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<blockquote data-quote="BigFreekinGoblinoid" data-source="post: 1507778" data-attributes="member: 5988"><p>I picked up this book today ( SSS's Advanced Player Guide ) and would be glad to answer questions. I haven't read it yet ( just glanced through a bit ), so I can't offer any informed opinions yet. Yes, this book is firmly in the Unearthed Arcana, Occult Lore ( ATLAS )vein. 200 Pages - large type. Lotsa White Space... </p><p></p><p>To expand on what Tumbler has already written, here is an incomplete table of contents:</p><p></p><p><strong>Chapter one: Character Options</strong></p><p></p><p>Heroic Merits and Tragic Flaws ( A list for each primary ability )</p><p></p><p>Racial Class modifiers ( minor skill bonuses for specific races by class)</p><p></p><p><strong>Chapter two: Character Classes</strong></p><p></p><p>New Prestige Classes: Dilettante, Elementalist, Gallowglass, Gemcaster, Pit Fighter, Sidestepper</p><p></p><p>Elite PrC's ( level 12+ to qualify ) Arcane Warrior, Plantmaster, Rogue Hunter, Temporal Mage, Undead Bane</p><p></p><p>Epic Levels ( Progression tables and class feature descriptions for all core classes to 30th level )</p><p></p><p><strong>Chapter Three: Alternative Combat Rules </strong></p><p></p><p>New Initiative Systems ( one uses playing cards! )</p><p></p><p>Critical Fumbles </p><p></p><p>Alternative Combat Rules (Phased Combat, Weapon Speeds, Armor Damage, Combat Defense )</p><p></p><p>Wound Level System </p><p></p><p>Detailed Critical Hits ( detailed tables by weapon type/body location )</p><p></p><p><strong>Chapter Four: Arcane Spellcasting Systems</strong></p><p></p><p>Mana Based Spell Casting System ( point based system - points vary by class and there are daily bonus points for relevant ability score bonuses ) </p><p></p><p>Skill Based Spell Casting System (also does away with spell/day slots - utilizes new skill: "Spellcasting" DC raises as spell level increases )</p><p></p><p>Spellcasting Critical Succeses and Failures ( detailed random effect/result tables tables by spell school )</p><p></p><p><strong>Chapter Five: Variant Magic</strong></p><p></p><p>Aethercraft ( new 20 level class, Aethersmith - They make magic powered devices - multiple active devices/spell level )</p><p></p><p>Animism ( new 20 level class, Animist - Alternate Druid type- customized divine spell list )</p><p></p><p>Geomancy ( new 20 level class, Geomancer - casts earth based elemental spells )</p><p></p><p>Soulcrafting ( new 20 level class, Soulcrafter - steal others personality & identity - divine spell list )</p><p></p><p>New Spell Lists ( for classes above )</p><p></p><p>New Spells ( mostly aimed at new classes from the same chapter )</p><p></p><p><strong>Chapter Six: Castle and Keep </strong></p><p></p><p>Creating a Community</p><p></p><p>Here is an incomplete sample from the book - each category is explained in detail:</p><p></p><p><strong>Ashcrest</strong></p><p>Community Type: Military 1/Civilian 1</p><p>Popoulation Level: 2 ( 82 Adults )</p><p>Force: 13 (+1)</p><p>Mobility:</p><p>Resilience:</p><p>Learning:</p><p>Awareness:</p><p>Command:</p><p>Wealth:</p><p>Defense Bonus:</p><p>Reputation Bonus:</p><p>Skills:</p><p>Feats: </p><p></p><p>Description:</p><p>Benefits:</p><p></p><p>( edit: added more detail )</p></blockquote><p></p>
[QUOTE="BigFreekinGoblinoid, post: 1507778, member: 5988"] I picked up this book today ( SSS's Advanced Player Guide ) and would be glad to answer questions. I haven't read it yet ( just glanced through a bit ), so I can't offer any informed opinions yet. Yes, this book is firmly in the Unearthed Arcana, Occult Lore ( ATLAS )vein. 200 Pages - large type. Lotsa White Space... To expand on what Tumbler has already written, here is an incomplete table of contents: [B]Chapter one: Character Options[/B] Heroic Merits and Tragic Flaws ( A list for each primary ability ) Racial Class modifiers ( minor skill bonuses for specific races by class) [B]Chapter two: Character Classes[/B] New Prestige Classes: Dilettante, Elementalist, Gallowglass, Gemcaster, Pit Fighter, Sidestepper Elite PrC's ( level 12+ to qualify ) Arcane Warrior, Plantmaster, Rogue Hunter, Temporal Mage, Undead Bane Epic Levels ( Progression tables and class feature descriptions for all core classes to 30th level ) [B]Chapter Three: Alternative Combat Rules [/B] New Initiative Systems ( one uses playing cards! ) Critical Fumbles Alternative Combat Rules (Phased Combat, Weapon Speeds, Armor Damage, Combat Defense ) Wound Level System Detailed Critical Hits ( detailed tables by weapon type/body location ) [B]Chapter Four: Arcane Spellcasting Systems[/B] Mana Based Spell Casting System ( point based system - points vary by class and there are daily bonus points for relevant ability score bonuses ) Skill Based Spell Casting System (also does away with spell/day slots - utilizes new skill: "Spellcasting" DC raises as spell level increases ) Spellcasting Critical Succeses and Failures ( detailed random effect/result tables tables by spell school ) [B]Chapter Five: Variant Magic[/B] Aethercraft ( new 20 level class, Aethersmith - They make magic powered devices - multiple active devices/spell level ) Animism ( new 20 level class, Animist - Alternate Druid type- customized divine spell list ) Geomancy ( new 20 level class, Geomancer - casts earth based elemental spells ) Soulcrafting ( new 20 level class, Soulcrafter - steal others personality & identity - divine spell list ) New Spell Lists ( for classes above ) New Spells ( mostly aimed at new classes from the same chapter ) [B]Chapter Six: Castle and Keep [/B] Creating a Community Here is an incomplete sample from the book - each category is explained in detail: [B]Ashcrest[/B] Community Type: Military 1/Civilian 1 Popoulation Level: 2 ( 82 Adults ) Force: 13 (+1) Mobility: Resilience: Learning: Awareness: Command: Wealth: Defense Bonus: Reputation Bonus: Skills: Feats: Description: Benefits: ( edit: added more detail ) [/QUOTE]
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