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S@squ@tch's PbP Characters
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<blockquote data-quote="s@squ@tch" data-source="post: 3530847" data-attributes="member: 42885"><p><strong>Currently Active in H4H's Red Hand of Doom</strong></p><p></p><p style="text-align: center"><img src="http://i178.photobucket.com/albums/w244/sas_quatch/elf1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code][B]Name:[/B] Virashil N'al Sil</p><p>[B]Class:[/B] Sorcerer </p><p>[B]Race:[/B] Elf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] NG</p><p></p><p>[B]Deity:[/B] Bahamut</p><p></p><p>[B]Str:[/B] 10 -- (2p.) [B]Level:[/B] 5 [B]XP[/B]: 12840</p><p>[B]Dex:[/B] 16 +3 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (5d4+5)</p><p>[B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +2</p><p>[B]Int:[/B] 11 -- (3p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] +1 Cha</p><p>[B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 18 +4 (13p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +3 +0 +0 +0 13</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 10</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +2 +1 +1 --</p><p>[B]Ref:[/B] +4 +1 +3 --</p><p>[B]Will:[/B] +4 +4 +0 --</p><p>[B]Notes:[/B] Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. </p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Longsword +3 1d8 19-20/x2 ------</p><p>Longbow +5 1d8 20/x3 100 ft</p><p>Dagger +2/+5 1d4 19-20/x2 10 ft</p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Elven, Draconic</p><p></p><p>[B]Abilities:[/B] Low Light Vision, +2 to all saves vs Sleep, Paralysis, and Cold Effects</p><p></p><p>[B]Feats: [/B] Draconic Heritage (Silver), Draconic Breath: As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The breath weapon is a 30’ Cone. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + 4), Summon Familiar (Not used yet)</p><p></p><p>[B]Spells Per Day[/B] (Save DC 14 + spell level): </p><p></p><p>0th - 6</p><p>1st - 7</p><p>2nd - 5</p><p></p><p>[B]Spells Known:[/B]</p><p> 0 - (6) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance; </p><p> 1st - (4) Mage Armor, Magic Missile, True Strike, Ray of Enfeeblement;</p><p> 2nd - (2) Mirror Image, Invisibility</p><p></p><p></p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 8/4</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Appraise +0 0 +0 --</p><p>Balance +3 0 +3 --</p><p>[u]Bluff[/u] +4 0 +4 --</p><p>Climb +0 0 +0 --</p><p>[u]Concentration[/u] +7 6 +1 --</p><p>Diplomacy +4 0 +4 --</p><p>[u]Disguise[/u] +6 2 +4 --</p><p>Escape Artist +3 0 +3 --</p><p>Forgery +0 0 -- --</p><p>Gather Info +4 0 +4 --</p><p>Hide +3 0 +3 --</p><p>Intimidate +4 0 +4 --</p><p>Jump +0 0 -- --</p><p>[u]Know: (Arcana)[/u] +5 5 -- --</p><p>Know: (Planes) +0 0 -- --</p><p>Listen +2 0 -- +2</p><p>Move Silently +3 0 +3 --</p><p>Perform +0 0 -- --</p><p>Search +2 0 -- +2</p><p>Sense Motive +0 0 -- --</p><p>Sleight of Hand +3 0 +3 --</p><p>Speak Language +1 2 -- --</p><p>[u]Spellcraft [/u] +3 1 -- +2</p><p>Spot +2 0 -- +2</p><p>Swim +2 0 -- --</p><p>Use Magic Device+4 0 +4 --</p><p>Use Rope +3 0 +3 --</p><p></p><p>[B]Notes:[/B] +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Disguise is a class skill from Draconic Heritage (Silver)</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Longsword 315gp 4lb</p><p>Longbow 75gp 3lb</p><p>w/60 arrows 3gp 8lb</p><p>Dagger 2gp 1lb</p><p>Backpack 2gp 2lb</p><p>Winter Blanket .5gp 3lb</p><p>2 pieces of Chalk 0.1gp --lb</p><p>Flint and Steel 1gp --lb</p><p>Belt Pouch 1gp .5lb</p><p>25' Silk Rope 5gp 2.5lb</p><p>Traveler's Outfit 1gp 5lb</p><p></p><p>[U]Potions:[/U]</p><p>Cure Light Wounds X0 75gp --lb</p><p>Potion of Barkskin +3</p><p>[u]Wands[/u]</p><p>Wand of Snake's Swiftness 9 charges</p><p>Wand of Read Magic 10 charges</p><p>Wand of Invisibility 5 charges</p><p>Wand of Mage Armor 10 charges</p><p>Eternal Wand of Enlarge Person</p><p></p><p>[sblock=Brute Ring]Brute Ring</p><p>Body Slot: Ring</p><p>Activation: Standard (command)</p><p>This silver ring is set with a sapphire carved like a crude fist</p><p>This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day. [/sblock]</p><p>[sblock=Arcanist's Gloves] Arcanist's Gloves</p><p>Body Slot: Hands</p><p>Activation: Swift (command)</p><p>These sleek blue gloves bear stars across the knuckles.</p><p>When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day [/sblock]</p><p>[sblock=Empowered Spellshard of Ray of Enfeeblement]Empowered Spellshard of Ray of Enfeeblement </p><p>Body Slot: Throat</p><p>Activation: see text</p><p>This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain.</p><p>When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.[/sblock]</p><p>Scroll of Bear's Endurance</p><p>Scroll of Lightning Bolt</p><p>Scroll of Web</p><p></p><p>[B]Total Weight:[/B]27lb [B]Money:[/B] 20gp 0sp 0cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] 107</p><p>[B]Height:[/B] 4'10"</p><p>[B]Weight:[/B] 75 lbs</p><p>[B]Eyes:[/B] Silvery Violet</p><p>[B]Hair:[/B] Silver</p><p>[B]Skin:[/B] Tan </p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong> Long, flowing silver hair blowing wild. Violet eyes with a streak of silver, mostly tan skin, interrupted by occasional patches of smooth silvery skin. Short and lithe, Virashil exudes a sense of power out of her small frame.</p><p></p><p><strong>Background:</strong> Virashil comes from a small village of Elves deep in the Gnarly Wood, where it backs up to a small outcropping of snow-covered peaks. Their village is a close-knit community, of common elves, except for the occasional child born with silver hair or silver flecked skin. It is rumored that ages ago, an old silver dragon inhabited the peaks near their village, and would occasionally come down from the mountain as an elf and live among them for a period of time. It is thought that the blood of this dragon continues to appear every few generations and spawn a child who has the gift for magic.</p><p></p><p>Virashil left her village some years ago, setting out to discover more about what fuels her inner power. She first travelled to the nearby mountain peaks, looking for any sign of the rumored silver wyrm, but found nothing. Somewhat downfallen, she then set out to find out more about the legend of her people -- to determine if there actually was a silver dragon that inhabited the mountain peaks near her village. She sought out the advice of a few sages, who were able to find out that yes, at one time an old silver dragon named N'al Loranthanxx had made his lair in the peaks. Her spirits buoyed by this bit of information, she journeyed once more to the peaks near her village. The journey was harsh and difficult, for she had ascended above the tree line and trudged through crags of snow and ice. Virashil finally realized that she had bitten off more than she could chew -- for she was no mountaineer, just a fledgling sorceress. Panic ran through her mind as she realized that she may not make it back down the mountain with her life. The biting cold had begun to seep its way into her bones and her mind grew slow. Step after step became more labored. She began to feel warmer... The last thing she remembered was falling down into a snowbank... </p><p></p><p>She doesn't remember when she regained consciousness. She awoke beneath a heap of soft furs, underneath her was a soft bed of fine linens. The first thing she heard was,"There my child, do not fret, for you are in a safe place. Go back to sleep and regain your strength."</p><p></p><p>Hours, or days, later, for she had lost track of time, she awoke and was able to take in her surroundings -- a chamber, hewn out of solid rock, and appointed with plush furnishings, she was laying in a finely adorned bed. A closed door led out of the room. She heard footsteps, and the door opened, an older man, an elf, walked in. She immediately noticed the silver hair and skin, and the fine silk robes that he wore.</p><p></p><p>"My child, my name is N'al Loranthanxx, and I have watched you for some time. I was impressed with your spirit and tenacious pursuit of finding me. For your thoughtsand instincts were correct, a small portion of my blood runs through your veins. I am glad that you chose to seek me out, for I have forseen that you will be needed by good dragonfolk in a battle against our evil brothers."</p><p></p><p>Virashil spent many months in the confines of N'al Loranthanxx's lair, atop the snowy peaks, learning about her heritage, and developing her powers. She was even taught how to breath ice! (draconic breath feat)</p><p></p><p>At the end of her stay, N'al Loranthanxx called her to him, still in his human form, and told her that she had to set out on her own -- but to always remember that she was destined to help out her fellow dragonkind in their time of need -- that she would know what that was when it appeared. In the mean time, however, she was to further develop her powers as a sorceress.</p><p></p><p>She left, with great remorse, and set out to find her destiny. She changed her name to include N'al, to honor her distance draconic relative. She caught on with an adventuring band of similar ideals and temperment, and have been travelling with them until the present day.....</p><p></p><p></p><p>[Sblock=Logs]</p><p><strong>XP log:</strong></p><p></p><p>1750 XP from Marauder Attack</p><p> </p><p></p><p><strong>Notes:</strong></p><p><strong>Draconic Heritage</strong></p><p>[Draconic]</p><p>(CArc p77)</p><p>Sorcerer level 1st Choose one of the following types of Dragons.</p><p>1. Gain the listed skill as an in-class skill.</p><p>2. You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the listed Energy Type.</p><p>[CODE]Dragon Energy Type Skill </p><p> Silver Cold Disguise[/CODE]</p><p>[/sblock]</p><p></p><p>[sblock=Advancement]</p><p><strong>L1 -> CLASS Sorcerer </strong> HP: +5 (4+1) BAB: +0 Concentration +3, Know (Arcana) +2, Speak Language (Draconic) +2, Spellcraft +1</p><p>Feat: Draconic Heritage (Silver)</p><p>Spells Known: Mage Armor, True Strike</p><p><strong>L2 -> CLASS Sorcerer </strong> HP: +4 (3+1) BAB: +1 Disguise +1, Concentration +1</p><p></p><p><strong>L3 -> CLASS Sorcerer </strong> HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Concentration +1</p><p>Feat: Draconic Breath</p><p>Spells Known: Magic Missile</p><p><strong>L4 -> CLASS Sorcerer </strong> HP: +4 (3+1) BAB: +1 , Know (Arcana) +1, Concentration +1</p><p>Spells Known: Mirror Image</p><p><strong>L5 -> CLASS Sorcerer </strong> HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Disguise +1, </p><p>Spells Known: Ray of Enfeeblement, Invisibility</p><p><strong>L6 -> CLASS Sorcerer </strong> HP: +4 (3+1) BAB: +1 Know (Arcana) +1, Concentration +1, </p><p>Spells Known: Burning Hands, Protection from Energy, Unlearn: True Strike</p><p>Feat: Draconic Presence</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3530847, member: 42885"] [b]Currently Active in H4H's Red Hand of Doom[/b] [center][IMG]http://i178.photobucket.com/albums/w244/sas_quatch/elf1.jpg[/IMG][/center] [code][B]Name:[/B] Virashil N'al Sil [B]Class:[/B] Sorcerer [B]Race:[/B] Elf [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] NG [B]Deity:[/B] Bahamut [B]Str:[/B] 10 -- (2p.) [B]Level:[/B] 5 [B]XP[/B]: 12840 [B]Dex:[/B] 16 +3 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 21 (5d4+5) [B]Con:[/B] 12 +1 (6p.) [B]Grapple:[/B] +2 [B]Int:[/B] 11 -- (3p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] +1 Cha [B]Wis:[/B] 10 -- (2p.) [B]Init:[/B] +3 [B]Spell Save:[/B] [B]Cha:[/B] 18 +4 (13p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +3 +0 +0 +0 13 [B]Touch:[/B] 13 [B]Flatfooted:[/B] 10 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +2 +1 +1 -- [B]Ref:[/B] +4 +1 +3 -- [B]Will:[/B] +4 +4 +0 -- [B]Notes:[/B] Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. [B]Weapon Attack Damage Critical Range[/B] MW Longsword +3 1d8 19-20/x2 ------ Longbow +5 1d8 20/x3 100 ft Dagger +2/+5 1d4 19-20/x2 10 ft [B]Notes:[/B] [B]Languages:[/B] Common, Elven, Draconic [B]Abilities:[/B] Low Light Vision, +2 to all saves vs Sleep, Paralysis, and Cold Effects [B]Feats: [/B] Draconic Heritage (Silver), Draconic Breath: As a Standard Action, you may convert one of your spells into a Supernatural breath weapon that does 2d6 damage per level of the spell expended. The breath weapon is a 30’ Cone. Subjects are allowed a Reflex save for half damage (DC = 10 + spell level expended + 4), Summon Familiar (Not used yet) [B]Spells Per Day[/B] (Save DC 14 + spell level): 0th - 6 1st - 7 2nd - 5 [B]Spells Known:[/B] 0 - (6) Dancing Lights, Disrupt Undead, Ray of Frost, Detect Magic, Message, Resistance; 1st - (4) Mage Armor, Magic Missile, True Strike, Ray of Enfeeblement; 2nd - (2) Mirror Image, Invisibility [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 8/4 [B]Skills Total Ranks Mod Misc[/B] Appraise +0 0 +0 -- Balance +3 0 +3 -- [u]Bluff[/u] +4 0 +4 -- Climb +0 0 +0 -- [u]Concentration[/u] +7 6 +1 -- Diplomacy +4 0 +4 -- [u]Disguise[/u] +6 2 +4 -- Escape Artist +3 0 +3 -- Forgery +0 0 -- -- Gather Info +4 0 +4 -- Hide +3 0 +3 -- Intimidate +4 0 +4 -- Jump +0 0 -- -- [u]Know: (Arcana)[/u] +5 5 -- -- Know: (Planes) +0 0 -- -- Listen +2 0 -- +2 Move Silently +3 0 +3 -- Perform +0 0 -- -- Search +2 0 -- +2 Sense Motive +0 0 -- -- Sleight of Hand +3 0 +3 -- Speak Language +1 2 -- -- [u]Spellcraft [/u] +3 1 -- +2 Spot +2 0 -- +2 Swim +2 0 -- -- Use Magic Device+4 0 +4 -- Use Rope +3 0 +3 -- [B]Notes:[/B] +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Disguise is a class skill from Draconic Heritage (Silver) [B]Equipment: Cost Weight[/B] MW Longsword 315gp 4lb Longbow 75gp 3lb w/60 arrows 3gp 8lb Dagger 2gp 1lb Backpack 2gp 2lb Winter Blanket .5gp 3lb 2 pieces of Chalk 0.1gp --lb Flint and Steel 1gp --lb Belt Pouch 1gp .5lb 25' Silk Rope 5gp 2.5lb Traveler's Outfit 1gp 5lb [U]Potions:[/U] Cure Light Wounds X0 75gp --lb Potion of Barkskin +3 [u]Wands[/u] Wand of Snake's Swiftness 9 charges Wand of Read Magic 10 charges Wand of Invisibility 5 charges Wand of Mage Armor 10 charges Eternal Wand of Enlarge Person [sblock=Brute Ring]Brute Ring Body Slot: Ring Activation: Standard (command) This silver ring is set with a sapphire carved like a crude fist This ring allows you to push someone away from you with pure force. When you activate the ring a blast of force issues forth and makes a Bull Rush attack against a single creature within 30'. You use the ring's Bull Rush modifier (+5) or your own whichever is higher. As this is a force effect it affects incorpreal creatures. The ring can be used 2/day. [/sblock] [sblock=Arcanist's Gloves] Arcanist's Gloves Body Slot: Hands Activation: Swift (command) These sleek blue gloves bear stars across the knuckles. When you activate the gloves, you add 2 to your next 1st level arcane spell you cast before the end of your turn. The gloves can be used 2/day [/sblock] [sblock=Empowered Spellshard of Ray of Enfeeblement]Empowered Spellshard of Ray of Enfeeblement Body Slot: Throat Activation: see text This reddish crystal shard is inscribed with arcane symbols, banded with mithral, and hanging from a small silver chain. When you use the shard as a focus in addition to a spell's normal componensts (if any) it Empowers a spell keyed to it. (as the Empower Spell Feat, spell in this case Ray of Enfeeblement) but with no adjustment to spell level. You can use the shard 3/day.[/sblock] Scroll of Bear's Endurance Scroll of Lightning Bolt Scroll of Web [B]Total Weight:[/B]27lb [B]Money:[/B] 20gp 0sp 0cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 107 [B]Height:[/B] 4'10" [B]Weight:[/B] 75 lbs [B]Eyes:[/B] Silvery Violet [B]Hair:[/B] Silver [B]Skin:[/B] Tan [/CODE] [B]Appearance:[/B] Long, flowing silver hair blowing wild. Violet eyes with a streak of silver, mostly tan skin, interrupted by occasional patches of smooth silvery skin. Short and lithe, Virashil exudes a sense of power out of her small frame. [B]Background:[/B] Virashil comes from a small village of Elves deep in the Gnarly Wood, where it backs up to a small outcropping of snow-covered peaks. Their village is a close-knit community, of common elves, except for the occasional child born with silver hair or silver flecked skin. It is rumored that ages ago, an old silver dragon inhabited the peaks near their village, and would occasionally come down from the mountain as an elf and live among them for a period of time. It is thought that the blood of this dragon continues to appear every few generations and spawn a child who has the gift for magic. Virashil left her village some years ago, setting out to discover more about what fuels her inner power. She first travelled to the nearby mountain peaks, looking for any sign of the rumored silver wyrm, but found nothing. Somewhat downfallen, she then set out to find out more about the legend of her people -- to determine if there actually was a silver dragon that inhabited the mountain peaks near her village. She sought out the advice of a few sages, who were able to find out that yes, at one time an old silver dragon named N'al Loranthanxx had made his lair in the peaks. Her spirits buoyed by this bit of information, she journeyed once more to the peaks near her village. The journey was harsh and difficult, for she had ascended above the tree line and trudged through crags of snow and ice. Virashil finally realized that she had bitten off more than she could chew -- for she was no mountaineer, just a fledgling sorceress. Panic ran through her mind as she realized that she may not make it back down the mountain with her life. The biting cold had begun to seep its way into her bones and her mind grew slow. Step after step became more labored. She began to feel warmer... The last thing she remembered was falling down into a snowbank... She doesn't remember when she regained consciousness. She awoke beneath a heap of soft furs, underneath her was a soft bed of fine linens. The first thing she heard was,"There my child, do not fret, for you are in a safe place. Go back to sleep and regain your strength." Hours, or days, later, for she had lost track of time, she awoke and was able to take in her surroundings -- a chamber, hewn out of solid rock, and appointed with plush furnishings, she was laying in a finely adorned bed. A closed door led out of the room. She heard footsteps, and the door opened, an older man, an elf, walked in. She immediately noticed the silver hair and skin, and the fine silk robes that he wore. "My child, my name is N'al Loranthanxx, and I have watched you for some time. I was impressed with your spirit and tenacious pursuit of finding me. For your thoughtsand instincts were correct, a small portion of my blood runs through your veins. I am glad that you chose to seek me out, for I have forseen that you will be needed by good dragonfolk in a battle against our evil brothers." Virashil spent many months in the confines of N'al Loranthanxx's lair, atop the snowy peaks, learning about her heritage, and developing her powers. She was even taught how to breath ice! (draconic breath feat) At the end of her stay, N'al Loranthanxx called her to him, still in his human form, and told her that she had to set out on her own -- but to always remember that she was destined to help out her fellow dragonkind in their time of need -- that she would know what that was when it appeared. In the mean time, however, she was to further develop her powers as a sorceress. She left, with great remorse, and set out to find her destiny. She changed her name to include N'al, to honor her distance draconic relative. She caught on with an adventuring band of similar ideals and temperment, and have been travelling with them until the present day..... [Sblock=Logs] [B]XP log:[/B] 1750 XP from Marauder Attack [B]Notes:[/B] [B]Draconic Heritage[/B] [Draconic] (CArc p77) Sorcerer level 1st Choose one of the following types of Dragons. 1. Gain the listed skill as an in-class skill. 2. You receive a +1 bonus per Draconic feat on save vs. Sleep, Paralysis, & spells of the listed Energy Type. [CODE]Dragon Energy Type Skill Silver Cold Disguise[/CODE] [/sblock] [sblock=Advancement] [B]L1 -> CLASS Sorcerer [/B] HP: +5 (4+1) BAB: +0 Concentration +3, Know (Arcana) +2, Speak Language (Draconic) +2, Spellcraft +1 Feat: Draconic Heritage (Silver) Spells Known: Mage Armor, True Strike [B]L2 -> CLASS Sorcerer [/B] HP: +4 (3+1) BAB: +1 Disguise +1, Concentration +1 [B]L3 -> CLASS Sorcerer [/B] HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Concentration +1 Feat: Draconic Breath Spells Known: Magic Missile [B]L4 -> CLASS Sorcerer [/B] HP: +4 (3+1) BAB: +1 , Know (Arcana) +1, Concentration +1 Spells Known: Mirror Image [B]L5 -> CLASS Sorcerer [/B] HP: +4 (3+1) BAB: +0 Know (Arcana) +1, Disguise +1, Spells Known: Ray of Enfeeblement, Invisibility [B]L6 -> CLASS Sorcerer [/B] HP: +4 (3+1) BAB: +1 Know (Arcana) +1, Concentration +1, Spells Known: Burning Hands, Protection from Energy, Unlearn: True Strike Feat: Draconic Presence [/sblock] [/QUOTE]
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