1 5 – Lizardman #5 – Moves to I2, throws Javelin at Alessin - MISS 5 – Lizardman #6 – Moves to J3, throws Javelin at Krager - MISS 2 - Krager: MAKES ALL Fort saves! Move to I5, attacks Lizardman #4, MISS 1 - Travellers/Daron: Travellers scatter, Daron attempts to move and falls to the floor Players who are sickened (all except Krager): -2 to attack, damage, saves, skill checks for 10 rounds.[/COLOR] [COLOR=Orange][U]Summary:[/U] Alessin: 4 damage[/COLOR] [COLOR=Orange]Ari's Fort saves: [url=http://invisiblecastle.com/find.py?id=1271906]1d20=6, 1d20=7, 1d20=1, 1d20=14[/url] [/COLOR] The stench from the lizards overpowers the small dining area. The effects are visible upon the faces of the rag-tag band of adventurers. Gideon closes in on the lizardman closest to him, determined to take revenge for his spilled meal... and the murdered civilians Nearly doubled over from the horrid smell, he shouts,"[COLOR=Yellow]Pick on some one your own size will you". [/COLOR] He swings his mighty maul in an overhead arc, connecting with the skull of the lizardman, crushing his skull and sending the contents spraying over the barrels to Gideon’s left. The lizard falls like a rock to the floor. Alessin chokes on the foul stench of the lizard people. [I] [COLOR=Magenta]Gods, I thought that big fellow's feet were bad! [/COLOR] [/I] Briefly, the elf considers trying to help the nearby traveller who has fallen to the lizardman's javelin. [COLOR=Magenta] [I]No, no time for that now. End the threat first, help the wounded after.[/I] [/COLOR] Without a word, Alessin moves a bit closer to the lizardman already wounded by his thrown dagger. Pulling forth another slim blade, he hurls again, hoping his aim remains true, but the blade sails wide and high, bouncing off of the wall behind the lizard and skittering across the floor. [COLOR=Gray]Cold-blooded beasts! Ehlonna save you, for this is where your lives end![/COLOR] the robed elf shouts as he moves up behind Alessin and releases another arrow into the fray – the arrow flies true and catches the lizardman in the thigh, more of his greenish-red blood spatters onto the floor. The lizardman is struggling against his wounds – with an arrow in one thigh, and a dagger in a shoulder Two of the original group of lizardmen hurl javelins at the elvish dagger thrower, the agile elf deftly dodges the first, but the second catches him in the upper arm. The lizardman who took down the Innkeeper unhitches his stone axe from his back and closes in on the Barbarian and monk. [COLOR=SandyBrown]"The Innkeeper! By the gods, ye shall be destroyed foul ones!!" [/COLOR] Stonefist shouts at the creatures while moving to attack the one that threw the javelin into Daron. The monk sends a flurry of blows at the lizardman, but both are parried away, he seems to have been affected by the overpowering stench. The two new lizardmen into the tavern quickly hurl javelins at the elf and the dwarf who lept off of the table. Both sail wide and slam into the back wall of the tavern, just inches above the heads of the frightened travelers who have gathered in the back of the room. Racing down the length of the table, Krager sees others moving to intercept the attackers. Leaping from the impromptu path the table provided, Krager closes in on the nearest lizardman, noticing that someone had already beaten him to first blood with it. While his attack misses its mark, Krager feels no ill effects from the smell. [COLOR=Orange]Actions for round 3? Bad News: I need 2 more Fort saves vs. Poison for Krager[/COLOR] [IMG]http://i178.photobucket.com/albums/w244/sas_quatch/Round3.jpg[/IMG] [/QUOTE]
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