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S@squ@tch's N1: Against the Cult of the Reptile God IC
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<blockquote data-quote="s@squ@tch" data-source="post: 3871250" data-attributes="member: 42885"><p><span style="color: Navy">OOC: Sorry - I was waiting to see if Stonefist had anything else to say. It looks like we are ready to proceed.</span></p><p></p><p>[D]ss[/D]</p><p></p><p>Grover gives a nod to his two friends, and their weapons are quickly unsheathed.</p><p></p><p><span style="color: Navy">"Look, I don't think you understand what we are trying to convey -- we have this under control and do not need any help from you three."</span></p><p></p><p>He looks somewhat surprised to see Roland burst through the door<span style="color: Navy">,"My, my, isn't it just our day to have unwanted visitors, boys."</span></p><p><span style="color: Navy"></span></p><p><span style="color: Navy">"So, you either take our hint and leave town, or we will be forced to dirty our tunics with your blood." </span> He spits out.</p><p></p><p><span style="color: Navy">"Don't be foolish -- the same thing goes for you Roland -- we're tired of your moping around."</span></p><p></p><p>Alessin and Ari look somewhat intimidated and grow somewhat quiet (attitude turned to friendly towards them through intimidation), while Stonefist (Natural 20!) is unaffected by the men's threats, his brow set, and the veins in his neck and forehead growing more and more visible.</p><p></p><p></p><p><span style="color: Orange"> OOC: Grover attempts intimidate check on Stonefist, Alessin, and Ari. </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"><a href="http://invisiblecastle.com/find.py?id=1354056" target="_blank">Intimidate check (1d20+6=24)</a> </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Opposed checks for Ari, Alessin and Stonefist (in order) (intimidate opposed check modifier is character level + wisdom bonus)</span></p><p><span style="color: Orange"><a href="http://invisiblecastle.com/find.py?id=1354060" target="_blank">Opposed checks to intimidate (1d20=5, 1d20+2=3, 1d20+4=24)</a> </span> </p><p></p><p>[sblock=rhun]</p><p>Zazz was captured earlier in the day by the constable and friends. He attracted their notice by being elven in a predominantly human town, plus, he was attempting to steal the longsword carried by Grover's friend, Ruskdal. His keen appraising eye noticed the blade to be more than just finely crafted, it appeared to have a magical sheen to it.</p><p></p><p>He came to spy the sword while having a bite to eat at the Golden Grain Inn -- he had just arrived in town that morning, at the crack of dawn.</p><p></p><p>Unfortunately, his sleight of hand was noticed, even with a devised diversion of rigging the cooks door to catch on a chair leg, causing Bertram to drop a platter of breakfast dishes -- which created quite the commotion. </p><p></p><p>Grover and Donovan quickly beat the elf over the head and tied him up, threw him back here and said they his sentence would be painful.</p><p></p><p>On the bright side, Zazz has been working on his bonds for some time, and was able to finally free one of his hands.</p><p></p><p><span style="color: DarkOrange">OOC: Your escape artist check beat the use rope check of Grover by 1 -- even with his +10 modifier -- consider yourself blessed. You are in the room to the left on the map below. It is a 10' wide by ~ 30' long room. Your actions are up to you -- you could make out the shouting in the front room, so you know something is going on -- perhaps a good diversion to get the heck out of dodge?</span>s</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3871250, member: 42885"] [COLOR=Navy]OOC: Sorry - I was waiting to see if Stonefist had anything else to say. It looks like we are ready to proceed.[/COLOR] [D]ss[/D] Grover gives a nod to his two friends, and their weapons are quickly unsheathed. [COLOR=Navy]"Look, I don't think you understand what we are trying to convey -- we have this under control and do not need any help from you three."[/COLOR] He looks somewhat surprised to see Roland burst through the door[COLOR=Navy],"My, my, isn't it just our day to have unwanted visitors, boys." "So, you either take our hint and leave town, or we will be forced to dirty our tunics with your blood." [/COLOR] He spits out. [COLOR=Navy]"Don't be foolish -- the same thing goes for you Roland -- we're tired of your moping around."[/COLOR] Alessin and Ari look somewhat intimidated and grow somewhat quiet (attitude turned to friendly towards them through intimidation), while Stonefist (Natural 20!) is unaffected by the men's threats, his brow set, and the veins in his neck and forehead growing more and more visible. [COLOR=Orange] OOC: Grover attempts intimidate check on Stonefist, Alessin, and Ari. [url=http://invisiblecastle.com/find.py?id=1354056]Intimidate check (1d20+6=24)[/url] Opposed checks for Ari, Alessin and Stonefist (in order) (intimidate opposed check modifier is character level + wisdom bonus) [url=http://invisiblecastle.com/find.py?id=1354060]Opposed checks to intimidate (1d20=5, 1d20+2=3, 1d20+4=24)[/url] [/COLOR] [sblock=rhun] Zazz was captured earlier in the day by the constable and friends. He attracted their notice by being elven in a predominantly human town, plus, he was attempting to steal the longsword carried by Grover's friend, Ruskdal. His keen appraising eye noticed the blade to be more than just finely crafted, it appeared to have a magical sheen to it. He came to spy the sword while having a bite to eat at the Golden Grain Inn -- he had just arrived in town that morning, at the crack of dawn. Unfortunately, his sleight of hand was noticed, even with a devised diversion of rigging the cooks door to catch on a chair leg, causing Bertram to drop a platter of breakfast dishes -- which created quite the commotion. Grover and Donovan quickly beat the elf over the head and tied him up, threw him back here and said they his sentence would be painful. On the bright side, Zazz has been working on his bonds for some time, and was able to finally free one of his hands. [COLOR=DarkOrange]OOC: Your escape artist check beat the use rope check of Grover by 1 -- even with his +10 modifier -- consider yourself blessed. You are in the room to the left on the map below. It is a 10' wide by ~ 30' long room. Your actions are up to you -- you could make out the shouting in the front room, so you know something is going on -- perhaps a good diversion to get the heck out of dodge?[/COLOR]s [/sblock] [/QUOTE]
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