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S&SS World of Warcraft RPG - What would you change?
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<blockquote data-quote="Robert Ranting" data-source="post: 3286744" data-attributes="member: 28906"><p>It really depends on the edition.</p><p></p><p>Personally, I prefer the stats for the Tauren from the first edition, where they are large size and have a +1 level adjustment. Being medium size with powerful build just doesn't work for me when they're as tall and physically imposing as they are in WoW (I mean, Night Elves are about seven feet tall, and Tauren are at least a head taller and twice as broad). </p><p></p><p>I would also remove the Druid's animal companion from the 2nd Ed. version, since WarCraft Druids have never had animal companions (Mounts, yes, but never combat/flanking buddies), and the class is already quite powerful without one (it basically has everything that the 3.5 Druid has, plus domains and a limited ability to Planeshift).</p><p></p><p>I also prefer the Paladin PrC in the first edition to the Paladin core class in the second edition, but that's just a matter of taste.</p><p></p><p>Switching the game over to a different magic system also might not be a terrible idea, although I think that the more you emulate the computer game's system, the less flexibility the characters would have in non-combat encounters. Obviously, WarCraft does not have an equivalent spell for say Tongues, since people from opposing factions in WoW do not share a common language (which has always ticked me off), and so a lot of your ability to avoid fights is taken away.</p><p></p><p>There's probably a couple dozen things I'm forgetting, but those are the ones that first come to mind.</p><p></p><p>Robert "I Mostly Just Gut WoWd20 For My Homebrew" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3286744, member: 28906"] It really depends on the edition. Personally, I prefer the stats for the Tauren from the first edition, where they are large size and have a +1 level adjustment. Being medium size with powerful build just doesn't work for me when they're as tall and physically imposing as they are in WoW (I mean, Night Elves are about seven feet tall, and Tauren are at least a head taller and twice as broad). I would also remove the Druid's animal companion from the 2nd Ed. version, since WarCraft Druids have never had animal companions (Mounts, yes, but never combat/flanking buddies), and the class is already quite powerful without one (it basically has everything that the 3.5 Druid has, plus domains and a limited ability to Planeshift). I also prefer the Paladin PrC in the first edition to the Paladin core class in the second edition, but that's just a matter of taste. Switching the game over to a different magic system also might not be a terrible idea, although I think that the more you emulate the computer game's system, the less flexibility the characters would have in non-combat encounters. Obviously, WarCraft does not have an equivalent spell for say Tongues, since people from opposing factions in WoW do not share a common language (which has always ticked me off), and so a lot of your ability to avoid fights is taken away. There's probably a couple dozen things I'm forgetting, but those are the ones that first come to mind. Robert "I Mostly Just Gut WoWd20 For My Homebrew" Ranting [/QUOTE]
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