Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
S@squ@tch's N1: Against the Cult of the Reptile God IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s@squ@tch" data-source="post: 3859185" data-attributes="member: 42885"><p>As the group leaves the temple, Alessin stops the others just outside.</p><p></p><p><span style="color: DarkOrchid">"I don't trust that woman -- something about her didn't ring true to me."</span></p><p></p><p>You feel like you are being watched, and notice that the gardener has stopped what he was doing and is staring at you disapprovingly.</p><p></p><p>[D],,[/D]</p><p></p><p>Your group retraces its steps out of the granite walled temple complex, and walk down the tree lined path leading up to the temple proper.</p><p></p><p>You stop at the intersection of the temple's road with the road of the town, and take a view across the lake, taking in the whole village. (Updated map for this side of town below)</p><p></p><p>Stonefist nods to Ari. <span style="color: SandyBrown">"Yes, let us see what the Constable has to say, if anything."</span></p><p></p><p>The group makes its way back toward the Golden Grain Inn along the way it came.</p><p></p><p>[D]b[/D]</p><p></p><p>As they near the bridge, the group fails to notice the barbarian, Gideon watching them from the one of the trees.</p><p></p><p>The barbarian watches them travel over the bridge and then onward to the Constable's building (#2 on map).</p><p></p><p>This nondescript square wooden building has heavy shutter closed over he windows. The door looks tout, but stands open. No people are visible. Behind this building is another long, low structure.</p><p></p><p>You enter the structure through the open door, and quickly notice three men inside -- two are seated around a desk, while the third was watching you from behind the shuttered window.</p><p></p><p>Two are wearing banded mail, while the third is wearing a set of well-crafted full plate. They appear to be well armed and armored.</p><p></p><p>The one that was watching you through the window approaches your group.</p><p></p><p><span style="color: Navy">"Ah, you must be the newcomers to town that we've heard mention of."</span></p><p><span style="color: Navy"></span></p><p><span style="color: Navy">"My name is Grover, Grover Ruskadal, and I am the constable of Orlane. We do not tolerate troublemakers, so I will ask you to not make my job difficult. So, what brings you to our fine town?"</span></p><p></p><p>The other two remain seated, and remain silent, watching the group.</p><p></p><p>[D]j[/D]</p><p></p><p><img src="http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-5.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: Orange">OOC: Gideon's observations while in his tree revealed nothing out of the ordinary, a few farmers walking some cattle through town, a child running errands, and a mother carrying a crying child.</span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3859185, member: 42885"] As the group leaves the temple, Alessin stops the others just outside. [COLOR=DarkOrchid]"I don't trust that woman -- something about her didn't ring true to me."[/COLOR] You feel like you are being watched, and notice that the gardener has stopped what he was doing and is staring at you disapprovingly. [D],,[/D] Your group retraces its steps out of the granite walled temple complex, and walk down the tree lined path leading up to the temple proper. You stop at the intersection of the temple's road with the road of the town, and take a view across the lake, taking in the whole village. (Updated map for this side of town below) Stonefist nods to Ari. [COLOR=SandyBrown]"Yes, let us see what the Constable has to say, if anything."[/COLOR] The group makes its way back toward the Golden Grain Inn along the way it came. [D]b[/D] As they near the bridge, the group fails to notice the barbarian, Gideon watching them from the one of the trees. The barbarian watches them travel over the bridge and then onward to the Constable's building (#2 on map). This nondescript square wooden building has heavy shutter closed over he windows. The door looks tout, but stands open. No people are visible. Behind this building is another long, low structure. You enter the structure through the open door, and quickly notice three men inside -- two are seated around a desk, while the third was watching you from behind the shuttered window. Two are wearing banded mail, while the third is wearing a set of well-crafted full plate. They appear to be well armed and armored. The one that was watching you through the window approaches your group. [COLOR=Navy]"Ah, you must be the newcomers to town that we've heard mention of." "My name is Grover, Grover Ruskadal, and I am the constable of Orlane. We do not tolerate troublemakers, so I will ask you to not make my job difficult. So, what brings you to our fine town?"[/COLOR] The other two remain seated, and remain silent, watching the group. [D]j[/D] [IMG]http://i178.photobucket.com/albums/w244/sas_quatch/Orlane-5.jpg[/IMG] [COLOR=Orange]OOC: Gideon's observations while in his tree revealed nothing out of the ordinary, a few farmers walking some cattle through town, a child running errands, and a mother carrying a crying child.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
S@squ@tch's N1: Against the Cult of the Reptile God IC
Top