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<blockquote data-quote="s@squ@tch" data-source="post: 3468723" data-attributes="member: 42885"><p>Hedowin had reached the glass-ceiling at Morgrave University. </p><p></p><p>He recently had a breakthrough on his own, in which he could manifest minor magics without the aid of long, studious sessions in the library. Sorcerers are not uncommon in Khorvaire, but sorcery was seen as something inherent, and not compatible with hours of intense studying of arcane symbols and runes.</p><p></p><p>He advanced his ideas upon his teachers about the intermingling of prepared and spontaneous magics, which they wanted to hear nothing about. Instead, they instructed him to get back to his tomes and books, like a good wizard would.</p><p></p><p>He had practiced each day, trying to find any connection or bridge between his two talents, but so far has come up short -- much like feeling that the answer is there right in front of him but he cannot quite see it.</p><p></p><p>His studies now have been directed (in secret) to gathering more information on any reference in the old tomes to others who pondered the same questions he did.</p><p></p><p>After several weeks of sleeping in the library, he unearthed an odd reference to a "Sargeen", who was ostracized hundreds of years ago for advancing questions similar to his own. After successfully slipping past the wards put in place by the Masters, Hedowin was able to infiltrate the basement record room for the University. It took him several nights to track down the students history -- this "Sargeen" summarily was expelled from the University, was was rumored to head back to his homeland in Q'barra.</p><p></p><p>Now, Hedowin feels that there is nothing more for him to learn at the University, and is now preparing to set out into the real world in search of Sargeen -- although he is expected to have joined the Host many decades before now. Any reference, journal, or notes hopefully could help spur the breakthrough that Hedowin feels that is so close...</p><p></p><p></p><p>[code][B]Name:[/B] Hedowin Darvan</p><p>[B]Class:[/B] Wizard 4/Sorcerer 1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] N</p><p>[B]Senses:[/B] Spot: +0, Listen +0 (+2 to both when familiar is within 5')</p><p>[B]Deity:[/B] Sovereign Host</p><p>[B]Region of Origin:[/B] Breland</p><p>[b]Action Points:[/b]: 5/7 (Conc check vs Dracotaur, crossbow shot at blackscale in temple)</p><p></p><p>[B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 5 [B]XP[/B]: 10000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (5d4+5)</p><p>[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +1 </p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] Cha +1</p><p>[B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] N/A [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +3 +1 +1 +1</p><p>[B]Ref:[/B] +3 +1 +1 +1</p><p>[B]Will:[/B] +7 +6 +0 +1</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Dagger +1 1d4-1 19-20/x2 ------</p><p>Light Crossbow +4 1d8 19-20/x2 80ft</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Draconic, Giant, Sylvan</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>- Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>- Human base land speed is 30 feet. </p><p>- 1 extra feat at 1st level. </p><p>- 4 extra skill points at 1st level and 1 extra skill point at each additional level. </p><p></p><p>Wizard Abilities</p><p></p><p></p><p>[B]Feats: [/B] </p><p>L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells.</p><p>L1: Wizard Bonus: Scribe Scroll</p><p>L1: Wizard Bonus: Call Familiar</p><p>L1: Extend Spell</p><p>L3: Combat Casting</p><p></p><p></p><p></p><p>[B]Spells prepared[/B] (Save DC 13 + spell level): </p><p></p><p></p><p>[U]Wizard Spells: (CL4)[/U]</p><p></p><p>0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze</p><p>1st -(4)- Mage Armor, Lesser Orb of Fire, Magic Missile, Lesser Orb of Acid</p><p>2nd -(3)- Mirror Image, Flaming Sphere, Invisibility</p><p></p><p>[U]Sorcerer Spells: (CL1)[/U]</p><p></p><p>0 - (5)</p><p>1st -(4)</p><p></p><p>[B]Spellbook/Spells Known:[/B]</p><p></p><p>[U]Wizard:[/U]</p><p> 0 - All Cantrips</p><p> 1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire, Ray of Enfeeblement</p><p> 2nd -(5) Flaming Sphere, Glitterdust, Mirror Image, Invisibility, Levitate</p><p>[U]Sorcerer:[/U]</p><p> 0 - (4) - Touch of Fatigue, Acid Splash, Message, Light</p><p> 1st -(2)- Magic Missile, Ray of Enfeeblement</p><p></p><p>[B]Spell-Like:[/B] None</p><p></p><p>[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>[U]Bluff[/U] +5 2 +3 --</p><p>[U]Concentration[/U] +9 8 +1 --</p><p>[U]Decipher Script[/U] +7 4 +3 --</p><p>[U]Know: (Arcana)[/U] +13 8 +3 +2</p><p>[U]Know: (Religion[/U])+9 6 +3 --</p><p>[U]Know: (Planes)[/U] +9 6 +3 --</p><p>[U]Know: (Nature)[/U] +9 6 +3 --</p><p>[U]Spellcraft[/U] +13 8 +3 +2</p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Light Crossbow 335gp 4lb</p><p>19 bolts 2gp 2lb</p><p>Dagger 2gp 1lb</p><p>Explorer's Outfit 10gp 5lb</p><p>Belt Pouch 1gp 0.5lb</p><p>Spell Component Pouch 5gp 2lb</p><p>Arcanist's Gloves 500gp --lb</p><p>Eternal Wand of Identify 820gp --lb</p><p>Eternal Wand of Shield 820gp --lb</p><p>Armband of Elusive Action 800gp 1lb</p><p>Vest of Resistance 1000gp 1lb</p><p>Headband on Conscious Effort 2000gp 1lb</p><p>Empower Spellshard - Magic Missile 1000gp 1lb</p><p></p><p></p><p>[U]Backpack 2gp 2lb[/U]</p><p>Spellbook 15gp 3lb</p><p>Sunrod 2gp 1lb</p><p>Chalk (3 pieces) 3cp 0lb</p><p>Pen and Ink 8gp 0lb</p><p>Paper (10 sheets) 4gp 0lb</p><p>Flask 3cp 1.5lb</p><p></p><p>[u]Potions:[/u]</p><p>Cure Moderate Wounds x3 600gp --lb</p><p>Lesser Restoration x2 600gp --lb</p><p>Unknown potion (Dracotaur) ?gp --lb</p><p></p><p>Scroll Case with: 1gp 0.5lb</p><p>Glitterdust (CL3) 150gp --lb</p><p>[S]Invisibility (CL3) 150gp --lb[/S] (used on Bregan to scout Temple entrance)</p><p>Grease (CL1) 25gp --lb</p><p>Tenser's Floating Disk (CL3) 75gp --lb</p><p>Enlarge Person X2 (CL3) 150gp --lb</p><p>Reduce Person X2 (CL3) 150gp --lb</p><p>Lesser Orb of Fire (CL3) 75gp --lb</p><p>Lesser Orb of Acid (CL3) 75gp --lb</p><p>Mage Armor (CL1) 25gp --lb</p><p></p><p></p><p></p><p>[B]Total Weight:[/B]25 lb [B]Money:[/B] 97 gp 9 sp 4 cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 26 53 80 160 400</p><p></p><p>[B]Age:[/B] 19</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 154</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Black </p><p>[B]Skin:[/B] Pale</p><p></p><p>[B]Familiar:[/B] Ebony (Raven)</p><p>Size: Tiny animal</p><p>Hit Dice: 5d8 (10hp)</p><p>Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armor), touch 16, flat-footed 15</p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6</p><p>Skills: Listen +5, Spot +7</p><p>Feats: Alertness, Weapon Finesse, Improved Evasion, </p><p>Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells, Speak with Master</p><p>Saves: Fort +2, Ref +4, Will +8 </p><p>Full Attack: Claws +4 melee (1d2-5) </p><p></p><p></p><p></p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3468723, member: 42885"] Hedowin had reached the glass-ceiling at Morgrave University. He recently had a breakthrough on his own, in which he could manifest minor magics without the aid of long, studious sessions in the library. Sorcerers are not uncommon in Khorvaire, but sorcery was seen as something inherent, and not compatible with hours of intense studying of arcane symbols and runes. He advanced his ideas upon his teachers about the intermingling of prepared and spontaneous magics, which they wanted to hear nothing about. Instead, they instructed him to get back to his tomes and books, like a good wizard would. He had practiced each day, trying to find any connection or bridge between his two talents, but so far has come up short -- much like feeling that the answer is there right in front of him but he cannot quite see it. His studies now have been directed (in secret) to gathering more information on any reference in the old tomes to others who pondered the same questions he did. After several weeks of sleeping in the library, he unearthed an odd reference to a "Sargeen", who was ostracized hundreds of years ago for advancing questions similar to his own. After successfully slipping past the wards put in place by the Masters, Hedowin was able to infiltrate the basement record room for the University. It took him several nights to track down the students history -- this "Sargeen" summarily was expelled from the University, was was rumored to head back to his homeland in Q'barra. Now, Hedowin feels that there is nothing more for him to learn at the University, and is now preparing to set out into the real world in search of Sargeen -- although he is expected to have joined the Host many decades before now. Any reference, journal, or notes hopefully could help spur the breakthrough that Hedowin feels that is so close... [code][B]Name:[/B] Hedowin Darvan [B]Class:[/B] Wizard 4/Sorcerer 1 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] N [B]Senses:[/B] Spot: +0, Listen +0 (+2 to both when familiar is within 5') [B]Deity:[/B] Sovereign Host [B]Region of Origin:[/B] Breland [b]Action Points:[/b]: 5/7 (Conc check vs Dracotaur, crossbow shot at blackscale in temple) [B]Str:[/B] 8 -1 (0p.) [B]Level:[/B] 5 [B]XP[/B]: 10000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (5d4+5) [B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +1 [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] Cha +1 [B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +1 [B]Spell Save:[/B] [B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] N/A [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +0 +0 +0 11 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +3 +1 +1 +1 [B]Ref:[/B] +3 +1 +1 +1 [B]Will:[/B] +7 +6 +0 +1 [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Dagger +1 1d4-1 19-20/x2 ------ Light Crossbow +4 1d8 19-20/x2 80ft [B]Notes:[/B] [B]Languages:[/B] Common, Draconic, Giant, Sylvan [B]Abilities:[/B] - Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. - Human base land speed is 30 feet. - 1 extra feat at 1st level. - 4 extra skill points at 1st level and 1 extra skill point at each additional level. Wizard Abilities [B]Feats: [/B] L1: Human Bonus: Collegiate Wizard: +2 bonus on Knowledge Arcana checks. At 1st level gain 6 1st lvl spells, each level after, gain 4 new spells. L1: Wizard Bonus: Scribe Scroll L1: Wizard Bonus: Call Familiar L1: Extend Spell L3: Combat Casting [B]Spells prepared[/B] (Save DC 13 + spell level): [U]Wizard Spells: (CL4)[/U] 0 -(4)- Ray of Frost, Detect Magic, Read Magic, Daze 1st -(4)- Mage Armor, Lesser Orb of Fire, Magic Missile, Lesser Orb of Acid 2nd -(3)- Mirror Image, Flaming Sphere, Invisibility [U]Sorcerer Spells: (CL1)[/U] 0 - (5) 1st -(4) [B]Spellbook/Spells Known:[/B] [U]Wizard:[/U] 0 - All Cantrips 1st -(13) Color Spray, Mage Armor, Magic Missile, Identify, Grease, Enlarge Person, Shield, Shocking Grasp, Tenser's Floating Disc, Reduce Person, Lesser Orb of Acid, Lesser Orb of Fire, Ray of Enfeeblement 2nd -(5) Flaming Sphere, Glitterdust, Mirror Image, Invisibility, Levitate [U]Sorcerer:[/U] 0 - (4) - Touch of Fatigue, Acid Splash, Message, Light 1st -(2)- Magic Missile, Ray of Enfeeblement [B]Spell-Like:[/B] None [B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 8/4 [B]Skills Total Ranks Mod Misc[/B] [U]Bluff[/U] +5 2 +3 -- [U]Concentration[/U] +9 8 +1 -- [U]Decipher Script[/U] +7 4 +3 -- [U]Know: (Arcana)[/U] +13 8 +3 +2 [U]Know: (Religion[/U])+9 6 +3 -- [U]Know: (Planes)[/U] +9 6 +3 -- [U]Know: (Nature)[/U] +9 6 +3 -- [U]Spellcraft[/U] +13 8 +3 +2 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] MW Light Crossbow 335gp 4lb 19 bolts 2gp 2lb Dagger 2gp 1lb Explorer's Outfit 10gp 5lb Belt Pouch 1gp 0.5lb Spell Component Pouch 5gp 2lb Arcanist's Gloves 500gp --lb Eternal Wand of Identify 820gp --lb Eternal Wand of Shield 820gp --lb Armband of Elusive Action 800gp 1lb Vest of Resistance 1000gp 1lb Headband on Conscious Effort 2000gp 1lb Empower Spellshard - Magic Missile 1000gp 1lb [U]Backpack 2gp 2lb[/U] Spellbook 15gp 3lb Sunrod 2gp 1lb Chalk (3 pieces) 3cp 0lb Pen and Ink 8gp 0lb Paper (10 sheets) 4gp 0lb Flask 3cp 1.5lb [u]Potions:[/u] Cure Moderate Wounds x3 600gp --lb Lesser Restoration x2 600gp --lb Unknown potion (Dracotaur) ?gp --lb Scroll Case with: 1gp 0.5lb Glitterdust (CL3) 150gp --lb [S]Invisibility (CL3) 150gp --lb[/S] (used on Bregan to scout Temple entrance) Grease (CL1) 25gp --lb Tenser's Floating Disk (CL3) 75gp --lb Enlarge Person X2 (CL3) 150gp --lb Reduce Person X2 (CL3) 150gp --lb Lesser Orb of Fire (CL3) 75gp --lb Lesser Orb of Acid (CL3) 75gp --lb Mage Armor (CL1) 25gp --lb [B]Total Weight:[/B]25 lb [B]Money:[/B] 97 gp 9 sp 4 cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 26 53 80 160 400 [B]Age:[/B] 19 [B]Height:[/B] 5'10" [B]Weight:[/B] 154 [B]Eyes:[/B] Green [B]Hair:[/B] Black [B]Skin:[/B] Pale [B]Familiar:[/B] Ebony (Raven) Size: Tiny animal Hit Dice: 5d8 (10hp) Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armor), touch 16, flat-footed 15 Speed: 10 ft. (2 squares), fly 40 ft. (average) Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 6 Skills: Listen +5, Spot +7 Feats: Alertness, Weapon Finesse, Improved Evasion, Special Qualities: Low-light vision, Speech (Common), Empathic Link, Share Spells, Deliver touch spells, Speak with Master Saves: Fort +2, Ref +4, Will +8 Full Attack: Claws +4 melee (1d2-5) [/CODE] [/QUOTE]
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