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S@squ@tch's N1: Against the Cult of the Reptile God IC
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<blockquote data-quote="s@squ@tch" data-source="post: 3854895" data-attributes="member: 42885"><p><strong>First Group:</strong></p><p></p><p>Stonefist and Ari agree that the best course of action will be to speak with the religious leaders of the town first. They remember seeing the large temple on their way into town, so they know that they need to head North-East as the crow flies.</p><p></p><p>However, before they leave the Inn, Krager turns to them and says,"Ach, sorry lads, but I think I'm more in line with what Gideon has done, I'm going to take a short nap and then catch up with ye." He turns towards Bertram and asks for his room. Before you leave, you see Derek leading the dwarf upstairs.</p><p></p><p>Once out of the Inn, you head North, following the road that leads to the bridge, that crosses the river. You notice an unused trail leading into a dense copse of trees on your left hand side as you cross the bridge, and continue northwards.</p><p></p><p>You can see the temple off to the east (#21 on the second map), and take the next road that heads that ways. The building at the crossroads, (#25) looks to be another Inn, with a sign that looks like some sort of sleeping lizard. </p><p></p><p>Along the way, you see a large lake that appears to be the center of the small village on your right.</p><p></p><p>As you make your way around the large lake, you notice a tree lined road leading to the quite large temple. Stonefist notices that it appears to be constructed from large granite blocks, with a very prominent 20' high granite wall surrounding the main building. The wall around the entrance has been ornately carved with a depiction of a comely maiden - with long flowing hair and a ripe bosom. The temple building beyond is also made of the solid granite, with no visible windows.</p><p></p><p>The gates to the temple stand open, and after you pass through them, you notice a gardener working one of the many flower beds against the wall.</p><p></p><p>A set of large double doors lead to the temple itself. You enter a large room with a tile floor decorated with an abstract mosaic pattern in orange, tan, brown, and blue. Several tapestries decorate the walls, all depicting scenes of lush farmland and crops in various stages of maturity. Five huge elm trunks serve as columns in the room, and a statue of Merikka, carved from a solid piece of jade, is mounted on a low dais at the north end of the room.</p><p></p><p>You notice a striking young woman, slender and attractive, near the dais. As she notices your group, she stops what she is doing and walks over to you.</p><p></p><p><span style="color: DarkSlateBlue">"Welcome to the Temple of Merikka - how may I serve you?"</span></p><p></p><p>[sblock=maps]</p><p></p><p>The road leading to the north then heads east, near a large lake, towards the Temple of Merikka. The second map is the continuation of the road that leaves the first map in the NE area. If you aren't clear, let me know and I'll draw some arrows on the map to make it easier -- damn these two page module maps!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><img src="http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://i178.photobucket.com/albums/w244/sas_quatch/TempleofMerikka1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Gideon]</p><p>After an hour or so of hanging around in your room, you depart the Inn via the 2nd floor window. You follow the bridge across the river, but are unsure of where the two elves and dwarf went. </p><p>[/sblock]</p><p></p><p><span style="color: Orange">Actions?</span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3854895, member: 42885"] [B]First Group:[/B] Stonefist and Ari agree that the best course of action will be to speak with the religious leaders of the town first. They remember seeing the large temple on their way into town, so they know that they need to head North-East as the crow flies. However, before they leave the Inn, Krager turns to them and says,"Ach, sorry lads, but I think I'm more in line with what Gideon has done, I'm going to take a short nap and then catch up with ye." He turns towards Bertram and asks for his room. Before you leave, you see Derek leading the dwarf upstairs. Once out of the Inn, you head North, following the road that leads to the bridge, that crosses the river. You notice an unused trail leading into a dense copse of trees on your left hand side as you cross the bridge, and continue northwards. You can see the temple off to the east (#21 on the second map), and take the next road that heads that ways. The building at the crossroads, (#25) looks to be another Inn, with a sign that looks like some sort of sleeping lizard. Along the way, you see a large lake that appears to be the center of the small village on your right. As you make your way around the large lake, you notice a tree lined road leading to the quite large temple. Stonefist notices that it appears to be constructed from large granite blocks, with a very prominent 20' high granite wall surrounding the main building. The wall around the entrance has been ornately carved with a depiction of a comely maiden - with long flowing hair and a ripe bosom. The temple building beyond is also made of the solid granite, with no visible windows. The gates to the temple stand open, and after you pass through them, you notice a gardener working one of the many flower beds against the wall. A set of large double doors lead to the temple itself. You enter a large room with a tile floor decorated with an abstract mosaic pattern in orange, tan, brown, and blue. Several tapestries decorate the walls, all depicting scenes of lush farmland and crops in various stages of maturity. Five huge elm trunks serve as columns in the room, and a statue of Merikka, carved from a solid piece of jade, is mounted on a low dais at the north end of the room. You notice a striking young woman, slender and attractive, near the dais. As she notices your group, she stops what she is doing and walks over to you. [COLOR=DarkSlateBlue]"Welcome to the Temple of Merikka - how may I serve you?"[/COLOR] [sblock=maps] The road leading to the north then heads east, near a large lake, towards the Temple of Merikka. The second map is the continuation of the road that leaves the first map in the NE area. If you aren't clear, let me know and I'll draw some arrows on the map to make it easier -- damn these two page module maps!!! :) [IMG]http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-3.jpg[/IMG] [IMG]http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-4.jpg[/IMG] [IMG]http://i178.photobucket.com/albums/w244/sas_quatch/TempleofMerikka1.jpg[/IMG] [/sblock] [sblock=Gideon] After an hour or so of hanging around in your room, you depart the Inn via the 2nd floor window. You follow the bridge across the river, but are unsure of where the two elves and dwarf went. [/sblock] [COLOR=Orange]Actions?[/COLOR] [/QUOTE]
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