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S/Z: On the Difficulties of RPG Theory & Criticism
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<blockquote data-quote="pemerton" data-source="post: 7921226" data-attributes="member: 42582"><p>I tend to agree with [USER=6993955]@Fenris-77[/USER]'s response.</p><p></p><p>Also, some of what you say is true only because RPGs have, traditionally, had incomplete rule books, in the sense that they don't actually tell you everything you need to know to play the game. Just as the rules of baseball might take for granted that we know what a <em>throw </em>is, or <em>what it is to run</em>, so RPG rulebooks often take for granted that we know what it means to say what our PCs do, or for the GM to say what happens next. More recent games tend to have more complete accounts of the relevant procedures (eg look at a Vincent Baker game like In a Wicked Age - it even tells you when it's time to pour the wine for the table!).</p><p></p><p>That's not to say that some games might not be able to be approached with different sequences. But then the rulebook, if it was complete, could explain that and spell out some of the differences in play that might result from those different sequences.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7921226, member: 42582"] I tend to agree with [USER=6993955]@Fenris-77[/USER]'s response. Also, some of what you say is true only because RPGs have, traditionally, had incomplete rule books, in the sense that they don't actually tell you everything you need to know to play the game. Just as the rules of baseball might take for granted that we know what a [I]throw [/I]is, or [I]what it is to run[/I], so RPG rulebooks often take for granted that we know what it means to say what our PCs do, or for the GM to say what happens next. More recent games tend to have more complete accounts of the relevant procedures (eg look at a Vincent Baker game like In a Wicked Age - it even tells you when it's time to pour the wine for the table!). That's not to say that some games might not be able to be approached with different sequences. But then the rulebook, if it was complete, could explain that and spell out some of the differences in play that might result from those different sequences. [/QUOTE]
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