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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Hussar" data-source="post: 7920499" data-attributes="member: 22779"><p>Part of the issue when we want to get into the critical examination of RPG's is simply size. </p><p></p><p>We have a shared language to discuss movies (for example) because the discussion of movies has been ongoing for over a century among millions of people. It's easier to reach a consensus meaning for various techniques when you have such a large audience because the edges tend to get blurred off a lot more easily simply by the fact that you have so many people talking about it over such a long period of time.</p><p></p><p>Realistically, the critical examination of role playing games is only a couple of decades old and has hardly managed to hit such a large audience to reach any sort of consensus meaning. </p><p></p><p>Even in the example of cut scene or montage, it is possible to quibble (is this a cut scene or a montage - how many cuts does it take to make a montage?) but, realistically, that sort of pedantic garbage doesn't go anywhere as it gets drowned out by the much larger audience discussion.</p><p></p><p>The problem we have now is that there are so few voices and no agreement on terms. That takes time and repetition.</p><p></p><p>/edit to add</p><p></p><p>BTW, [USER=6799753]@lowkey13[/USER], totally thanks for that link. That's some interesting reading. My first foray through a Google search turned up an essay that was a bit... dense for my old brain to wrap around.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7920499, member: 22779"] Part of the issue when we want to get into the critical examination of RPG's is simply size. We have a shared language to discuss movies (for example) because the discussion of movies has been ongoing for over a century among millions of people. It's easier to reach a consensus meaning for various techniques when you have such a large audience because the edges tend to get blurred off a lot more easily simply by the fact that you have so many people talking about it over such a long period of time. Realistically, the critical examination of role playing games is only a couple of decades old and has hardly managed to hit such a large audience to reach any sort of consensus meaning. Even in the example of cut scene or montage, it is possible to quibble (is this a cut scene or a montage - how many cuts does it take to make a montage?) but, realistically, that sort of pedantic garbage doesn't go anywhere as it gets drowned out by the much larger audience discussion. The problem we have now is that there are so few voices and no agreement on terms. That takes time and repetition. /edit to add BTW, [USER=6799753]@lowkey13[/USER], totally thanks for that link. That's some interesting reading. My first foray through a Google search turned up an essay that was a bit... dense for my old brain to wrap around. [/QUOTE]
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