Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
S&SS World of Warcraft RPG - What would you change?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robert Ranting" data-source="post: 3295313" data-attributes="member: 28906"><p>The World of WarCraft Roleplaying Game (2nd ed.) <strong>does not </strong>use the magic system from Monte Cook's Arcana Evolved, nor does it's system really resemble AE's at all. </p><p></p><p>Differences:</p><p></p><p>WoW: Distinguishes between Arcane and Divine magic by having seperate spell lists, the two spellcasting classes both cast up to 9th level spells from their respective lists.</p><p>AE: Has one spell list divided between simple, complex, and exotic spells. All casters can cast 0th-7th level simple spells, but only the Greenbond and Magister are "full casters" who gain 8th, 9th, and even 10th level spells.</p><p></p><p>WoW: Spells take 1 minute per spell-level, per spell to prepare.</p><p>AE: It takes a caster 1 hour to prep all his spells for the day.</p><p></p><p>WoW: It takes 8 hours of rest to change spells prepared, which likewise allows you to regain your spellslots per day.</p><p>AE: It takes one hour of rest to re-prepare spells, but regaining spent spellslots still takes 8 hours.</p><p></p><p>WoW: Has specific path lists for Mage, Warlock, Necromancer, Druid, Priest, and Shaman.</p><p>AE: All casters have access to simple spells. Each class gains access to additional spells based on complexity or descriptor, but the base list remains the same, and any caster with the right feats can cast any spell of the levels she has access to.</p><p></p><p>WoW: Spellcraft ranks can grant you additional spells per day.</p><p>AE: Spellcraft has no effect on your ability to cast or learn spells.</p><p></p><p>WoW: Your spells prepared and spells per day table are the same.</p><p>AE: Has seperate tables for spells prepared and spell slots per day, like the D&D Sorceror's Known and Slots table.</p><p></p><p>WoW: Casters who gain a level do not have any understanding of the new spells available to them until they take the time to seek out a trainer or find access to a spellbook from which to copy/learn new spells from. It costs gold to do so, and in the case of the arcanist, they must scribe new spells into their spellbook.</p><p>AE: When your spellcaster gains a level, he also gains an intuitive understanding of the magic available to him, and adds all spells of the appropriate complexity and/or descriptors to his repertoire, with no cost of time or money.</p><p></p><p>WoW: Spells generally work exactly like the SRD versions.</p><p>AE: Every spell has a heightened and diminished version, a slightly more powerful version that uses a spellslot one level higher, and a slightly less powerful version when cast as one level lower. AE 's core book does not contain equivalent spells for Magic Missile, Wish, Cure X Wounds, etc., and all spell conversions are significantly altered. (Magic Missile is a touch attack, Wish has a heightened 10th level version that reads the caster's intent, Spells that cure damage either drain the caster by inflicting 1/2 the damage healed to subdual, or else leave scars, and all classes can cast healing spells)</p><p></p><p>I'm not sure where you got your information, but it's in error. Don't worry, happens to everybody. I myself had heard the hype about the WoWd20 books and hoped to see something like AE's excellent magic system implemented, and was brutally disappointed when I bought the new core book. If my above post seems antagonistic, it's because I'm annoyed that I had the same misconception, and was let down, not because you honestly just didn't know they weren't the same.</p><p></p><p>Robert "Really Dislikes the WoWd20 Casting System" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3295313, member: 28906"] The World of WarCraft Roleplaying Game (2nd ed.) [B]does not [/B]use the magic system from Monte Cook's Arcana Evolved, nor does it's system really resemble AE's at all. Differences: WoW: Distinguishes between Arcane and Divine magic by having seperate spell lists, the two spellcasting classes both cast up to 9th level spells from their respective lists. AE: Has one spell list divided between simple, complex, and exotic spells. All casters can cast 0th-7th level simple spells, but only the Greenbond and Magister are "full casters" who gain 8th, 9th, and even 10th level spells. WoW: Spells take 1 minute per spell-level, per spell to prepare. AE: It takes a caster 1 hour to prep all his spells for the day. WoW: It takes 8 hours of rest to change spells prepared, which likewise allows you to regain your spellslots per day. AE: It takes one hour of rest to re-prepare spells, but regaining spent spellslots still takes 8 hours. WoW: Has specific path lists for Mage, Warlock, Necromancer, Druid, Priest, and Shaman. AE: All casters have access to simple spells. Each class gains access to additional spells based on complexity or descriptor, but the base list remains the same, and any caster with the right feats can cast any spell of the levels she has access to. WoW: Spellcraft ranks can grant you additional spells per day. AE: Spellcraft has no effect on your ability to cast or learn spells. WoW: Your spells prepared and spells per day table are the same. AE: Has seperate tables for spells prepared and spell slots per day, like the D&D Sorceror's Known and Slots table. WoW: Casters who gain a level do not have any understanding of the new spells available to them until they take the time to seek out a trainer or find access to a spellbook from which to copy/learn new spells from. It costs gold to do so, and in the case of the arcanist, they must scribe new spells into their spellbook. AE: When your spellcaster gains a level, he also gains an intuitive understanding of the magic available to him, and adds all spells of the appropriate complexity and/or descriptors to his repertoire, with no cost of time or money. WoW: Spells generally work exactly like the SRD versions. AE: Every spell has a heightened and diminished version, a slightly more powerful version that uses a spellslot one level higher, and a slightly less powerful version when cast as one level lower. AE 's core book does not contain equivalent spells for Magic Missile, Wish, Cure X Wounds, etc., and all spell conversions are significantly altered. (Magic Missile is a touch attack, Wish has a heightened 10th level version that reads the caster's intent, Spells that cure damage either drain the caster by inflicting 1/2 the damage healed to subdual, or else leave scars, and all classes can cast healing spells) I'm not sure where you got your information, but it's in error. Don't worry, happens to everybody. I myself had heard the hype about the WoWd20 books and hoped to see something like AE's excellent magic system implemented, and was brutally disappointed when I bought the new core book. If my above post seems antagonistic, it's because I'm annoyed that I had the same misconception, and was let down, not because you honestly just didn't know they weren't the same. Robert "Really Dislikes the WoWd20 Casting System" Ranting [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S&SS World of Warcraft RPG - What would you change?
Top