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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="Hussar" data-source="post: 7921225" data-attributes="member: 22779"><p>I'll use Moldvay Basic because that's what I'm most familiar with (and I happen to have it sitting right on the shelf next to me). In Moldvay Basic, you are told to have a town and a dungeon. The players go from the town to the dungeon, do their thing in the dungeon, and then go home. The town is simply where they PC's rest and recover, before heading back into the dungeon.</p><p></p><p>Does that sound like a campaign to you? It certainly doesn't to me. Or, at best, it's an example of one campaign, but, certainly not any more than that. So, if you follow those steps, you will create a single campaign. Sure. Ok. Now, what happens the next time? Do you repeat those same steps? Are your campaigns nothing but a town and a dungeon? </p><p></p><p>No, of course not. </p><p></p><p>I've yet to see a single RPG which would allow me to open the game, read the rules step by step and begin play in the way you could any other game. EVERY RPG requires you to create material that is not governed by the rules of the RPG.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7921225, member: 22779"] I'll use Moldvay Basic because that's what I'm most familiar with (and I happen to have it sitting right on the shelf next to me). In Moldvay Basic, you are told to have a town and a dungeon. The players go from the town to the dungeon, do their thing in the dungeon, and then go home. The town is simply where they PC's rest and recover, before heading back into the dungeon. Does that sound like a campaign to you? It certainly doesn't to me. Or, at best, it's an example of one campaign, but, certainly not any more than that. So, if you follow those steps, you will create a single campaign. Sure. Ok. Now, what happens the next time? Do you repeat those same steps? Are your campaigns nothing but a town and a dungeon? No, of course not. I've yet to see a single RPG which would allow me to open the game, read the rules step by step and begin play in the way you could any other game. EVERY RPG requires you to create material that is not governed by the rules of the RPG. [/QUOTE]
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